pandemonium_engine/drivers/gles2
Relintai 05c264c83c Ported: Initialize GLWrapper earlier in Storage::initialize()
Make sure `GLWrapper` is initialized before `glActiveTexture` is called by other parts of the storage initialize(), to prevent benign warnings.
- lawnjelly
857d884026
2023-08-27 22:20:14 +02:00
..
shaders GLES2: Make GPU skinning more consistent 2023-08-27 12:18:05 +02:00
rasterizer_canvas_base_gles2.cpp Ported: Unbind texture slots when changing framebuffer 2023-08-27 22:19:07 +02:00
rasterizer_canvas_base_gles2.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer_canvas_gles2.cpp Ported: Unbind texture slots when changing framebuffer 2023-08-27 22:19:07 +02:00
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp Ported: Unbind texture slots when changing framebuffer 2023-08-27 22:19:07 +02:00
rasterizer_gles2.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer_scene_gles2.cpp Ported: Unbind texture slots when changing framebuffer 2023-08-27 22:19:07 +02:00
rasterizer_scene_gles2.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
rasterizer_storage_gles2.cpp Ported: Initialize GLWrapper earlier in Storage::initialize() 2023-08-27 22:20:14 +02:00
rasterizer_storage_gles2.h Ported: Unbind texture slots when changing framebuffer 2023-08-27 22:19:07 +02:00
SCsub
shader_compiler_gles2.cpp Backported: [3.x] Fix NODE_POSITION_VIEW Shader Built-In 2023-06-11 09:38:19 +02:00
shader_compiler_gles2.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_gles2.cpp Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
shader_gles2.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00