pandemonium_engine/editor/spatial_editor_gizmos.cpp

5068 lines
154 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_gizmos.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/map.h"
#include "core/math/aabb.h"
#include "core/math/convex_hull.h"
#include "core/math/face3.h"
#include "core/math/geometry.h"
#include "core/math/math_funcs.h"
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/math/transform.h"
#include "core/math/triangle_mesh.h"
#include "core/node_path.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/rid.h"
#include "core/script_language.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/cpu_particles.h"
#include "scene/3d/label_3d.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/occluder.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/soft_body.h"
#include "scene/3d/spatial.h"
#include "scene/3d/spring_arm.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/height_map_shape.h"
#include "scene/resources/material.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/occluder_shape.h"
#include "scene/resources/occluder_shape_polygon.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/shape.h"
#include "scene/resources/skin.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world.h"
#include "servers/visual_server.h"
#define HANDLE_HALF_SIZE 9.5
bool EditorSpatialGizmo::is_editable() const {
ERR_FAIL_COND_V(!spatial_node, false);
Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
if (spatial_node == edited_root) {
return true;
}
if (spatial_node->get_owner() == edited_root) {
return true;
}
if (edited_root->is_editable_instance(spatial_node->get_owner())) {
return true;
}
return false;
}
void EditorSpatialGizmo::clear() {
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
VS::get_singleton()->free(instances[i].instance);
instances.write[i].instance = RID();
}
}
billboard_handle = false;
collision_segments.clear();
collision_mesh = Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorSpatialGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw")) {
get_script_instance()->call("redraw");
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorSpatialGizmo::get_handle_name(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
return get_script_instance()->call("get_handle_name", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
bool EditorSpatialGizmo::is_handle_highlighted(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
return get_script_instance()->call("is_handle_highlighted", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, false);
return gizmo_plugin->is_handle_highlighted(this, p_idx);
}
Variant EditorSpatialGizmo::get_handle_value(int p_idx) {
if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
return get_script_instance()->call("get_handle_value", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
ERR_FAIL_NULL(p_node);
spatial_node = p_node;
}
EditorSpatialGizmo::Instance::Instance() {
billboard = false;
unscaled = false;
can_intersect = false;
extra_margin = false;
}
EditorSpatialGizmo::Instance::~Instance() {
}
void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidden) {
instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
VS::get_singleton()->instance_set_portal_mode(instance, VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
if (skin_reference.is_valid()) {
VS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
}
if (extra_margin) {
VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
}
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER;
VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorSpatialGizmo.add_mesh() requires a valid Mesh resource.");
Instance ins;
ins.billboard = p_billboard;
ins.mesh = p_mesh;
ins.skin_reference = p_skin_reference;
ins.material = p_material;
if (valid) {
ins.create_instance(spatial_node, hidden);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
if (ins.material.is_valid()) {
VS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
}
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) {
if (p_lines.empty()) {
return;
}
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = p_lines;
PoolVector<Color> color;
color.resize(p_lines.size());
{
PoolVector<Color>::Write w = color.write();
for (int i = 0; i < p_lines.size(); i++) {
if (is_selected()) {
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
} else {
w[i] = Color(1, 1, 1, 0.2) * p_modulate;
}
}
}
a[Mesh::ARRAY_COLOR] = color;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_lines.size(); i++) {
md = MAX(0, p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.billboard = p_billboard;
ins.mesh = mesh;
if (valid) {
ins.create_instance(spatial_node, hidden);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) {
if (p_vertices.empty()) {
return;
}
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = p_vertices;
PoolVector<Color> color;
color.resize(p_vertices.size());
{
PoolVector<Color>::Write w = color.write();
for (int i = 0; i < p_vertices.size(); i++) {
if (is_selected()) {
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
} else {
w[i] = Color(1, 1, 1, 0.2) * p_modulate;
}
}
}
a[Mesh::ARRAY_COLOR] = color;
mesh->add_surface_from_arrays(p_primitive_type, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_vertices.size(); i++) {
md = MAX(0, p_vertices[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.billboard = p_billboard;
ins.mesh = mesh;
if (valid) {
ins.create_instance(spatial_node, hidden);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3> vs;
Vector<Vector2> uv;
Vector<Color> colors;
vs.push_back(Vector3(-p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, -p_scale, 0));
vs.push_back(Vector3(-p_scale, -p_scale, 0));
uv.push_back(Vector2(0, 0));
uv.push_back(Vector2(1, 0));
uv.push_back(Vector2(1, 1));
uv.push_back(Vector2(0, 1));
colors.push_back(p_modulate);
colors.push_back(p_modulate);
colors.push_back(p_modulate);
colors.push_back(p_modulate);
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
a[Mesh::ARRAY_TEX_UV] = uv;
a[Mesh::ARRAY_COLOR] = colors;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
mesh->surface_set_material(0, p_material);
float md = 0;
for (int i = 0; i < vs.size(); i++) {
md = MAX(0, vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
selectable_icon_size = p_scale;
mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 100.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 200.0f));
ins.mesh = mesh;
ins.unscaled = true;
ins.billboard = true;
if (valid) {
ins.create_instance(spatial_node, hidden);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
selectable_icon_size = p_scale;
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
collision_mesh = p_tmesh;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from = collision_segments.size();
collision_segments.resize(from + p_lines.size());
for (int i = 0; i < p_lines.size(); i++) {
collision_segments.write[from + i] = p_lines[i];
}
}
void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard, bool p_secondary) {
billboard_handle = p_billboard;
if (!is_selected() || !is_editable()) {
return;
}
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX] = p_handles;
PoolVector<Color> colors;
{
colors.resize(p_handles.size());
PoolVector<Color>::Write w = colors.write();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
if (is_handle_highlighted(i)) {
col = Color(0, 0, 1, 0.9);
}
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i) {
col.a = 0.8;
}
w[i] = col;
}
}
a[VS::ARRAY_COLOR] = colors;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_handles.size(); i++) {
md = MAX(0, p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.mesh = mesh;
ins.billboard = p_billboard;
ins.extra_margin = true;
if (valid) {
ins.create_instance(spatial_node, hidden);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs = handles.size();
handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
handles.write[i + chs] = p_handles[i];
}
} else {
int chs = secondary_handles.size();
secondary_handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
secondary_handles.write[i + chs] = p_handles[i];
}
}
}
void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
cubem.set_size(p_size);
Array arrays = cubem.surface_get_arrays(0);
PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
PoolVector3Array::Write w = vertex.write();
for (int i = 0; i < vertex.size(); ++i) {
w[i] += p_position;
}
arrays[VS::ARRAY_VERTEX] = vertex;
Ref<ArrayMesh> m = memnew(ArrayMesh);
m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
}
bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
return false;
}
if (selectable_icon_size > 0.0f) {
Vector3 origin = spatial_node->get_global_transform().get_origin();
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].is_point_over(origin)) {
any_out = true;
break;
}
}
return !any_out;
}
if (collision_segments.size()) {
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
bool any_out = false;
for (int j = 0; j < fc; j++) {
for (int i = 0; i < vc; i++) {
Vector3 v = t.xform(vptr[i]);
if (p[j].is_point_over(v)) {
any_out = true;
break;
}
}
if (any_out) {
break;
}
}
if (!any_out) {
return true;
}
}
if (collision_mesh.is_valid()) {
Transform t = spatial_node->get_global_transform();
Vector3 mesh_scale = t.get_basis().get_scale();
t.orthonormalize();
Transform it = t.affine_inverse();
Vector<Plane> transformed_frustum;
for (int i = 0; i < p_frustum.size(); i++) {
transformed_frustum.push_back(it.xform(p_frustum[i]));
}
Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(p_frustum.ptr(), p_frustum.size());
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), convex_points.ptr(), convex_points.size(), mesh_scale)) {
return true;
}
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
return false;
}
if (r_gizmo_handle && !hidden) {
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
float min_d = 1e20;
int idx = -1;
for (int i = 0; i < secondary_handles.size(); i++) {
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i + handles.size();
}
}
}
if (p_sec_first && idx != -1) {
*r_gizmo_handle = idx;
return true;
}
min_d = 1e20;
for (int i = 0; i < handles.size(); i++) {
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i;
}
}
}
if (idx >= 0) {
*r_gizmo_handle = idx;
return true;
}
}
if (selectable_icon_size > 0.0f) {
Transform t = spatial_node->get_global_transform();
Vector3 camera_position = p_camera->get_camera_transform().origin;
if (camera_position.distance_squared_to(t.origin) > 0.01) {
t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0));
}
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
if (p_camera->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
float aspect = p_camera->get_viewport()->get_visible_rect().size.aspect();
float size = p_camera->get_size();
scale = size / aspect;
}
Point2 center = p_camera->unproject_position(t.origin);
Transform orig_camera_transform = p_camera->get_camera_transform();
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin, Vector3(0, 1, 0));
}
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
Point2 p0 = p_camera->unproject_position(c0);
Point2 p1 = p_camera->unproject_position(c1);
p_camera->set_global_transform(orig_camera_transform);
Rect2 rect(p0, (p1 - p0).abs());
rect.set_position(center - rect.get_size() / 2.0);
if (rect.has_point(p_point)) {
r_pos = t.origin;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd = 1e20;
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
float pd = p.distance_to(p_point);
if (pd < cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d > 0) {
float d2 = s[0].distance_to(p) / d;
tcp = a + (b - a) * d2;
} else {
tcp = a;
}
if (camp.distance_to(tcp) < p_camera->get_znear()) {
continue;
}
cp = tcp;
cpd = pd;
}
}
if (cpd < 8) {
r_pos = cp;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
}
if (collision_mesh.is_valid()) {
Transform gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Transform ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
r_pos = gt.xform(rpos);
r_normal = gt.basis.xform(rnorm).normalized();
return true;
}
}
return false;
}
void EditorSpatialGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid = true;
for (int i = 0; i < instances.size(); i++) {
instances.write[i].create_instance(spatial_node, hidden);
}
transform();
}
void EditorSpatialGizmo::transform() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
}
}
void EditorSpatialGizmo::free() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
VS::get_singleton()->free(instances[i].instance);
instances.write[i].instance = RID();
}
}
clear();
valid = false;
}
void EditorSpatialGizmo::set_hidden(bool p_hidden) {
hidden = p_hidden;
int layer = hidden ? 0 : 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER;
for (int i = 0; i < instances.size(); ++i) {
VS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
}
}
void EditorSpatialGizmo::set_plugin(EditorSpatialGizmoPlugin *p_plugin) {
gizmo_plugin = p_plugin;
}
void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorSpatialGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(Ref<SkinReference>()), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node);
ClassDB::bind_method(D_METHOD("get_plugin"), &EditorSpatialGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorSpatialGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
EditorSpatialGizmo::EditorSpatialGizmo() {
valid = false;
billboard_handle = false;
hidden = false;
base = nullptr;
selected = false;
instanced = false;
spatial_node = nullptr;
gizmo_plugin = nullptr;
selectable_icon_size = -1.0f;
}
EditorSpatialGizmo::~EditorSpatialGizmo() {
if (gizmo_plugin != nullptr) {
gizmo_plugin->unregister_gizmo(this);
}
clear();
}
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
return handles[p_idx];
}
//// light gizmo
LightSpatialGizmoPlugin::LightSpatialGizmoPlugin() {
// Enable vertex colors for the materials below as the gizmo color depends on the light color.
create_material("lines_primary", Color(1, 1, 1), false, false, true);
create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
create_material("lines_billboard", Color(1, 1, 1), true, false, true);
create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons"));
create_handle_material("handles");
create_handle_material("handles_billboard", true);
}
bool LightSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Light>(p_spatial) != nullptr;
}
String LightSpatialGizmoPlugin::get_name() const {
return "Lights";
}
int LightSpatialGizmoPlugin::get_priority() const {
return -1;
}
String LightSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
if (p_idx == 0) {
return "Radius";
} else {
return "Aperture";
}
}
Variant LightSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node());
if (p_idx == 0) {
return light->get_param(Light::PARAM_RANGE);
}
if (p_idx == 1) {
return light->get_param(Light::PARAM_SPOT_ANGLE);
}
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
Vector3 min_p;
for (int i = 0; i < arc_test_points; i++) {
float a = i * Math_PI * 0.5 / arc_test_points;
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
float d = ra.distance_to(rb);
if (d < min_d) {
min_d = d;
min_p = ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return a * 180.0 / Math_PI;
}
void LightSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node());
Transform gt = light->get_global_transform();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (p_idx == 0) {
if (Object::cast_to<SpotLight>(light)) {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
float d = -ra.z;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d <= 0) { // Equal is here for negative zero.
d = 0;
}
light->set_param(Light::PARAM_RANGE, d);
} else if (Object::cast_to<OmniLight>(light)) {
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
float r = inters.distance_to(gt.origin);
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
r = Math::stepify(r, SpatialEditor::get_singleton()->get_translate_snap());
}
light->set_param(Light::PARAM_RANGE, r);
}
}
} else if (p_idx == 1) {
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light::PARAM_RANGE), gt);
light->set_param(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
}
}
void LightSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node());
if (p_cancel) {
light->set_param(p_idx == 0 ? Light::PARAM_RANGE : Light::PARAM_SPOT_ANGLE, p_restore);
} else if (p_idx == 0) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light::PARAM_RANGE, light->get_param(Light::PARAM_RANGE));
ur->add_undo_method(light, "set_param", Light::PARAM_RANGE, p_restore);
ur->commit_action();
} else if (p_idx == 1) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light::PARAM_SPOT_ANGLE, light->get_param(Light::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_param", Light::PARAM_SPOT_ANGLE, p_restore);
ur->commit_action();
}
}
void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node());
Color color = light->get_color();
// Make the gizmo color as bright as possible for better visibility
color.set_hsv(color.get_h(), color.get_s(), 1);
p_gizmo->clear();
if (Object::cast_to<DirectionalLight>(light)) {
Ref<Material> material = get_material("lines_primary", p_gizmo);
Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
const int arrow_points = 7;
const float arrow_length = 1.5;
Vector3 arrow[arrow_points] = {
Vector3(0, 0, -1),
Vector3(0, 0.8, 0),
Vector3(0, 0.3, 0),
Vector3(0, 0.3, arrow_length),
Vector3(0, -0.3, arrow_length),
Vector3(0, -0.3, 0),
Vector3(0, -0.8, 0)
};
int arrow_sides = 2;
Vector<Vector3> lines;
for (int i = 0; i < arrow_sides; i++) {
for (int j = 0; j < arrow_points; j++) {
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
lines.push_back(ma.xform(v1));
lines.push_back(ma.xform(v2));
}
}
p_gizmo->add_lines(lines, material, false, color);
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
}
if (Object::cast_to<OmniLight>(light)) {
// Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
OmniLight *on = Object::cast_to<OmniLight>(light);
const float r = on->get_param(Light::PARAM_RANGE);
Vector<Vector3> points;
Vector<Vector3> points_billboard;
for (int i = 0; i < 120; i++) {
// Create a circle
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
// Draw axis-aligned circles
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
// Draw a billboarded circle
points_billboard.push_back(Vector3(a.x, a.y, 0));
points_billboard.push_back(Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, lines_material, true, color);
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, get_material("handles_billboard"), true);
}
if (Object::cast_to<SpotLight>(light)) {
const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
Vector<Vector3> points_primary;
Vector<Vector3> points_secondary;
SpotLight *sl = Object::cast_to<SpotLight>(light);
float r = sl->get_param(Light::PARAM_RANGE);
float w = r * Math::sin(Math::deg2rad(sl->get_param(Light::PARAM_SPOT_ANGLE)));
float d = r * Math::cos(Math::deg2rad(sl->get_param(Light::PARAM_SPOT_ANGLE)));
for (int i = 0; i < 120; i++) {
// Draw a circle
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
points_primary.push_back(Vector3(a.x, a.y, -d));
points_primary.push_back(Vector3(b.x, b.y, -d));
if (i % 15 == 0) {
// Draw 8 lines from the cone origin to the sides of the circle
points_secondary.push_back(Vector3(a.x, a.y, -d));
points_secondary.push_back(Vector3());
}
}
points_primary.push_back(Vector3(0, 0, -r));
points_primary.push_back(Vector3());
p_gizmo->add_lines(points_primary, material_primary, false, color);
p_gizmo->add_lines(points_secondary, material_secondary, false, color);
const float ra = 16 * Math_PI * 2.0 / 64.0;
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, -r));
handles.push_back(Vector3(a.x, a.y, -d));
p_gizmo->add_handles(handles, get_material("handles"));
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
}
}
//////
//// player gizmo
AudioStreamPlayer3DSpatialGizmoPlugin::AudioStreamPlayer3DSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
create_icon_material("stream_player_3d_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
create_material("stream_player_3d_material_primary", gizmo_color);
create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
create_handle_material("handles");
}
bool AudioStreamPlayer3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
}
String AudioStreamPlayer3DSpatialGizmoPlugin::get_name() const {
return "AudioStreamPlayer3D";
}
int AudioStreamPlayer3DSpatialGizmoPlugin::get_priority() const {
return -1;
}
String AudioStreamPlayer3DSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
return "Emission Radius";
}
Variant AudioStreamPlayer3DSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
return player->get_emission_angle();
}
void AudioStreamPlayer3DSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
Transform gt = player->get_global_transform();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 ray_to = ray_from + ray_dir * 4096;
ray_from = gi.xform(ray_from);
ray_to = gi.xform(ray_to);
float closest_dist = 1e20;
float closest_angle = 1e20;
for (int i = 0; i < 180; i++) {
float a = i * Math_PI / 180.0;
float an = (i + 1) * Math_PI / 180.0;
Vector3 from(Math::sin(a), 0, -Math::cos(a));
Vector3 to(Math::sin(an), 0, -Math::cos(an));
Vector3 r1, r2;
Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
float d = r1.distance_to(r2);
if (d < closest_dist) {
closest_dist = d;
closest_angle = i;
}
}
if (closest_angle < 91) {
player->set_emission_angle(closest_angle);
}
}
void AudioStreamPlayer3DSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
if (p_cancel) {
player->set_emission_angle(p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
ur->add_undo_method(player, "set_emission_angle", p_restore);
ur->commit_action();
}
}
void AudioStreamPlayer3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
if (player->is_emission_angle_enabled()) {
const float pc = player->get_emission_angle();
const float ofs = -Math::cos(Math::deg2rad(pc));
const float radius = Math::sin(Math::deg2rad(pc));
Vector<Vector3> points_primary;
points_primary.resize(200);
for (int i = 0; i < 100; i++) {
const float a = i * 2.0 * Math_PI / 100.0;
const float an = (i + 1) * 2.0 * Math_PI / 100.0;
const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
points_primary.write[i * 2 + 0] = from;
points_primary.write[i * 2 + 1] = to;
}
const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
p_gizmo->add_lines(points_primary, material_primary);
Vector<Vector3> points_secondary;
points_secondary.resize(16);
for (int i = 0; i < 8; i++) {
const float a = i * 2.0 * Math_PI / 8.0;
const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
points_secondary.write[i * 2 + 0] = from;
points_secondary.write[i * 2 + 1] = Vector3();
}
const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
p_gizmo->add_lines(points_secondary, material_secondary);
Vector<Vector3> handles;
const float ha = Math::deg2rad(player->get_emission_angle());
handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
p_gizmo->add_handles(handles, get_material("handles"));
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
//////
ListenerSpatialGizmoPlugin::ListenerSpatialGizmoPlugin() {
create_icon_material("listener_icon", SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
}
bool ListenerSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Listener>(p_spatial) != nullptr;
}
String ListenerSpatialGizmoPlugin::get_name() const {
return "Listener";
}
int ListenerSpatialGizmoPlugin::get_priority() const {
return -1;
}
void ListenerSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
const Ref<Material> icon = get_material("listener_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
//////
CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
create_handle_material("handles");
}
bool CameraSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Camera>(p_spatial) != nullptr;
}
String CameraSpatialGizmoPlugin::get_name() const {
return "Camera";
}
int CameraSpatialGizmoPlugin::get_priority() const {
return -1;
}
String CameraSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant CameraSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void CameraSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
Transform gt = camera->get_global_transform();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
Transform gt2 = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
camera->set("fov", CLAMP(a * 2.0, 1, 179));
} else {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
float d = ra.x * 2.0;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
d = CLAMP(d, 0.1, 16384);
camera->set("size", d);
}
}
void CameraSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
ur->commit_action();
}
}
}
void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Camera *camera = Object::cast_to<Camera>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_a); \
}
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_d); \
lines.push_back(m_d); \
lines.push_back(m_a); \
}
switch (camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
// The real FOV is halved for accurate representation
float fov = camera->get_fov() / 2.0;
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
ADD_TRIANGLE(Vector3(), side + up, nside + up);
ADD_TRIANGLE(Vector3(), side - up, nside - up);
handles.push_back(side);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup, side + up, nside + up);
} break;
case Camera::PROJECTION_ORTHOGONAL: {
float size = camera->get_size();
float hsize = size * 0.5;
Vector3 right(hsize, 0, 0);
Vector3 up(0, hsize, 0);
Vector3 back(0, 0, -1.0);
Vector3 front(0, 0, 0);
ADD_QUAD(-up - right, -up + right, up + right, up - right);
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
handles.push_back(right + back);
right.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, back.z);
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
case Camera::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;
Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
}
}
#undef ADD_TRIANGLE
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(handles, get_material("handles"));
ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
if (clipcam) {
Spatial *parent = Object::cast_to<Spatial>(camera->get_parent());
if (!parent) {
return;
}
Vector3 cam_normal = -camera->get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
Vector3 cam_x = camera->get_global_transform().basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 cam_y = camera->get_global_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
Vector3 cam_pos = camera->get_global_transform().origin;
Vector3 parent_pos = parent->get_global_transform().origin;
Plane parent_plane(parent_pos, cam_normal);
Vector3 ray_from = parent_plane.project(cam_pos);
lines.clear();
lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
if (parent_plane.distance_to(cam_pos) < 0) {
lines.push_back(ray_from);
lines.push_back(cam_pos);
}
Transform local = camera->get_global_transform().affine_inverse();
for (int i = 0; i < lines.size(); i++) {
lines.write[i] = local.xform(lines[i]);
}
p_gizmo->add_lines(lines, material);
}
}
//////
MeshInstanceSpatialGizmoPlugin::MeshInstanceSpatialGizmoPlugin() {
}
bool MeshInstanceSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<MeshInstance>(p_spatial) != nullptr && Object::cast_to<SoftBody>(p_spatial) == nullptr;
}
String MeshInstanceSpatialGizmoPlugin::get_name() const {
return "MeshInstance";
}
int MeshInstanceSpatialGizmoPlugin::get_priority() const {
return -1;
}
bool MeshInstanceSpatialGizmoPlugin::can_be_hidden() const {
return false;
}
void MeshInstanceSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
MeshInstance *mesh = Object::cast_to<MeshInstance>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid()) {
return; //none
}
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
}
/////
Sprite3DSpatialGizmoPlugin::Sprite3DSpatialGizmoPlugin() {
}
bool Sprite3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
}
String Sprite3DSpatialGizmoPlugin::get_name() const {
return "Sprite3D";
}
int Sprite3DSpatialGizmoPlugin::get_priority() const {
return -1;
}
bool Sprite3DSpatialGizmoPlugin::can_be_hidden() const {
return false;
}
void Sprite3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
}
///
Label3DSpatialGizmoPlugin::Label3DSpatialGizmoPlugin() {
}
bool Label3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Label3D>(p_spatial) != nullptr;
}
String Label3DSpatialGizmoPlugin::get_name() const {
return "Label3D";
}
int Label3DSpatialGizmoPlugin::get_priority() const {
return -1;
}
bool Label3DSpatialGizmoPlugin::can_be_hidden() const {
return false;
}
void Label3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<TriangleMesh> tm = label->generate_triangle_mesh();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
}
///
Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
PoolVector<Color> cursor_colors;
const float cs = 0.25;
// Add more points to create a "hard stop" in the color gradient.
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, 0, -cs));
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor");
cursor_colors.push_back(color_x);
cursor_colors.push_back(color_x);
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
// The current darkening factor compensates for lines being too bright in the 3D editor.
cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75));
const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor");
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75));
const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor");
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
bool Position3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Position3D>(p_spatial) != nullptr;
}
String Position3DSpatialGizmoPlugin::get_name() const {
return "Position3D";
}
int Position3DSpatialGizmoPlugin::get_priority() const {
return -1;
}
void Position3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->clear();
p_gizmo->add_mesh(pos3d_mesh);
p_gizmo->add_collision_segments(cursor_points);
}
/////
SkeletonSpatialGizmoPlugin::SkeletonSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
create_material("skeleton_material", gizmo_color);
}
bool SkeletonSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Skeleton>(p_spatial) != nullptr;
}
String SkeletonSpatialGizmoPlugin::get_name() const {
return "Skeleton";
}
int SkeletonSpatialGizmoPlugin::get_priority() const {
return -1;
}
void SkeletonSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Skeleton *skel = Object::cast_to<Skeleton>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Material> material = get_material("skeleton_material", p_gizmo);
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for (int i = 0; i < 4; i++) {
bones.write[i] = 0;
weights.write[i] = 0;
}
weights.write[0] = 1;
AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) {
int i = skel->get_process_order(i_bone);
int parent = skel->get_bone_parent(i);
if (parent >= 0) {
grests.write[i] = grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1 - v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest = -1;
float closest_d = 0.0;
for (int j = 0; j < 3; j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d) {
closest = j;
}
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx = 0;
for (int j = 0; j < 3; j++) {
bones.write[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
if (j == closest) {
continue;
}
Vector3 axis;
if (first == Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
}
for (int k = 0; k < 2; k++) {
if (k == 1) {
axis = -axis;
}
Vector3 point = v0 + d * dist * 0.2;
point += axis * dist * 0.1;
bones.write[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones.write[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones.write[0] = i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++] = point;
}
}
SWAP(points[1], points[2]);
for (int j = 0; j < 4; j++) {
bones.write[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
} else {
grests.write[i] = skel->get_bone_rest(i);
bones.write[0] = i;
}
}
Ref<ArrayMesh> m = surface_tool->commit();
p_gizmo->add_mesh(m, false, skel->register_skin(Ref<Skin>()));
}
////
PhysicalBoneSpatialGizmoPlugin::PhysicalBoneSpatialGizmoPlugin() {
create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
}
bool PhysicalBoneSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<PhysicalBone>(p_spatial) != nullptr;
}
String PhysicalBoneSpatialGizmoPlugin::get_name() const {
return "PhysicalBones";
}
int PhysicalBoneSpatialGizmoPlugin::get_priority() const {
return -1;
}
void PhysicalBoneSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->clear();
PhysicalBone *physical_bone = Object::cast_to<PhysicalBone>(p_gizmo->get_spatial_node());
if (!physical_bone) {
return;
}
Skeleton *sk(physical_bone->find_skeleton_parent());
if (!sk) {
return;
}
PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
if (!pb) {
return;
}
PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
if (!pbp) {
return;
}
Vector<Vector3> points;
switch (physical_bone->get_joint_type()) {
case PhysicalBone::JOINT_TYPE_PIN: {
JointSpatialGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
} break;
case PhysicalBone::JOINT_TYPE_CONE: {
const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data()));
JointSpatialGizmoPlugin::CreateConeTwistJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
cjd->swing_span,
cjd->twist_span,
&points,
&points);
} break;
case PhysicalBone::JOINT_TYPE_HINGE: {
const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data()));
JointSpatialGizmoPlugin::CreateHingeJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
hjd->angular_limit_lower,
hjd->angular_limit_upper,
hjd->angular_limit_enabled,
points,
&points,
&points);
} break;
case PhysicalBone::JOINT_TYPE_SLIDER: {
const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data()));
JointSpatialGizmoPlugin::CreateSliderJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
sjd->angular_limit_lower,
sjd->angular_limit_upper,
sjd->linear_limit_lower,
sjd->linear_limit_upper,
points,
&points,
&points);
} break;
case PhysicalBone::JOINT_TYPE_6DOF: {
const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data()));
JointSpatialGizmoPlugin::CreateGeneric6DOFJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
sdofjd->axis_data[0].angular_limit_lower,
sdofjd->axis_data[0].angular_limit_upper,
sdofjd->axis_data[0].linear_limit_lower,
sdofjd->axis_data[0].linear_limit_upper,
sdofjd->axis_data[0].angular_limit_enabled,
sdofjd->axis_data[0].linear_limit_enabled,
sdofjd->axis_data[1].angular_limit_lower,
sdofjd->axis_data[1].angular_limit_upper,
sdofjd->axis_data[1].linear_limit_lower,
sdofjd->axis_data[1].linear_limit_upper,
sdofjd->axis_data[1].angular_limit_enabled,
sdofjd->axis_data[1].linear_limit_enabled,
sdofjd->axis_data[2].angular_limit_lower,
sdofjd->axis_data[2].angular_limit_upper,
sdofjd->axis_data[2].linear_limit_lower,
sdofjd->axis_data[2].linear_limit_upper,
sdofjd->axis_data[2].angular_limit_enabled,
sdofjd->axis_data[2].linear_limit_enabled,
points,
&points,
&points);
} break;
default:
return;
}
Ref<Material> material = get_material("joint_material", p_gizmo);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, material);
}
/////
RayCastSpatialGizmoPlugin::RayCastSpatialGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool RayCastSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<RayCast>(p_spatial) != nullptr;
}
String RayCastSpatialGizmoPlugin::get_name() const {
return "RayCast";
}
int RayCastSpatialGizmoPlugin::get_priority() const {
return -1;
}
void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
RayCast *raycast = Object::cast_to<RayCast>(p_gizmo->get_spatial_node());
p_gizmo->clear();
const Ref<SpatialMaterial> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
if (raycast->get_debug_shape_thickness() > 1) {
p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
}
p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
}
/////
void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
SpringArm *spring_arm = Object::cast_to<SpringArm>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
SpringArmSpatialGizmoPlugin::SpringArmSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
}
bool SpringArmSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<SpringArm>(p_spatial) != nullptr;
}
String SpringArmSpatialGizmoPlugin::get_name() const {
return "SpringArm";
}
int SpringArmSpatialGizmoPlugin::get_priority() const {
return -1;
}
/////
VehicleWheelSpatialGizmoPlugin::VehicleWheelSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
}
bool VehicleWheelSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<VehicleWheel>(p_spatial) != nullptr;
}
String VehicleWheelSpatialGizmoPlugin::get_name() const {
return "VehicleWheel";
}
int VehicleWheelSpatialGizmoPlugin::get_priority() const {
return -1;
}
void VehicleWheelSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
VehicleWheel *car_wheel = Object::cast_to<VehicleWheel>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip = 10;
for (int i = 0; i <= 360; i += skip) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + skip);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
const int springsec = 4;
for (int j = 0; j < springsec; j++) {
float t = car_wheel->get_suspension_rest_length() * 5;
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
}
}
//travel
points.push_back(Vector3(0, 0, 0));
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, 0, 0));
points.push_back(Vector3(-r * 0.2, 0, 0));
//forward line
points.push_back(Vector3(0, -r, 0));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
Ref<Material> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
}
///////////
SoftBodySpatialGizmoPlugin::SoftBodySpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
create_handle_material("handles");
}
bool SoftBodySpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<SoftBody>(p_spatial) != nullptr;
}
String SoftBodySpatialGizmoPlugin::get_name() const {
return "SoftBody";
}
int SoftBodySpatialGizmoPlugin::get_priority() const {
return -1;
}
bool SoftBodySpatialGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
void SoftBodySpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
p_gizmo->clear();
if (!soft_body || soft_body->get_mesh().is_null()) {
return;
}
// find mesh
Vector<Vector3> lines;
soft_body->get_mesh()->generate_debug_mesh_lines(lines);
if (!lines.size()) {
return;
}
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
Vector<Vector3> points;
for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
ERR_CONTINUE(arrays.empty());
const PoolVector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
PoolVector<Vector3>::Read vertices_read = vertices.read();
int vertex_count = vertices.size();
for (int index = 0; index < vertex_count; ++index) {
points.push_back(vertices_read[index]);
}
}
Ref<Material> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(points, get_material("handles"));
p_gizmo->add_collision_triangles(tm);
}
String SoftBodySpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
return "SoftBody pin point";
}
Variant SoftBodySpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return Variant(soft_body->is_point_pinned(p_idx));
}
void SoftBodySpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
soft_body->pin_point_toggle(p_idx);
}
bool SoftBodySpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
///////////
VisibilityNotifierGizmoPlugin::VisibilityNotifierGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
create_material("visibility_notifier_material", gizmo_color);
gizmo_color.a = 0.1;
create_material("visibility_notifier_solid_material", gizmo_color);
create_handle_material("handles");
}
bool VisibilityNotifierGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<VisibilityNotifier>(p_spatial) != nullptr;
}
String VisibilityNotifierGizmoPlugin::get_name() const {
return "VisibilityNotifier";
}
int VisibilityNotifierGizmoPlugin::get_priority() const {
return -1;
}
String VisibilityNotifierGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Size X";
case 1:
return "Size Y";
case 2:
return "Size Z";
case 3:
return "Pos X";
case 4:
return "Pos Y";
case 5:
return "Pos Z";
}
return "";
}
Variant VisibilityNotifierGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
VisibilityNotifier *notifier = Object::cast_to<VisibilityNotifier>(p_gizmo->get_spatial_node());
return notifier->get_aabb();
}
void VisibilityNotifierGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
VisibilityNotifier *notifier = Object::cast_to<VisibilityNotifier>(p_gizmo->get_spatial_node());
Transform gt = notifier->get_global_transform();
Transform gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.position + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
if (move) {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
notifier->set_aabb(aabb);
} else {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
//resize
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
notifier->set_aabb(aabb);
}
}
void VisibilityNotifierGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
VisibilityNotifier *notifier = Object::cast_to<VisibilityNotifier>(p_gizmo->get_spatial_node());
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier AABB"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
ur->commit_action();
}
void VisibilityNotifierGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
VisibilityNotifier *notifier = Object::cast_to<VisibilityNotifier>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}
Vector3 center = aabb.position + aabb.size * 0.5;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}
Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
p_gizmo->add_handles(handles, get_material("handles"));
}
////
CPUParticlesGizmoPlugin::CPUParticlesGizmoPlugin() {
create_icon_material("particles_icon", SpatialEditor::get_singleton()->get_icon("GizmoCPUParticles", "EditorIcons"));
}
bool CPUParticlesGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<CPUParticles>(p_spatial) != nullptr;
}
String CPUParticlesGizmoPlugin::get_name() const {
return "CPUParticles";
}
int CPUParticlesGizmoPlugin::get_priority() const {
return -1;
}
bool CPUParticlesGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
void CPUParticlesGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<Material> icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
////
ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
create_material("reflection_probe_material", gizmo_color);
gizmo_color.a = 0.5;
create_material("reflection_internal_material", gizmo_color);
gizmo_color.a = 0.1;
create_material("reflection_probe_solid_material", gizmo_color);
create_icon_material("reflection_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoReflectionProbe", "EditorIcons"));
create_handle_material("handles");
}
bool ReflectionProbeGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
}
String ReflectionProbeGizmoPlugin::get_name() const {
return "ReflectionProbe";
}
int ReflectionProbeGizmoPlugin::get_priority() const {
return -1;
}
String ReflectionProbeGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
case 1:
return "Extents Y";
case 2:
return "Extents Z";
case 3:
return "Origin X";
case 4:
return "Origin Y";
case 5:
return "Origin Z";
}
return "";
}
Variant ReflectionProbeGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
Transform gt = probe->get_global_transform();
Transform gi = gt.affine_inverse();
if (p_idx < 3) {
Vector3 extents = probe->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
extents[p_idx] = d;
probe->set_extents(extents);
} else {
p_idx -= 3;
Vector3 origin = probe->get_origin_offset();
origin[p_idx] = 0;
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
// Adjust the actual position to account for the gizmo handle position
float d = ra[p_idx] + 0.25;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
origin[p_idx] = d;
probe->set_origin_offset(origin);
}
}
void ReflectionProbeGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
probe->set_origin_offset(restore.size);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
ur->add_undo_method(probe, "set_extents", restore.position);
ur->add_undo_method(probe, "set_origin_offset", restore.size);
ur->commit_action();
}
void ReflectionProbeGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 8; i++) {
Vector3 ep = aabb.get_endpoint(i);
internal_lines.push_back(probe->get_origin_offset());
internal_lines.push_back(ep);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
for (int i = 0; i < 3; i++) {
Vector3 orig_handle = probe->get_origin_offset();
orig_handle[i] -= 0.25;
lines.push_back(orig_handle);
handles.push_back(orig_handle);
orig_handle[i] += 0.5;
lines.push_back(orig_handle);
}
Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_lines(internal_lines, material_internal);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, probe->get_extents() * 2.0);
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}
////
CollisionObjectGizmoPlugin::CollisionObjectGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool CollisionObjectGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<CollisionObject>(p_spatial) != nullptr;
}
String CollisionObjectGizmoPlugin::get_name() const {
return "CollisionObject";
}
int CollisionObjectGizmoPlugin::get_priority() const {
return -2;
}
void CollisionObjectGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
CollisionObject *co = Object::cast_to<CollisionObject>(p_gizmo->get_spatial_node());
p_gizmo->clear();
List<uint32_t> owners;
co->get_shape_owners(&owners);
for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
uint32_t owner_id = E->get();
Transform xform = co->shape_owner_get_transform(owner_id);
Object *owner = co->shape_owner_get_owner(owner_id);
// Exclude CollisionShape and CollisionPolygon as they have their gizmo.
if (!Object::cast_to<CollisionShape>(owner) && !Object::cast_to<CollisionPolygon>(owner)) {
Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
Ref<Shape> s = co->shape_owner_get_shape(owner_id, shape_id);
if (s.is_null()) {
continue;
}
SurfaceTool st;
st.append_from(s->get_debug_mesh(), 0, xform);
p_gizmo->add_mesh(st.commit(), false, Ref<SkinReference>(), material);
p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
}
}
}
}
////
CollisionShapeSpatialGizmoPlugin::CollisionShapeSpatialGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
create_handle_material("handles");
}
bool CollisionShapeSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<CollisionShape>(p_spatial) != nullptr;
}
String CollisionShapeSpatialGizmoPlugin::get_name() const {
return "CollisionShape";
}
int CollisionShapeSpatialGizmoPlugin::get_priority() const {
return -1;
}
String CollisionShapeSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
const CollisionShape *cs = Object::cast_to<CollisionShape>(p_gizmo->get_spatial_node());
Ref<Shape> s = cs->get_shape();
if (s.is_null()) {
return "";
}
if (Object::cast_to<SphereShape>(*s)) {
return "Radius";
}
if (Object::cast_to<BoxShape>(*s)) {
return "Extents";
}
if (Object::cast_to<CapsuleShape>(*s)) {
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<CylinderShape>(*s)) {
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<RayShape>(*s)) {
return "Length";
}
return "";
}
Variant CollisionShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
CollisionShape *cs = Object::cast_to<CollisionShape>(p_gizmo->get_spatial_node());
Ref<Shape> s = cs->get_shape();
if (s.is_null()) {
return Variant();
}
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
return ss->get_radius();
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> bs = s;
return bs->get_extents();
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> cs2 = s;
return p_idx == 0 ? cs2->get_radius() : cs2->get_height();
}
if (Object::cast_to<CylinderShape>(*s)) {
Ref<CylinderShape> cs2 = s;
return p_idx == 0 ? cs2->get_radius() : cs2->get_height();
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> cs2 = s;
return cs2->get_length();
}
return Variant();
}
void CollisionShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
CollisionShape *cs = Object::cast_to<CollisionShape>(p_gizmo->get_spatial_node());
Ref<Shape> s = cs->get_shape();
if (s.is_null()) {
return;
}
Transform gt = cs->get_global_transform();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
ss->set_radius(d);
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> rs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
float d = ra.z;
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
rs->set_length(d);
}
if (Object::cast_to<BoxShape>(*s)) {
Vector3 axis;
axis[p_idx] = 1.0;
Ref<BoxShape> bs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = bs->get_extents();
he[p_idx] = d;
bs->set_extents(he);
}
if (Object::cast_to<CapsuleShape>(*s)) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 2] = 1.0;
Ref<CapsuleShape> cs2 = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (p_idx == 1) {
d -= cs2->get_radius();
}
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
if (p_idx == 0) {
cs2->set_radius(d);
} else if (p_idx == 1) {
cs2->set_height(d * 2.0);
}
}
if (Object::cast_to<CylinderShape>(*s)) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 1] = 1.0;
Ref<CylinderShape> cs2 = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
if (p_idx == 0) {
cs2->set_radius(d);
} else if (p_idx == 1) {
cs2->set_height(d * 2.0);
}
}
}
void CollisionShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
CollisionShape *cs = Object::cast_to<CollisionShape>(p_gizmo->get_spatial_node());
Ref<Shape> s = cs->get_shape();
if (s.is_null()) {
return;
}
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> ss = s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
ur->commit_action();
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> ss = s;
if (p_cancel) {
ss->set_extents(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
ur->commit_action();
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> ss = s;
if (p_cancel) {
if (p_idx == 0) {
ss->set_radius(p_restore);
} else {
ss->set_height(p_restore);
}
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (Object::cast_to<CylinderShape>(*s)) {
Ref<CylinderShape> ss = s;
if (p_cancel) {
if (p_idx == 0) {
ss->set_radius(p_restore);
} else {
ss->set_height(p_restore);
}
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Cylinder Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(
///
////////
TTR("Change Cylinder Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> ss = s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
ur->commit_action();
}
}
void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
CollisionShape *cs = Object::cast_to<CollisionShape>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Shape> s = cs->get_shape();
if (s.is_null()) {
return;
}
const Ref<Material> material =
get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
Ref<Material> handles_material = get_material("handles");
if (Object::cast_to<SphereShape>(*s)) {
Ref<SphereShape> sp = s;
float r = sp->get_radius();
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
collision_segments.push_back(Vector3(a.x, 0, a.y));
collision_segments.push_back(Vector3(b.x, 0, b.y));
collision_segments.push_back(Vector3(0, a.x, a.y));
collision_segments.push_back(Vector3(0, b.x, b.y));
collision_segments.push_back(Vector3(a.x, a.y, 0));
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<BoxShape>(*s)) {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bs->get_extents()[i];
handles.push_back(ax);
}
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<CapsuleShape>(*s)) {
Ref<CapsuleShape> cs2 = s;
float radius = cs2->get_radius();
float height = cs2->get_height();
Vector<Vector3> points;
Vector3 d(0, 0, height * 0.5);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(b.x, b.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
points.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 180 ? d : -d;
points.push_back(Vector3(0, a.y, a.x) + dud);
points.push_back(Vector3(0, b.y, b.x) + dud);
points.push_back(Vector3(a.y, 0, a.x) + dud);
points.push_back(Vector3(b.y, 0, b.x) + dud);
}
p_gizmo->add_lines(points, material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 32 ? d : -d;
collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
}
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs2->get_radius(), 0, 0));
handles.push_back(Vector3(0, 0, cs2->get_height() * 0.5 + cs2->get_radius()));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<CylinderShape>(*s)) {
Ref<CylinderShape> cs2 = s;
float radius = cs2->get_radius();
float height = cs2->get_height();
Vector<Vector3> points;
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(b.x, 0, b.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
}
}
p_gizmo->add_lines(points, material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
}
}
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs2->get_radius(), 0, 0));
handles.push_back(Vector3(0, cs2->get_height() * 0.5, 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<PlaneShape>(*s)) {
Ref<PlaneShape> ps = s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4] = {
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
}
if (Object::cast_to<ConvexPolygonShape>(*s)) {
PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points();
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
Vector<Vector3> points2;
points2.resize(md.edges.size() * 2);
for (int i = 0; i < md.edges.size(); i++) {
points2.write[i * 2 + 0] = md.vertices[md.edges[i].a];
points2.write[i * 2 + 1] = md.vertices[md.edges[i].b];
}
p_gizmo->add_lines(points2, material);
p_gizmo->add_collision_segments(points2);
}
}
}
if (Object::cast_to<ConcavePolygonShape>(*s)) {
Ref<ConcavePolygonShape> cs2 = s;
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);
p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
}
if (Object::cast_to<RayShape>(*s)) {
Ref<RayShape> rs = s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, rs->get_length()));
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<HeightMapShape>(*s)) {
Ref<HeightMapShape> hms = s;
Ref<ArrayMesh> mesh = hms->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);
}
}
/////
CollisionPolygonSpatialGizmoPlugin::CollisionPolygonSpatialGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool CollisionPolygonSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<CollisionPolygon>(p_spatial) != nullptr;
}
String CollisionPolygonSpatialGizmoPlugin::get_name() const {
return "CollisionPolygon";
}
int CollisionPolygonSpatialGizmoPlugin::get_priority() const {
return -1;
}
void CollisionPolygonSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
CollisionPolygon *polygon = Object::cast_to<CollisionPolygon>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth() * 0.5;
Vector<Vector3> lines;
for (int i = 0; i < points.size(); i++) {
int n = (i + 1) % points.size();
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[n].x, points[n].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
}
const Ref<Material> material =
get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
////
NavigationMeshSpatialGizmoPlugin::NavigationMeshSpatialGizmoPlugin() {
create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
}
bool NavigationMeshSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<NavigationMeshInstance>(p_spatial) != nullptr;
}
String NavigationMeshSpatialGizmoPlugin::get_name() const {
return "NavigationMeshInstance";
}
int NavigationMeshSpatialGizmoPlugin::get_priority() const {
return -1;
}
void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
NavigationMeshInstance *navmesh = Object::cast_to<NavigationMeshInstance>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
p_gizmo->clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null()) {
return;
}
PoolVector<Vector3> vertices = navmeshie->get_vertices();
PoolVector<Vector3>::Read vr = vertices.read();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
f.vertex[0] = vr[p[0]];
f.vertex[1] = vr[p[j - 1]];
f.vertex[2] = vr[p[j]];
faces.push_back(f);
}
}
if (faces.empty()) {
return;
}
Map<_EdgeKey, bool> edge_map;
PoolVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
PoolVector<Vector3>::Write tw = tmeshfaces.write();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to) {
SWAP(ek.from, ek.to);
}
Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
if (F) {
F->get() = false;
} else {
edge_map[ek] = true;
}
}
}
}
Vector<Vector3> lines;
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
if (lines.size()) {
p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
}
p_gizmo->add_collision_triangles(tmesh);
Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
p_gizmo->add_mesh(m);
p_gizmo->add_collision_segments(lines);
}
//////
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27
Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(Vector3(0, 1, 0));
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) {
switch (p_axis) {
case Vector3::AXIS_X:
return look_body_toward_x(joint_transform, body_transform);
case Vector3::AXIS_Y:
return look_body_toward_y(joint_transform, body_transform);
case Vector3::AXIS_Z:
return look_body_toward_z(joint_transform, body_transform);
default:
return Basis();
}
}
Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_front(p_joint_transform.basis.get_axis(0));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_y = p_front.cross(v_x);
v_y.normalize();
v_z = v_y.cross(p_front);
v_z.normalize();
// Clamp X to FRONT axis
v_x = p_front;
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_up(p_joint_transform.basis.get_axis(1));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(p_up);
v_z.normalize();
v_x = p_up.cross(v_z);
v_x.normalize();
// Clamp Y to UP axis
v_y = p_up;
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = p_lateral;
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
// Clamp X to Z axis
v_x = v_y.cross(v_z);
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
r_points.push_back(p_offset.translated(Vector3()).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
} else {
if (p_limit_lower > p_limit_upper) {
p_limit_lower = -Math_PI;
p_limit_upper = Math_PI;
}
const int points = 32;
for (int i = 0; i < points; i++) {
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
Vector3 from;
Vector3 to;
switch (p_axis) {
case Vector3::AXIS_X:
if (p_inverse) {
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
} else {
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
}
break;
case Vector3::AXIS_Y:
if (p_inverse) {
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
} else {
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
}
break;
case Vector3::AXIS_Z:
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
break;
}
if (i == points - 1) {
r_points.push_back(p_offset.translated(to).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
if (i == 0) {
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(to).origin);
}
r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
}
void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
float r = 1.0;
float w = r * Math::sin(p_swing);
float d = r * Math::cos(p_swing);
//swing
for (int i = 0; i < 360; i += 10) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 10);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
if (i % 90 == 0) {
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
}
}
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
/// Twist
float ts = Math::rad2deg(p_twist);
ts = MIN(ts, 720);
for (int i = 0; i < int(ts); i += 5) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 5);
float c = i / 720.0;
float cn = (i + 5) / 720.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
}
}
////
JointSpatialGizmoPlugin::JointSpatialGizmoPlugin() {
create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
update_timer = memnew(Timer);
update_timer->set_name("JointGizmoUpdateTimer");
update_timer->set_wait_time(1.0 / 120.0);
update_timer->connect("timeout", this, "incremental_update_gizmos");
update_timer->set_autostart(true);
EditorNode::get_singleton()->call_deferred("add_child", update_timer);
}
void JointSpatialGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("incremental_update_gizmos"), &JointSpatialGizmoPlugin::incremental_update_gizmos);
}
void JointSpatialGizmoPlugin::incremental_update_gizmos() {
if (!current_gizmos.empty()) {
update_idx++;
update_idx = update_idx % current_gizmos.size();
redraw(current_gizmos[update_idx]);
}
}
bool JointSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<Joint>(p_spatial) != nullptr;
}
String JointSpatialGizmoPlugin::get_name() const {
return "Joints";
}
int JointSpatialGizmoPlugin::get_priority() const {
return -1;
}
void JointSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Joint *joint = Object::cast_to<Joint>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Spatial *node_body_a = nullptr;
if (!joint->get_node_a().is_empty()) {
node_body_a = Object::cast_to<Spatial>(joint->get_node(joint->get_node_a()));
}
Spatial *node_body_b = nullptr;
if (!joint->get_node_b().is_empty()) {
node_body_b = Object::cast_to<Spatial>(joint->get_node(joint->get_node_b()));
}
if (!node_body_a && !node_body_b) {
return;
}
Ref<Material> common_material = get_material("joint_material", p_gizmo);
Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
Vector<Vector3> points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
if (Object::cast_to<PinJoint>(joint)) {
CreatePinJointGizmo(Transform(), points);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, common_material);
}
HingeJoint *hinge = Object::cast_to<HingeJoint>(joint);
if (hinge) {
CreateHingeJointGizmo(
Transform(),
hinge->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
hinge->get_param(HingeJoint::PARAM_LIMIT_LOWER),
hinge->get_param(HingeJoint::PARAM_LIMIT_UPPER),
hinge->get_flag(HingeJoint::FLAG_USE_LIMIT),
points,
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
SliderJoint *slider = Object::cast_to<SliderJoint>(joint);
if (slider) {
CreateSliderJointGizmo(
Transform(),
slider->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
slider->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER),
slider->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER),
slider->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER),
slider->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER),
points,
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
ConeTwistJoint *cone = Object::cast_to<ConeTwistJoint>(joint);
if (cone) {
CreateConeTwistJointGizmo(
Transform(),
cone->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
cone->get_param(ConeTwistJoint::PARAM_SWING_SPAN),
cone->get_param(ConeTwistJoint::PARAM_TWIST_SPAN),
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
Generic6DOFJoint *gen = Object::cast_to<Generic6DOFJoint>(joint);
if (gen) {
CreateGeneric6DOFJointGizmo(
Transform(),
gen->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform(),
node_body_b ? node_body_b->get_global_transform() : Transform(),
gen->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
gen->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
gen->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT),
points,
node_body_a ? &body_a_points : nullptr,
node_body_a ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
}
void JointSpatialGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
}
void JointSpatialGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (!p_use_limit) {
p_limit_upper = -1;
p_limit_lower = 0;
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
p_limit_lower,
p_limit_upper,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
p_limit_lower,
p_limit_upper,
*r_body_b_points);
}
}
void JointSpatialGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
p_linear_limit_lower = -p_linear_limit_lower;
p_linear_limit_upper = -p_linear_limit_upper;
float cs = 0.25;
r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (p_linear_limit_lower >= p_linear_limit_upper) {
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
} else {
r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_b_points,
true);
}
}
void JointSpatialGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
if (r_body_a_points) {
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
p_swing,
p_twist,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
p_swing,
p_twist,
*r_body_b_points);
}
}
void JointSpatialGizmoPlugin::CreateGeneric6DOFJointGizmo(
const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points) {
float cs = 0.25;
for (int ax = 0; ax < 3; ax++) {
float ll = 0;
float ul = 0;
float lll = 0;
float lul = 0;
int a1 = 0;
int a2 = 0;
int a3 = 0;
bool enable_ang = false;
bool enable_lin = false;
switch (ax) {
case 0:
ll = p_angular_limit_lower_x;
ul = p_angular_limit_upper_x;
lll = -p_linear_limit_lower_x;
lul = -p_linear_limit_upper_x;
enable_ang = p_enable_angular_limit_x;
enable_lin = p_enable_linear_limit_x;
a1 = 0;
a2 = 1;
a3 = 2;
break;
case 1:
ll = p_angular_limit_lower_y;
ul = p_angular_limit_upper_y;
lll = -p_linear_limit_lower_y;
lul = -p_linear_limit_upper_y;
enable_ang = p_enable_angular_limit_y;
enable_lin = p_enable_linear_limit_y;
a1 = 1;
a2 = 2;
a3 = 0;
break;
case 2:
ll = p_angular_limit_lower_z;
ul = p_angular_limit_upper_z;
lll = -p_linear_limit_lower_z;
lul = -p_linear_limit_upper_z;
enable_ang = p_enable_angular_limit_z;
enable_lin = p_enable_linear_limit_z;
a1 = 2;
a2 = 0;
a3 = 1;
break;
}
#define ADD_VTX(x, y, z) \
{ \
Vector3 v; \
v[a1] = (x); \
v[a2] = (y); \
v[a3] = (z); \
r_points.push_back(p_offset.translated(v).origin); \
}
if (enable_lin && lll >= lul) {
ADD_VTX(lul, 0, 0);
ADD_VTX(lll, 0, 0);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lll, -cs, -cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, -cs, -cs);
} else {
ADD_VTX(+cs * 2, 0, 0);
ADD_VTX(-cs * 2, 0, 0);
}
if (!enable_ang) {
ll = 0;
ul = -1;
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
ll,
ul,
*r_body_a_points,
true);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
ll,
ul,
*r_body_b_points);
}
}
#undef ADD_VTX
}
////
RoomGizmoPlugin::RoomGizmoPlugin() {
Color color_room = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/room_edge", Color(0.5, 1.0, 0.0));
Color color_overlap = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/room_overlap", Color(1.0, 0.0, 0.0));
create_material("room", color_room, false, true, false);
create_material("room_overlap", color_overlap, false, false, false);
create_handle_material("room_handle");
}
Ref<EditorSpatialGizmo> RoomGizmoPlugin::create_gizmo(Spatial *p_spatial) {
Ref<RoomSpatialGizmo> ref;
Room *room = Object::cast_to<Room>(p_spatial);
if (room) {
ref = Ref<RoomSpatialGizmo>(memnew(RoomSpatialGizmo(room)));
}
return ref;
}
bool RoomGizmoPlugin::has_gizmo(Spatial *p_spatial) {
if (Object::cast_to<Room>(p_spatial)) {
return true;
}
return false;
}
String RoomGizmoPlugin::get_name() const {
return "Room";
}
int RoomGizmoPlugin::get_priority() const {
return -1;
}
//////////////////////
String RoomSpatialGizmo::get_handle_name(int p_idx) const {
return "Point " + itos(p_idx);
}
Variant RoomSpatialGizmo::get_handle_value(int p_idx) {
if (!_room) {
return Vector3(0, 0, 0);
}
int num_points = _room->_bound_pts.size();
if (p_idx >= num_points) {
return Vector3(0, 0, 0);
}
return _room->_bound_pts[p_idx];
}
void RoomSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
if (!_room || (p_idx >= _room->_bound_pts.size())) {
return;
}
Transform tr = _room->get_global_transform();
Transform tr_inv = tr.affine_inverse();
Vector3 pt_world = _room->_bound_pts[p_idx];
pt_world = tr.xform(pt_world);
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 camera_dir = p_camera->get_transform().basis.get_axis(2);
// find the smallest camera axis, we will only transform the handles on 2 axes max,
// to try and make things more user friendly (it is confusing trying to change 3d position
// from a 2d view)
int biggest_axis = 0;
real_t biggest = 0.0;
for (int n = 0; n < 3; n++) {
real_t val = Math::abs(camera_dir.get_axis(n));
if (val > biggest) {
biggest = val;
biggest_axis = n;
}
}
{
Plane plane(pt_world, camera_dir);
Vector3 inters;
if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
float snap = SpatialEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
}
for (int n = 0; n < 3; n++) {
if (n != biggest_axis) {
pt_world.set_axis(n, inters.get_axis(n));
}
}
Vector3 pt_local = tr_inv.xform(pt_world);
_room->set_point(p_idx, pt_local);
}
return;
}
}
void RoomSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (!_room || (p_idx >= _room->_bound_pts.size())) {
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Room Point Position"));
ur->add_do_method(_room, "set_point", p_idx, _room->_bound_pts[p_idx]);
ur->add_undo_method(_room, "set_point", p_idx, p_restore);
ur->commit_action();
_room->property_list_changed_notify();
}
void RoomSpatialGizmo::redraw() {
clear();
if (!_room) {
return;
}
const Geometry::MeshData &md = _room->_bound_mesh_data;
if (!md.edges.size())
return;
Vector<Vector3> lines;
Transform tr = _room->get_global_transform();
Transform tr_inv = tr.affine_inverse();
Ref<Material> material = gizmo_plugin->get_material("room", this);
Ref<Material> material_overlap = gizmo_plugin->get_material("room_overlap", this);
Color color(1, 1, 1, 1);
for (int n = 0; n < md.edges.size(); n++) {
Vector3 a = md.vertices[md.edges[n].a];
Vector3 b = md.vertices[md.edges[n].b];
// xform
a = tr_inv.xform(a);
b = tr_inv.xform(b);
lines.push_back(a);
lines.push_back(b);
}
if (lines.size()) {
add_lines(lines, material, false, color);
}
// overlap zones
for (int z = 0; z < _room->_gizmo_overlap_zones.size(); z++) {
const Geometry::MeshData &md_overlap = _room->_gizmo_overlap_zones[z];
Vector<Vector3> pts;
for (int f = 0; f < md_overlap.faces.size(); f++) {
const Geometry::MeshData::Face &face = md_overlap.faces[f];
for (int c = 0; c < face.indices.size() - 2; c++) {
pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[0]]));
pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 1]]));
pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 2]]));
}
}
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array array;
array.resize(Mesh::ARRAY_MAX);
array[Mesh::ARRAY_VERTEX] = pts;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
add_mesh(mesh, false, Ref<SkinReference>(), material_overlap);
}
Vector<Vector3> handles;
// draw the handles separately because these must correspond to the raw points
// for editing
for (int n = 0; n < _room->_bound_pts.size(); n++) {
handles.push_back(_room->_bound_pts[n]);
}
// handles
if (handles.size()) {
Ref<Material> material_handle = gizmo_plugin->get_material("room_handle", this);
add_handles(handles, material_handle);
}
}
RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
_room = p_room;
set_spatial_node(p_room);
}
////
PortalGizmoPlugin::PortalGizmoPlugin() {
Color color_portal_margin = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_margin", Color(1.0, 0.1, 0.1, 0.3));
Color color_portal_edge = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_edge", Color(0.0, 0.0, 0.0, 0.3));
Color color_portal_arrow = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_arrow", Color(1.0, 1.0, 1.0, 1.0));
create_icon_material("portal_icon", SpatialEditor::get_singleton()->get_icon("GizmoPortal", "EditorIcons"), true);
create_material("portal", Color(1.0, 1.0, 1.0, 1.0), false, false, true);
create_material("portal_margin", color_portal_margin, false, false, false);
create_material("portal_edge", color_portal_edge, false, false, false);
create_material("portal_arrow", color_portal_arrow, false, false, false);
create_handle_material("portal_handle");
}
Ref<EditorSpatialGizmo> PortalGizmoPlugin::create_gizmo(Spatial *p_spatial) {
Ref<PortalSpatialGizmo> ref;
Portal *portal = Object::cast_to<Portal>(p_spatial);
if (portal) {
ref = Ref<PortalSpatialGizmo>(memnew(PortalSpatialGizmo(portal)));
}
return ref;
}
bool PortalGizmoPlugin::has_gizmo(Spatial *p_spatial) {
if (Object::cast_to<Portal>(p_spatial)) {
return true;
}
return false;
}
String PortalGizmoPlugin::get_name() const {
return "Portal";
}
int PortalGizmoPlugin::get_priority() const {
return -1;
}
//////////////////////
String PortalSpatialGizmo::get_handle_name(int p_idx) const {
return "Point " + itos(p_idx);
}
Variant PortalSpatialGizmo::get_handle_value(int p_idx) {
if (!_portal) {
return Vector2(0, 0);
}
int num_points = _portal->_pts_local_raw.size();
if (p_idx >= num_points) {
return Vector2(0, 0);
}
return _portal->_pts_local_raw[p_idx];
}
void PortalSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
return;
}
Transform tr = _portal->get_global_transform();
Transform tr_inv = tr.affine_inverse();
Vector3 pt_local = Portal::_vec2to3(_portal->_pts_local_raw[p_idx]);
Vector3 pt_world = tr.xform(pt_local);
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
// get a normal from the global transform
Plane plane(Vector3(0, 0, 0), Vector3(0, 0, 1));
plane = tr.xform(plane);
// construct the plane that the 2d portal is defined in
plane = Plane(pt_world, plane.normal);
Vector3 inters;
if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
// back calculate from the 3d intersection to the 2d portal plane
inters = tr_inv.xform(inters);
// snapping will be in 2d for portals, and the scale may make less sense,
// but better to offer at least some functionality
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
float snap = SpatialEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
}
_portal->set_point(p_idx, Vector2(inters.x, inters.y));
return;
}
}
void PortalSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Portal Point Position"));
ur->add_do_method(_portal, "set_point", p_idx, _portal->_pts_local_raw[p_idx]);
ur->add_undo_method(_portal, "set_point", p_idx, p_restore);
ur->commit_action();
_portal->property_list_changed_notify();
}
void PortalSpatialGizmo::redraw() {
clear();
if (!_portal) {
return;
}
// warnings
if (_portal->_warning_outside_room_aabb || _portal->_warning_facing_wrong_way || _portal->_warning_autolink_failed) {
Ref<Material> icon = gizmo_plugin->get_material("portal_icon", this);
add_unscaled_billboard(icon, 0.05);
}
Transform tr = _portal->get_global_transform();
Transform tr_inv = tr.affine_inverse();
Ref<Material> material_portal = gizmo_plugin->get_material("portal", this);
Ref<Material> material_margin = gizmo_plugin->get_material("portal_margin", this);
Ref<Material> material_edge = gizmo_plugin->get_material("portal_edge", this);
Ref<Material> material_arrow = gizmo_plugin->get_material("portal_arrow", this);
Color color(1, 1, 1, 1);
// make sure world points are up to date
_portal->portal_update();
int num_points = _portal->_pts_world.size();
// prevent compiler warnings later on
if (num_points < 3) {
return;
}
// margins
real_t margin = _portal->get_active_portal_margin();
bool show_margins = Portal::_settings_gizmo_show_margins;
if (margin < 0.05f) {
show_margins = false;
}
PoolVector<Vector3> pts_portal;
PoolVector<Color> cols_portal;
PoolVector<Vector3> pts_margin;
Vector<Vector3> edge_pts;
Vector<Vector3> handles;
Vector3 portal_normal_world_space = _portal->_plane.normal;
portal_normal_world_space *= margin;
// this may not be necessary, dealing with non uniform scales,
// possible the affine_invert dealt with this earlier .. but it's just for
// the editor so not performance critical
Basis normal_basis = tr_inv.basis;
Vector3 portal_normal = normal_basis.xform(portal_normal_world_space);
Vector3 pt_portal_first = tr_inv.xform(_portal->_pts_world[0]);
for (int n = 0; n < num_points; n++) {
Vector3 pt = _portal->_pts_world[n];
pt = tr_inv.xform(pt);
// CI for visual studio can't seem to get around the possibility
// that this could cause a divide by zero, so using a local to preclude the
// possibility of aliasing from another thread
int m = (n + 1) % num_points;
Vector3 pt_next = _portal->_pts_world[m];
pt_next = tr_inv.xform(pt_next);
// don't need the first and last triangles
if ((n != 0) && (n != (num_points - 1))) {
pts_portal.push_back(pt_portal_first);
pts_portal.push_back(pt);
pts_portal.push_back(pt_next);
cols_portal.push_back(_color_portal_front);
cols_portal.push_back(_color_portal_front);
cols_portal.push_back(_color_portal_front);
pts_portal.push_back(pt_next);
pts_portal.push_back(pt);
pts_portal.push_back(pt_portal_first);
cols_portal.push_back(_color_portal_back);
cols_portal.push_back(_color_portal_back);
cols_portal.push_back(_color_portal_back);
}
if (show_margins) {
Vector3 pt0 = pt - portal_normal;
Vector3 pt1 = pt + portal_normal;
Vector3 pt2 = pt_next - portal_normal;
Vector3 pt3 = pt_next + portal_normal;
pts_margin.push_back(pt0);
pts_margin.push_back(pt2);
pts_margin.push_back(pt1);
pts_margin.push_back(pt2);
pts_margin.push_back(pt3);
pts_margin.push_back(pt1);
edge_pts.push_back(pt0);
edge_pts.push_back(pt2);
edge_pts.push_back(pt1);
edge_pts.push_back(pt3);
}
}
// draw the handles separately because these must correspond to the raw points
// for editing
for (int n = 0; n < _portal->_pts_local_raw.size(); n++) {
Vector3 pt = Portal::_vec2to3(_portal->_pts_local_raw[n]);
handles.push_back(pt);
}
// portal itself
{
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array array;
array.resize(Mesh::ARRAY_MAX);
array[Mesh::ARRAY_VERTEX] = pts_portal;
array[Mesh::ARRAY_COLOR] = cols_portal;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
add_mesh(mesh, false, Ref<SkinReference>(), material_portal);
// handles
Ref<Material> material_handle = gizmo_plugin->get_material("portal_handle", this);
add_handles(handles, material_handle);
}
if (show_margins) {
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array array;
array.resize(Mesh::ARRAY_MAX);
array[Mesh::ARRAY_VERTEX] = pts_margin;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
add_mesh(mesh, false, Ref<SkinReference>(), material_margin);
// lines around the outside of mesh
add_lines(edge_pts, material_edge, false, color);
} // only if the margin is sufficient to be worth drawing
// arrow
if (show_margins) {
const int arrow_points = 7;
const float arrow_length = 0.5; // 1.5
const float arrow_width = 0.1; // 0.3
const float arrow_barb = 0.27; // 0.8
Vector3 arrow[arrow_points] = {
Vector3(0, 0, -1),
Vector3(0, arrow_barb, 0),
Vector3(0, arrow_width, 0),
Vector3(0, arrow_width, arrow_length),
Vector3(0, -arrow_width, arrow_length),
Vector3(0, -arrow_width, 0),
Vector3(0, -arrow_barb, 0)
};
int arrow_sides = 2;
Vector<Vector3> lines;
for (int i = 0; i < arrow_sides; i++) {
for (int j = 0; j < arrow_points; j++) {
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
lines.push_back(ma.xform(v1));
lines.push_back(ma.xform(v2));
}
}
add_lines(lines, material_arrow, false, color);
}
}
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
_portal = p_portal;
set_spatial_node(p_portal);
_color_portal_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_front", Color(0.05, 0.05, 1.0, 0.3));
_color_portal_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_back", Color(1.0, 1.0, 0.0, 0.15));
}
/////////////////////
OccluderGizmoPlugin::OccluderGizmoPlugin() {
Color color_occluder = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(1.0, 0.0, 1.0));
create_material("occluder", color_occluder, false, true, false);
create_material("occluder_poly", Color(1, 1, 1, 1), false, false, true);
create_handle_material("occluder_handle");
create_handle_material("extra_handle", false, SpatialEditor::get_singleton()->get_icon("EditorInternalHandle", "EditorIcons"));
}
Ref<EditorSpatialGizmo> OccluderGizmoPlugin::create_gizmo(Spatial *p_spatial) {
Ref<OccluderSpatialGizmo> ref;
Occluder *occluder = Object::cast_to<Occluder>(p_spatial);
if (occluder) {
ref = Ref<OccluderSpatialGizmo>(memnew(OccluderSpatialGizmo(occluder)));
}
return ref;
}
bool OccluderGizmoPlugin::has_gizmo(Spatial *p_spatial) {
if (Object::cast_to<Occluder>(p_spatial)) {
return true;
}
return false;
}
String OccluderGizmoPlugin::get_name() const {
return "Occluder";
}
int OccluderGizmoPlugin::get_priority() const {
return -1;
}
//////////////////////
String OccluderSpatialGizmo::get_handle_name(int p_idx) const {
const OccluderShapeSphere *occ_sphere = get_occluder_shape_sphere();
if (occ_sphere) {
int num_spheres = occ_sphere->get_spheres().size();
if (p_idx >= num_spheres) {
p_idx -= num_spheres;
return "Radius " + itos(p_idx);
} else {
return "Sphere " + itos(p_idx);
}
}
const OccluderShapePolygon *occ_poly = get_occluder_shape_poly();
if (occ_poly) {
if (p_idx < occ_poly->_poly_pts_local_raw.size()) {
return "Poly Point " + itos(p_idx);
} else {
return "Hole Point " + itos(p_idx - occ_poly->_poly_pts_local_raw.size());
}
}
return "Unknown";
}
Variant OccluderSpatialGizmo::get_handle_value(int p_idx) {
const OccluderShapeSphere *occ_sphere = get_occluder_shape_sphere();
if (occ_sphere) {
Vector<Plane> spheres = occ_sphere->get_spheres();
int num_spheres = spheres.size();
if (p_idx >= num_spheres) {
p_idx -= num_spheres;
return spheres[p_idx].d;
} else {
return spheres[p_idx].normal;
}
}
const OccluderShapePolygon *occ_poly = get_occluder_shape_poly();
if (occ_poly) {
if (p_idx < occ_poly->_poly_pts_local_raw.size()) {
return occ_poly->_poly_pts_local_raw[p_idx];
} else {
p_idx -= occ_poly->_poly_pts_local_raw.size();
if (p_idx < occ_poly->_hole_pts_local_raw.size()) {
return occ_poly->_hole_pts_local_raw[p_idx];
}
return Vector2(0, 0);
}
}
return 0;
}
void OccluderSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
if (!_occluder) {
return;
}
Transform tr = _occluder->get_global_transform();
Transform tr_inv = tr.affine_inverse();
// selection ray
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 camera_dir = p_camera->get_transform().basis.get_axis(2);
// find the smallest camera axis, we will only transform the handles on 2 axes max,
// to try and make things more user friendly (it is confusing trying to change 3d position
// from a 2d view)
int biggest_axis = 0;
real_t biggest = 0.0;
for (int n = 0; n < 3; n++) {
real_t val = Math::abs(camera_dir.get_axis(n));
if (val > biggest) {
biggest = val;
biggest_axis = n;
}
}
// find world space of selected point
OccluderShapeSphere *occ_sphere = get_occluder_shape_sphere();
if (occ_sphere) {
Vector<Plane> spheres = occ_sphere->get_spheres();
int num_spheres = spheres.size();
// radius?
bool is_radius = false;
if (p_idx >= num_spheres) {
p_idx -= num_spheres;
is_radius = true;
}
Vector3 pt_world = spheres[p_idx].normal;
pt_world = tr.xform(pt_world);
Vector3 pt_world_center = pt_world;
// a plane between the radius point and the centre
Plane plane;
if (is_radius) {
plane = Plane(Vector3(0, 0, 1), pt_world.z);
} else {
plane = Plane(pt_world, camera_dir);
}
Vector3 inters;
if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
float snap = SpatialEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
}
if (is_radius) {
pt_world = inters;
// new radius is simply the dist between this point and the centre of the sphere
real_t radius = (pt_world - pt_world_center).length();
occ_sphere->set_sphere_radius(p_idx, radius);
} else {
for (int n = 0; n < 3; n++) {
if (n != biggest_axis) {
pt_world.set_axis(n, inters.get_axis(n));
}
}
Vector3 pt_local = tr_inv.xform(pt_world);
occ_sphere->set_sphere_position(p_idx, pt_local);
}
return;
}
}
OccluderShapePolygon *occ_poly = get_occluder_shape_poly();
if (occ_poly) {
Vector3 pt_local;
bool hole = p_idx >= occ_poly->_poly_pts_local_raw.size();
if (hole) {
p_idx -= occ_poly->_poly_pts_local_raw.size();
if (p_idx >= occ_poly->_hole_pts_local_raw.size()) {
return;
}
pt_local = OccluderShapePolygon::_vec2to3(occ_poly->_hole_pts_local_raw[p_idx]);
} else {
pt_local = OccluderShapePolygon::_vec2to3(occ_poly->_poly_pts_local_raw[p_idx]);
}
Vector3 pt_world = tr.xform(pt_local);
// get a normal from the global transform
Plane plane(Vector3(0, 0, 0), Vector3(0, 0, 1));
plane = tr.xform(plane);
// construct the plane that the 2d portal is defined in
plane = Plane(pt_world, plane.normal);
Vector3 inters;
if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
// back calculate from the 3d intersection to the 2d portal plane
inters = tr_inv.xform(inters);
// snapping will be in 2d for portals, and the scale may make less sense,
// but better to offer at least some functionality
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
float snap = SpatialEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
}
if (hole) {
occ_poly->set_hole_point(p_idx, Vector2(inters.x, inters.y));
} else {
occ_poly->set_polygon_point(p_idx, Vector2(inters.x, inters.y));
}
return;
}
}
}
void OccluderSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
OccluderShapeSphere *occ_sphere = get_occluder_shape_sphere();
if (occ_sphere) {
Vector<Plane> spheres = occ_sphere->get_spheres();
int num_spheres = spheres.size();
if (p_idx >= num_spheres) {
p_idx -= num_spheres;
ur->create_action(TTR("Set Occluder Sphere Radius"));
ur->add_do_method(occ_sphere, "set_sphere_radius", p_idx, spheres[p_idx].d);
ur->add_undo_method(occ_sphere, "set_sphere_radius", p_idx, p_restore);
} else {
ur->create_action(TTR("Set Occluder Sphere Position"));
ur->add_do_method(occ_sphere, "set_sphere_position", p_idx, spheres[p_idx].normal);
ur->add_undo_method(occ_sphere, "set_sphere_position", p_idx, p_restore);
}
ur->commit_action();
_occluder->property_list_changed_notify();
}
OccluderShapePolygon *occ_poly = get_occluder_shape_poly();
if (occ_poly) {
if (p_idx < occ_poly->_poly_pts_local_raw.size()) {
ur->create_action(TTR("Set Occluder Polygon Point Position"));
ur->add_do_method(occ_poly, "set_polygon_point", p_idx, occ_poly->_poly_pts_local_raw[p_idx]);
ur->add_undo_method(occ_poly, "set_polygon_point", p_idx, p_restore);
ur->commit_action();
_occluder->property_list_changed_notify();
} else {
p_idx -= occ_poly->_poly_pts_local_raw.size();
if (p_idx < occ_poly->_hole_pts_local_raw.size()) {
ur->create_action(TTR("Set Occluder Hole Point Position"));
ur->add_do_method(occ_poly, "set_hole_point", p_idx, occ_poly->_hole_pts_local_raw[p_idx]);
ur->add_undo_method(occ_poly, "set_hole_point", p_idx, p_restore);
ur->commit_action();
_occluder->property_list_changed_notify();
}
}
}
}
OccluderShapeSphere *OccluderSpatialGizmo::get_occluder_shape_sphere() {
OccluderShapeSphere *occ_sphere = Object::cast_to<OccluderShapeSphere>(get_occluder_shape());
return occ_sphere;
}
const OccluderShapePolygon *OccluderSpatialGizmo::get_occluder_shape_poly() const {
const OccluderShapePolygon *occ_poly = Object::cast_to<OccluderShapePolygon>(get_occluder_shape());
return occ_poly;
}
OccluderShapePolygon *OccluderSpatialGizmo::get_occluder_shape_poly() {
OccluderShapePolygon *occ_poly = Object::cast_to<OccluderShapePolygon>(get_occluder_shape());
return occ_poly;
}
const OccluderShapeSphere *OccluderSpatialGizmo::get_occluder_shape_sphere() const {
const OccluderShapeSphere *occ_sphere = Object::cast_to<OccluderShapeSphere>(get_occluder_shape());
return occ_sphere;
}
const OccluderShape *OccluderSpatialGizmo::get_occluder_shape() const {
if (!_occluder) {
return nullptr;
}
Ref<OccluderShape> rshape = _occluder->get_shape();
if (rshape.is_null() || !rshape.is_valid()) {
return nullptr;
}
return rshape.ptr();
}
OccluderShape *OccluderSpatialGizmo::get_occluder_shape() {
if (!_occluder) {
return nullptr;
}
Ref<OccluderShape> rshape = _occluder->get_shape();
if (rshape.is_null() || !rshape.is_valid()) {
return nullptr;
}
return rshape.ptr();
}
void OccluderSpatialGizmo::redraw() {
clear();
if (!_occluder) {
return;
}
Ref<Material> material_occluder = gizmo_plugin->get_material("occluder", this);
Color color(1, 1, 1, 1);
const OccluderShapeSphere *occ_sphere = get_occluder_shape_sphere();
if (occ_sphere) {
Vector<Plane> spheres = occ_sphere->get_spheres();
if (!spheres.size()) {
return;
}
Vector<Vector3> points;
Vector<Vector3> handles;
Vector<Vector3> radius_handles;
for (int n = 0; n < spheres.size(); n++) {
const Plane &p = spheres[n];
real_t r = p.d;
Vector3 offset = p.normal;
handles.push_back(offset);
// add a handle for the radius
radius_handles.push_back(offset + Vector3(r, 0, 0));
const int deg_change = 4;
for (int i = 0; i <= 360; i += deg_change) {
real_t ra = Math::deg2rad((real_t)i);
real_t rb = Math::deg2rad((real_t)i + deg_change);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(offset + Vector3(a.x, 0, a.y));
points.push_back(offset + Vector3(b.x, 0, b.y));
points.push_back(offset + Vector3(0, a.x, a.y));
points.push_back(offset + Vector3(0, b.x, b.y));
points.push_back(offset + Vector3(a.x, a.y, 0));
points.push_back(offset + Vector3(b.x, b.y, 0));
}
} // for n through spheres
add_lines(points, material_occluder, false, color);
// handles
Ref<Material> material_handle = gizmo_plugin->get_material("occluder_handle", this);
Ref<Material> material_extra_handle = gizmo_plugin->get_material("extra_handle", this);
add_handles(handles, material_handle);
add_handles(radius_handles, material_extra_handle, false, true);
}
const OccluderShapePolygon *occ_poly = get_occluder_shape_poly();
if (occ_poly) {
// main poly
_redraw_poly(false, occ_poly->_poly_pts_local, occ_poly->_poly_pts_local_raw);
// hole
_redraw_poly(true, occ_poly->_hole_pts_local, occ_poly->_hole_pts_local_raw);
}
}
void OccluderSpatialGizmo::_redraw_poly(bool p_hole, const Vector<Vector2> &p_pts, const PoolVector<Vector2> &p_pts_raw) {
PoolVector<Vector3> pts_edge;
PoolVector<Color> cols;
Color col_front = _color_poly_front;
Color col_back = _color_poly_back;
if (p_hole) {
col_front = _color_hole;
col_back = _color_hole;
}
if (p_pts.size() > 2) {
Vector3 pt_first = OccluderShapePolygon::_vec2to3(p_pts[0]);
Vector3 pt_prev = OccluderShapePolygon::_vec2to3(p_pts[p_pts.size() - 1]);
for (int n = 0; n < p_pts.size(); n++) {
Vector3 pt_curr = OccluderShapePolygon::_vec2to3(p_pts[n]);
pts_edge.push_back(pt_first);
pts_edge.push_back(pt_prev);
pts_edge.push_back(pt_curr);
cols.push_back(col_front);
cols.push_back(col_front);
cols.push_back(col_front);
pts_edge.push_back(pt_first);
pts_edge.push_back(pt_curr);
pts_edge.push_back(pt_prev);
cols.push_back(col_back);
cols.push_back(col_back);
cols.push_back(col_back);
pt_prev = pt_curr;
}
}
// draw the handles separately because these must correspond to the raw points
// for editing
Vector<Vector3> handles;
for (int n = 0; n < p_pts_raw.size(); n++) {
Vector3 pt = OccluderShapePolygon::_vec2to3(p_pts_raw[n]);
handles.push_back(pt);
}
// poly itself
{
if (pts_edge.size() > 2) {
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array array;
array.resize(Mesh::ARRAY_MAX);
array[Mesh::ARRAY_VERTEX] = pts_edge;
array[Mesh::ARRAY_COLOR] = cols;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
Ref<Material> material_poly = gizmo_plugin->get_material("occluder_poly", this);
add_mesh(mesh, false, Ref<SkinReference>(), material_poly);
}
// handles
if (!p_hole) {
Ref<Material> material_handle = gizmo_plugin->get_material("occluder_handle", this);
add_handles(handles, material_handle);
} else {
Ref<Material> material_extra_handle = gizmo_plugin->get_material("extra_handle", this);
add_handles(handles, material_extra_handle, false, true);
}
}
}
OccluderSpatialGizmo::OccluderSpatialGizmo(Occluder *p_occluder) {
_occluder = p_occluder;
set_spatial_node(p_occluder);
_color_poly_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder_polygon_front", Color(1.0, 0.25, 0.8, 0.3));
_color_poly_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder_polygon_back", Color(0.85, 0.1, 1.0, 0.3));
_color_hole = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder_hole", Color(0.0, 1.0, 1.0, 0.3));
}