mirror of
https://github.com/Relintai/pandemonium_engine.git
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183 lines
6.0 KiB
C++
183 lines
6.0 KiB
C++
#ifndef MM_NODE_UNIVERSAL_PROPERTY_H
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#define MM_NODE_UNIVERSAL_PROPERTY_H
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/*************************************************************************/
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/* mm_node_universal_property.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/io/image.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object/method_bind.h"
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#include "core/variant/variant.h"
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#include "core/object/resource.h"
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class MMNode;
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class MMNodeUniversalProperty : public Resource {
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GDCLASS(MMNodeUniversalProperty, Resource);
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public:
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enum SlotTypes {
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SLOT_TYPE_NONE = -1,
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SLOT_TYPE_IMAGE = 0,
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SLOT_TYPE_INT = 1,
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SLOT_TYPE_FLOAT = 2,
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SLOT_TYPE_VECTOR2 = 3,
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SLOT_TYPE_VECTOR3 = 4,
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SLOT_TYPE_COLOR = 5,
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SLOT_TYPE_UNIVERSAL = 6,
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};
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enum MMNodeUniversalPropertyDefaultType {
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DEFAULT_TYPE_INT = 0,
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DEFAULT_TYPE_FLOAT = 1,
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DEFAULT_TYPE_VECTOR2 = 2,
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DEFAULT_TYPE_VECTOR3 = 3,
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DEFAULT_TYPE_COLOR = 4,
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DEFAULT_TYPE_IMAGE = 5,
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};
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int get_default_type() const;
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void set_default_type(const int val);
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int get_default_int() const;
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void set_default_int(const int val);
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float get_default_float() const;
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void set_default_float(const float val);
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Vector2 get_default_vector2() const;
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void set_default_vector2(const Vector2 &val);
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Vector3 get_default_vector3() const;
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void set_default_vector3(const Vector3 &val);
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Color get_default_color() const;
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void set_default_color(const Color &val);
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Ref<Image> get_default_image();
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void set_default_image(const Ref<Image> &val);
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bool get_get_value_from_owner() const;
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void set_get_value_from_owner(const bool val);
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bool get_force_override() const;
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void set_force_override(const bool val);
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Ref<Image> get_override_image();
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void set_override_image(const Ref<Image> &val);
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int get_input_slot_type() const;
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void set_input_slot_type(const int val);
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int get_output_slot_type() const;
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void set_output_slot_type(const int val);
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String get_slot_name() const;
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void set_slot_name(const String &val);
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float get_value_step() const;
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void set_value_step(const float val);
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Vector2 get_value_range() const;
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void set_value_range(const Vector2 &val);
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Ref<MMNodeUniversalProperty> get_input_property();
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void set_input_property(const Ref<MMNodeUniversalProperty> &val);
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void unset_input_property();
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void on_input_property_changed();
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Ref<MMNode> get_owner();
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void set_owner(const Ref<MMNode> &val);
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Variant get_value(const Vector2 &uv, const bool skip_owner_val = false);
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Variant get_owner_value(const Vector2 &uv);
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Variant get_value_or_zero(const Vector2 &uv, const bool skip_owner_val = false);
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Vector2 get_value_sdf3d(const Vector3 &uv3, const bool skip_owner_val = false);
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int to_int(const Variant &val);
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float to_float(const Variant &val);
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Vector2 to_vector2(const Variant &val);
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Vector3 to_vector3(const Variant &val);
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Color to_color(const Variant &val);
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void set_value(const Variant &val);
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Variant get_zero_value();
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Variant get_default_value(const Vector2 &uv = Vector2());
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Variant get_default_value_const(const Vector2 &uv = Vector2()) const;
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void set_default_value(const Variant &val);
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Ref<Image> get_active_image();
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void do_emit_changed();
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MMNodeUniversalProperty();
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~MMNodeUniversalProperty();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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//export(int, "Int,Float,Vector2,Vector3,Color,Image")
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int default_type;
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//export(int)
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int default_int;
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//export(float)
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float default_float;
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//export(Vector2)
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Vector2 default_vector2;
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//export(Vector3)
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Vector3 default_vector3;
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//export(Color)
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Color default_color;
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//export(Image)
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Ref<Image> default_image;
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bool get_value_from_owner;
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bool force_override;
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//This is not exported on purpose!
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Ref<Image> override_image;
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Ref<MMNodeUniversalProperty> input_property;
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int input_slot_type;
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int output_slot_type;
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String slot_name;
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float value_step;
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Vector2 value_range;
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Ref<MMNode> owner;
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};
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VARIANT_ENUM_CAST(MMNodeUniversalProperty::SlotTypes);
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VARIANT_ENUM_CAST(MMNodeUniversalProperty::MMNodeUniversalPropertyDefaultType);
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#endif
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