mirror of
https://github.com/Relintai/pandemonium_engine.git
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130 lines
5.4 KiB
C++
130 lines
5.4 KiB
C++
/*************************************************************************/
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/* anisotropic_noise.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "anisotropic_noise.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMAnisotropicNoise::get_image() {
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return image;
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}
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void MMAnisotropicNoise::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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Vector2 MMAnisotropicNoise::get_scale() {
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return scale;
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}
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void MMAnisotropicNoise::set_scale(const Vector2 &val) {
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scale = val;
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set_dirty(true);
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}
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float MMAnisotropicNoise::get_smoothness() const {
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return smoothness;
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}
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void MMAnisotropicNoise::set_smoothness(const float val) {
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smoothness = val;
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set_dirty(true);
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}
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float MMAnisotropicNoise::get_interpolation() const {
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return interpolation;
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}
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void MMAnisotropicNoise::set_interpolation(const float val) {
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interpolation = val;
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set_dirty(true);
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}
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void MMAnisotropicNoise::_init_properties() {
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(image);
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}
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void MMAnisotropicNoise::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(image);
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//, Vector2(1, 10));
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mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 1);
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//, Vector2(0, 1));
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mm_graph_node->add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
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//, Vector2(0, 1));
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mm_graph_node->add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
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}
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Color MMAnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
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float ps = 1.0 / float(pseed);
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//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
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return MMAlgos::anisotropicc(uv, scale, ps, smoothness, interpolation);
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}
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void MMAnisotropicNoise::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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MMAnisotropicNoise::MMAnisotropicNoise() {
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scale = Vector2(4, 256);
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smoothness = 1;
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interpolation = 1;
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}
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MMAnisotropicNoise::~MMAnisotropicNoise() {
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}
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void MMAnisotropicNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMAnisotropicNoise::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMAnisotropicNoise::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_scale"), &MMAnisotropicNoise::get_scale);
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ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMAnisotropicNoise::set_scale);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ClassDB::bind_method(D_METHOD("get_smoothness"), &MMAnisotropicNoise::get_smoothness);
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ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &MMAnisotropicNoise::set_smoothness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
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ClassDB::bind_method(D_METHOD("get_interpolation"), &MMAnisotropicNoise::get_interpolation);
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ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &MMAnisotropicNoise::set_interpolation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
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}
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