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joints
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
area_pair_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
area_pair_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
area_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
area_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
body_pair_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
body_pair_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
body_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
body_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_basic.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
broad_phase_basic.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_bvh.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
broad_phase_bvh.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_octree.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
broad_phase_octree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
broad_phase_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_object_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_solver_sat.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_solver_sat.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_solver_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_solver_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
constraint_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gjk_epa.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gjk_epa.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
joints_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_server_sw.cpp
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Add a 3D suffix to relevant physics profiler categories
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2022-07-28 11:52:41 +02:00 |
physics_server_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_sw.h
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
space_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
space_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
step_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
step_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |