pandemonium_engine/modules/network_synchronizer/net_action_processor.cpp

34 lines
1.1 KiB
C++

#include "net_action_processor.h"
#include "input_network_encoder.h"
#include "net_action_info.h"
#include "net_utilities.h"
#include "scene/main/node.h"
void NetActionProcessor::execute() {
const NetActionInfo &info = nd->net_actions[action_id];
nd->node->callv(info.act_func, vars);
}
bool NetActionProcessor::server_validate() const {
const NetActionInfo &info = nd->net_actions[action_id];
if (info.server_action_validation_func == StringName()) {
// Always valid when the func is not set!
return true;
}
const Variant is_valid = nd->node->callv(info.server_action_validation_func, vars);
ERR_FAIL_COND_V_MSG(is_valid.get_type() != Variant::BOOL, false, "[FATAL] The function `" + nd->node->get_path() + "::" + info.server_action_validation_func + "` MUST return a bool.");
return is_valid.operator bool();
}
NetActionProcessor::operator String() const {
const NetActionInfo &info = nd->net_actions[action_id];
String v = Variant(vars);
// Strip `[]` from the Array string.
v = v.substr(1, v.size() - 3);
return String(nd->node->get_path()) + "::" + info.act_func + "(" + v + ")";
}