pandemonium_engine/main
Hugo Locurcio 47ee0bcee2 Hide the first --print-fps outputs after the engine has started
The first 2 or 3 prints are inaccurate since the engine has just
started at that point.

(cherry picked from commit 2d56dfb746fb05c8cab090e4b411b1987e990fca)
2022-07-27 19:40:40 +02:00
..
tests Fix left aligned integer sign in string formatting 2022-07-27 13:57:44 +02:00
app_icon.png
default_controller_mappings.h Clang format all files. 2022-03-18 19:00:13 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-27 14:37:26 +02:00
input_default.cpp Added p_shape check to avoid engine crush 2022-07-26 14:58:57 +02:00
input_default.h Clang format all files. 2022-03-18 19:00:13 +01:00
main_builders.py
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main.cpp Hide the first --print-fps outputs after the engine has started 2022-07-27 19:40:40 +02:00
main.h Hide the first --print-fps outputs after the engine has started 2022-07-27 19:40:40 +02:00
pandemoniumcontrollerdb.txt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
performance.cpp
performance.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
splash.png