pandemonium_engine/core/bind/core_bind.h

1194 lines
37 KiB
C++

#ifndef CORE_BIND_H
#define CORE_BIND_H
/*************************************************************************/
/* core_bind.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/compression.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/math/math_funcs.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/safe_refcount.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
class _ResourceLoader : public Object {
GDCLASS(_ResourceLoader, Object);
protected:
static void _bind_methods();
static _ResourceLoader *singleton;
public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "");
RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false);
PoolVector<String> get_recognized_extensions_for_type(const String &p_type);
void set_abort_on_missing_resources(bool p_abort);
PoolStringArray get_dependencies(const String &p_path);
#ifndef DISABLE_DEPRECATED
bool has(const String &p_path);
#endif // DISABLE_DEPRECATED
bool has_cached(const String &p_path);
bool exists(const String &p_path, const String &p_type_hint = "");
_ResourceLoader();
};
class _ResourceSaver : public Object {
GDCLASS(_ResourceSaver, Object);
protected:
static void _bind_methods();
static _ResourceSaver *singleton;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
PoolVector<String> get_recognized_extensions(const RES &p_resource);
_ResourceSaver();
};
VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
class MainLoop;
class _OS : public Object {
GDCLASS(_OS, Object);
protected:
static void _bind_methods();
static _OS *singleton;
public:
enum VideoDriver {
VIDEO_DRIVER_GLES2,
};
enum PowerState {
POWERSTATE_UNKNOWN, // Cannot determine power status.
POWERSTATE_ON_BATTERY, // Not plugged in, running on the battery.
POWERSTATE_NO_BATTERY, // Plugged in, no battery available.
POWERSTATE_CHARGING, // Plugged in, charging battery.
POWERSTATE_CHARGED // Plugged in, battery charged.
};
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
// Start at 1 to follow Windows SYSTEMTIME structure
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
enum HandleType {
APPLICATION_HANDLE, // HINSTANCE, NSApplication*, UIApplication*, JNIEnv* ...
DISPLAY_HANDLE, // X11::Display* ...
WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
};
void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
void global_menu_add_separator(const String &p_menu);
void global_menu_remove_item(const String &p_menu, int p_idx);
void global_menu_clear(const String &p_menu);
Point2 get_mouse_position() const;
void set_window_title(const String &p_title);
void set_window_mouse_passthrough(const PoolVector2Array &p_region);
int get_mouse_button_state() const;
void set_clipboard(const String &p_text);
String get_clipboard() const;
bool has_clipboard() const;
void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0);
Size2 get_video_mode(int p_screen = 0) const;
bool is_video_mode_fullscreen(int p_screen = 0) const;
bool is_video_mode_resizable(int p_screen = 0) const;
Array get_fullscreen_mode_list(int p_screen = 0) const;
virtual int get_video_driver_count() const;
virtual String get_video_driver_name(VideoDriver p_driver) const;
virtual VideoDriver get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual String get_audio_driver_name(int p_driver) const;
virtual PoolStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen = -1) const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual int get_screen_dpi(int p_screen = -1) const;
virtual float get_screen_scale(int p_screen = -1) const;
virtual float get_screen_max_scale() const;
virtual float get_screen_refresh_rate(int p_screen = -1) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2 &p_position);
virtual Size2 get_max_window_size() const;
virtual Size2 get_min_window_size() const;
virtual Size2 get_window_size() const;
virtual Size2 get_real_window_size() const;
virtual Rect2 get_window_safe_area() const;
virtual Array get_display_cutouts() const;
virtual void set_max_window_size(const Size2 &p_size);
virtual void set_min_window_size(const Size2 &p_size);
virtual void set_window_size(const Size2 &p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual bool is_window_focused() const;
virtual void request_attention();
virtual void center_window();
virtual void move_window_to_foreground();
virtual int64_t get_native_handle(HandleType p_handle_type);
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window() const;
virtual bool get_window_per_pixel_transparency_enabled() const;
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
virtual void set_ime_active(const bool p_active);
virtual void set_ime_position(const Point2 &p_pos);
virtual Point2 get_ime_selection() const;
virtual String get_ime_text() const;
Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
bool native_video_is_playing();
void native_video_pause();
void native_video_unpause();
void native_video_stop();
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;
void set_low_processor_usage_mode_sleep_usec(int p_usec);
int get_low_processor_usage_mode_sleep_usec() const;
String get_executable_path() const;
String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking = true, Array p_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
Error kill(int p_pid);
Error shell_open(String p_uri);
bool is_process_running(int p_pid) const;
int get_process_id() const;
void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
bool is_restart_on_exit_set() const;
Vector<String> get_restart_on_exit_arguments() const;
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
bool set_environment(const String &p_var, const String &p_value) const;
String get_name() const;
Vector<String> get_cmdline_args();
String get_locale() const;
String get_locale_language() const;
String get_latin_keyboard_variant() const;
int keyboard_get_layout_count() const;
int keyboard_get_current_layout() const;
void keyboard_set_current_layout(int p_index);
String keyboard_get_layout_language(int p_index) const;
String keyboard_get_layout_name(int p_index) const;
uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
String get_model_name() const;
void dump_memory_to_file(const String &p_file);
void dump_resources_to_file(const String &p_file);
enum VirtualKeyboardType {
KEYBOARD_TYPE_DEFAULT,
KEYBOARD_TYPE_MULTILINE,
KEYBOARD_TYPE_NUMBER,
KEYBOARD_TYPE_NUMBER_DECIMAL,
KEYBOARD_TYPE_PHONE,
KEYBOARD_TYPE_EMAIL_ADDRESS,
KEYBOARD_TYPE_PASSWORD,
KEYBOARD_TYPE_URL
};
void _show_virtual_keyboard(const String &p_existing_text = "", bool p_multiline = false) {
show_virtual_keyboard(p_existing_text, p_multiline ? KEYBOARD_TYPE_MULTILINE : KEYBOARD_TYPE_DEFAULT);
}
bool has_virtual_keyboard() const;
void show_virtual_keyboard(const String &p_existing_text = "", VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT);
void hide_virtual_keyboard();
int get_virtual_keyboard_height();
void print_resources_in_use(bool p_short = false);
void print_all_resources(const String &p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String> &p_types);
bool has_touchscreen_ui_hint() const;
bool is_debug_build() const;
String get_unique_id() const;
String get_scancode_string(uint32_t p_code) const;
bool is_scancode_unicode(uint32_t p_unicode) const;
int find_scancode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
void set_native_icon(const String &p_filename);
void set_icon(const Ref<Image> &p_icon);
int get_exit_code() const;
void set_exit_code(int p_code);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;
Dictionary get_datetime_from_unix_time(int64_t unix_time_val) const;
int64_t get_unix_time_from_datetime(Dictionary datetime) const;
Dictionary get_time_zone_info() const;
uint64_t get_unix_time() const;
uint64_t get_system_time_secs() const;
uint64_t get_system_time_msecs() const;
uint64_t get_static_memory_usage() const;
uint64_t get_static_memory_peak_usage() const;
uint64_t get_dynamic_memory_usage() const;
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
uint32_t get_splash_tick_msec() const;
bool can_use_threads() const;
bool can_draw() const;
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
int get_processor_count() const;
String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
enum ScreenOrientation {
SCREEN_ORIENTATION_LANDSCAPE,
SCREEN_ORIENTATION_PORTRAIT,
SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
SCREEN_ORIENTATION_REVERSE_PORTRAIT,
SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
SCREEN_ORIENTATION_SENSOR_PORTRAIT,
SCREEN_ORIENTATION_SENSOR,
};
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
void crash(const String &p_message);
void set_screen_orientation(ScreenOrientation p_orientation);
ScreenOrientation get_screen_orientation() const;
void set_keep_screen_on(bool p_enabled);
bool is_keep_screen_on() const;
bool is_ok_left_and_cancel_right() const;
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
Thread::ID get_main_thread_id() const;
void set_use_vsync(bool p_enable);
bool is_vsync_enabled() const;
void set_vsync_via_compositor(bool p_enable);
bool is_vsync_via_compositor_enabled() const;
void set_delta_smoothing(bool p_enabled);
bool is_delta_smoothing_enabled() const;
PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
bool has_feature(const String &p_feature) const;
bool request_permission(const String &p_name);
bool request_permissions();
Vector<String> get_granted_permissions() const;
int get_tablet_driver_count() const;
String get_tablet_driver_name(int p_driver) const;
String get_current_tablet_driver() const;
void set_current_tablet_driver(const String &p_driver);
static _OS *get_singleton() { return singleton; }
_OS();
};
VARIANT_ENUM_CAST(_OS::VideoDriver);
VARIANT_ENUM_CAST(_OS::PowerState);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::VirtualKeyboardType);
VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);
VARIANT_ENUM_CAST(_OS::HandleType);
class _Math : public Object {
GDCLASS(_Math, Object);
public:
_ALWAYS_INLINE_ real_t sin(real_t p_x) {
return Math::sin(p_x);
}
_ALWAYS_INLINE_ real_t cos(real_t p_x) {
return Math::cos(p_x);
}
_ALWAYS_INLINE_ real_t tan(real_t p_x) {
return Math::tan(p_x);
}
_ALWAYS_INLINE_ real_t sinh(real_t p_x) {
return Math::sinh(p_x);
}
_ALWAYS_INLINE_ real_t sinc(real_t p_x) {
return Math::sinc(p_x);
}
_ALWAYS_INLINE_ real_t sincn(real_t p_x) {
return Math::sincn(p_x);
}
_ALWAYS_INLINE_ real_t cosh(real_t p_x) {
return Math::cosh(p_x);
}
_ALWAYS_INLINE_ real_t tanh(real_t p_x) {
return Math::tanh(p_x);
}
_ALWAYS_INLINE_ real_t asin(real_t p_x) {
return Math::asin(p_x);
}
_ALWAYS_INLINE_ real_t acos(real_t p_x) {
return Math::acos(p_x);
}
_ALWAYS_INLINE_ real_t atan(real_t p_x) {
return Math::atan(p_x);
}
_ALWAYS_INLINE_ real_t atan2(real_t p_y, real_t p_x) {
return Math::atan2(p_y, p_x);
}
_ALWAYS_INLINE_ real_t sqrt(real_t p_x) {
return Math::sqrt(p_x);
}
_ALWAYS_INLINE_ real_t fmod(real_t p_x, real_t p_y) {
return Math::fmod(p_x, p_y);
}
_ALWAYS_INLINE_ real_t floor(real_t p_x) {
return Math::floor(p_x);
}
_ALWAYS_INLINE_ int floorf_int(const float p_x) {
return Math::floorf_int(p_x);
}
_ALWAYS_INLINE_ real_t ceil(real_t p_x) {
return Math::ceil(p_x);
}
_ALWAYS_INLINE_ real_t pow(real_t p_x, real_t p_y) {
return Math::pow(p_x, p_y);
}
_ALWAYS_INLINE_ real_t log(real_t p_x) {
return Math::log(p_x);
}
_ALWAYS_INLINE_ real_t log1p(real_t p_x) {
return Math::log1p(p_x);
}
_ALWAYS_INLINE_ real_t log10(real_t p_x) {
return Math::log10(p_x);
}
_ALWAYS_INLINE_ real_t log2(real_t p_x) {
return Math::log2(p_x);
}
_ALWAYS_INLINE_ real_t exp(real_t p_x) {
return Math::exp(p_x);
}
_ALWAYS_INLINE_ bool is_nan(real_t p_val) {
return Math::is_nan(p_val);
}
_ALWAYS_INLINE_ bool is_inf(real_t p_val) {
return Math::is_inf(p_val);
}
_ALWAYS_INLINE_ real_t abs(real_t g) {
return Math::abs(g);
}
_ALWAYS_INLINE_ int absi(int g) {
return Math::abs(g);
}
_ALWAYS_INLINE_ real_t fposmod(real_t p_x, real_t p_y) {
return Math::fposmod(p_x, p_y);
}
_ALWAYS_INLINE_ real_t fposmodp(real_t p_x, real_t p_y) {
return Math::fposmodp(p_x, p_y);
}
_ALWAYS_INLINE_ int64_t posmod(int64_t p_x, int64_t p_y) {
return Math::posmod(p_x, p_y);
}
_ALWAYS_INLINE_ real_t deg2rad(real_t p_y) {
return Math::deg2rad(p_y);
}
_ALWAYS_INLINE_ real_t rad2deg(real_t p_y) {
return Math::rad2deg(p_y);
}
_ALWAYS_INLINE_ real_t lerp(real_t p_from, real_t p_to, real_t p_weight) {
return Math::lerp(p_from, p_to, p_weight);
}
_ALWAYS_INLINE_ real_t lerp_angle(real_t p_from, real_t p_to, real_t p_weight) {
return Math::lerp_angle(p_from, p_to, p_weight);
}
_ALWAYS_INLINE_ real_t inverse_lerp(real_t p_from, real_t p_to, real_t p_value) {
return Math::inverse_lerp(p_from, p_to, p_value);
}
_ALWAYS_INLINE_ real_t range_lerp(real_t p_value, real_t p_istart, real_t p_istop, real_t p_ostart, real_t p_ostop) {
return Math::range_lerp(p_value, p_istart, p_istop, p_ostart, p_ostop);
}
_ALWAYS_INLINE_ real_t cubic_interpolate(real_t p_from, real_t p_to, real_t p_pre, real_t p_post, real_t p_weight) {
return Math::cubic_interpolate(p_from, p_to, p_pre, p_post, p_weight);
}
_ALWAYS_INLINE_ real_t bezier_interpolate(real_t p_start, real_t p_control_1, real_t p_control_2, real_t p_end, real_t p_t) {
return Math::bezier_interpolate(p_start, p_control_1, p_control_2, p_end, p_t);
}
_ALWAYS_INLINE_ real_t smoothstep(real_t p_from, real_t p_to, real_t p_s) {
return Math::smoothstep(p_from, p_to, p_s);
}
_ALWAYS_INLINE_ real_t move_toward(real_t p_from, real_t p_to, real_t p_delta) {
return Math::move_toward(p_from, p_to, p_delta);
}
_ALWAYS_INLINE_ real_t linear2db(real_t p_linear) {
return Math::linear2db(p_linear);
}
_ALWAYS_INLINE_ real_t db2linear(real_t p_db) {
return Math::db2linear(p_db);
}
_ALWAYS_INLINE_ real_t round(real_t p_val) {
return Math::round(p_val);
}
_ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) {
return Math::wrapi(value, min, max);
}
_ALWAYS_INLINE_ real_t wrapf(real_t value, real_t min, real_t max) {
return Math::wrapf(value, min, max);
}
_ALWAYS_INLINE_ real_t fract(real_t value) {
return Math::fract(value);
}
_ALWAYS_INLINE_ real_t pingpong(real_t value, real_t length) {
return Math::pingpong(value, length);
}
_ALWAYS_INLINE_ double ease(double p_x, double p_c) {
return Math::ease(p_x, p_c);
}
_ALWAYS_INLINE_ int step_decimals(double p_step) {
return Math::step_decimals(p_step);
}
_ALWAYS_INLINE_ int range_step_decimals(double p_step) {
return Math::range_step_decimals(p_step);
}
_ALWAYS_INLINE_ double stepify(double p_value, double p_step) {
return Math::stepify(p_value, p_step);
}
_ALWAYS_INLINE_ double dectime(double p_value, double p_amount, double p_step) {
return Math::dectime(p_value, p_amount, p_step);
}
_ALWAYS_INLINE_ uint32_t larger_prime(uint32_t p_val) {
return Math::larger_prime(p_val);
}
_ALWAYS_INLINE_ void seed(uint64_t x) {
return Math::seed(x);
}
_ALWAYS_INLINE_ void randomize() {
return Math::randomize();
}
_ALWAYS_INLINE_ uint32_t rand() {
return Math::rand();
}
_ALWAYS_INLINE_ double randd() {
return Math::randd();
}
_ALWAYS_INLINE_ float randf() {
return Math::randf();
}
_ALWAYS_INLINE_ double randfn(double mean, double deviation) {
return Math::randfn(mean, deviation);
}
_ALWAYS_INLINE_ real_t random(real_t from, real_t to) {
return Math::random(from, to);
}
_ALWAYS_INLINE_ int randomi(int from, int to) {
return Math::random(from, to);
}
_ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) {
return Math::is_equal_approx_ratio(a, b, epsilon, min_epsilon);
}
_ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
return Math::is_equal_approx(a, b);
}
_ALWAYS_INLINE_ bool is_equal_approxt(real_t a, real_t b, real_t tolerance) {
return Math::is_equal_approx(a, b, tolerance);
}
_ALWAYS_INLINE_ bool is_zero_approx(real_t s) {
return Math::is_zero_approx(s);
}
_ALWAYS_INLINE_ real_t absd(real_t g) {
return Math::absd(g);
}
_ALWAYS_INLINE_ int fast_ftoi(float a) {
return Math::fast_ftoi(a);
}
_ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) {
return Math::halfbits_to_floatbits(h);
}
_ALWAYS_INLINE_ float half_to_float(const uint16_t h) {
return Math::half_to_float(h);
}
_ALWAYS_INLINE_ uint16_t make_half_float(float f) {
return Math::make_half_float(f);
}
_ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) {
return Math::snap_scalar(p_offset, p_step, p_target);
}
_ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) {
return Math::snap_scalar_separation(p_offset, p_step, p_target, p_separation);
}
static _Math *get_singleton();
_Math();
protected:
static void _bind_methods();
static _Math *singleton;
};
class _Geometry : public Object {
GDCLASS(_Geometry, Object);
static _Geometry *singleton;
protected:
static void _bind_methods();
public:
static _Geometry *get_singleton();
PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3 &p_vector);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
enum PolyBooleanOperation {
OPERATION_UNION,
OPERATION_DIFFERENCE,
OPERATION_INTERSECTION,
OPERATION_XOR
};
// 2D polygon boolean operations.
Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
JOIN_SQUARE,
JOIN_ROUND,
JOIN_MITER
};
enum PolyEndType {
END_POLYGON,
END_JOINED,
END_BUTT,
END_SQUARE,
END_ROUND
};
Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
PoolVector2iArray brenzenham_line(int x0, int x1, int y0, int y1);
_Geometry();
};
VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation);
VARIANT_ENUM_CAST(_Geometry::PolyJoinType);
VARIANT_ENUM_CAST(_Geometry::PolyEndType);
class _File : public Reference {
GDCLASS(_File, Reference);
FileAccess *f;
bool eswap;
protected:
static void _bind_methods();
public:
enum ModeFlags {
READ = 1,
WRITE = 2,
READ_WRITE = 3,
WRITE_READ = 7,
};
enum CompressionMode {
COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
COMPRESSION_ZSTD = Compression::MODE_ZSTD,
COMPRESSION_GZIP = Compression::MODE_GZIP
};
Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
void flush(); // Flush a file (write its buffer to disk).
void close(); // Close a file.
bool is_open() const; // True when file is open.
String get_path() const; // Returns the path for the current open file.
String get_path_absolute() const; // Returns the absolute path for the current open file.
void seek(int64_t p_position); // Seek to a given position.
void seek_end(int64_t p_position = 0); // Seek from the end of file.
uint64_t get_position() const; // Get position in the file.
uint64_t get_len() const; // Get size of the file.
bool eof_reached() const; // Reading passed EOF.
uint8_t get_8() const; // Get a byte.
uint16_t get_16() const; // Get 16 bits uint.
uint32_t get_32() const; // Get 32 bits uint.
uint64_t get_64() const; // Get 64 bits uint.
float get_float() const;
double get_double() const;
real_t get_real() const;
Variant get_var(bool p_allow_objects = false) const;
PoolVector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes.
String get_line() const;
Vector<String> get_csv_line(const String &p_delim = ",") const;
String get_as_text(bool p_skip_cr = true) const; // Skip CR by default for compat.
String get_md5(const String &p_path) const;
String get_sha256(const String &p_path) const;
/* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
* It's not about the current CPU type but file formats.
* This flags get reset to false (little endian) on each open.
*/
void set_endian_swap(bool p_swap);
bool get_endian_swap();
Error get_error() const; // Get last error.
void store_8(uint8_t p_dest); // Store a byte.
void store_16(uint16_t p_dest); // Store 16 bits uint.
void store_32(uint32_t p_dest); // Store 32 bits uint.
void store_64(uint64_t p_dest); // Store 64 bits uint.
void store_float(float p_dest);
void store_double(double p_dest);
void store_real(real_t p_real);
void store_string(const String &p_string);
void store_line(const String &p_string);
void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
virtual void store_pascal_string(const String &p_string);
virtual String get_pascal_string();
void store_buffer(const PoolVector<uint8_t> &p_buffer); // Store an array of bytes.
void store_var(const Variant &p_var, bool p_full_objects = false);
bool file_exists(const String &p_name) const; // Return true if a file exists.
uint64_t get_modified_time(const String &p_file) const;
_File();
virtual ~_File();
};
VARIANT_ENUM_CAST(_File::ModeFlags);
VARIANT_ENUM_CAST(_File::CompressionMode);
class _Directory : public Reference {
GDCLASS(_Directory, Reference);
DirAccess *d;
protected:
static void _bind_methods();
public:
Error open(const String &p_path);
Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); // This starts dir listing.
String get_next();
bool current_is_dir() const;
void list_dir_end();
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
String get_current_dir(); // Return current dir location.
Error make_dir(String p_dir);
Error make_dir_recursive(String p_dir);
bool file_exists(String p_file);
bool dir_exists(String p_dir);
uint64_t get_space_left();
Error copy(String p_from, String p_to);
Error rename(String p_from, String p_to);
Error remove(String p_name);
String get_filesystem_abspath_for(String p_path);
_Directory();
virtual ~_Directory();
private:
bool _list_skip_navigational;
bool _list_skip_hidden;
};
class _Marshalls : public Object {
GDCLASS(_Marshalls, Object);
static _Marshalls *singleton;
protected:
static void _bind_methods();
public:
static _Marshalls *get_singleton();
String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
PoolVector<uint8_t> base64_to_raw(const String &p_str);
String utf8_to_base64(const String &p_str);
String base64_to_utf8(const String &p_str);
_Marshalls() { singleton = this; }
~_Marshalls() { singleton = nullptr; }
};
class _Mutex : public Reference {
GDCLASS(_Mutex, Reference);
Mutex mutex;
static void _bind_methods();
public:
void lock();
Error try_lock();
void unlock();
};
class _Semaphore : public Reference {
GDCLASS(_Semaphore, Reference);
Semaphore semaphore;
static void _bind_methods();
public:
Error wait();
Error try_wait();
Error post();
};
class _Thread : public Reference {
GDCLASS(_Thread, Reference);
protected:
Variant ret;
Variant userdata;
SafeFlag running;
ObjectID target_instance_id;
StringName target_method;
Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
public:
enum Priority {
PRIORITY_LOW,
PRIORITY_NORMAL,
PRIORITY_HIGH,
PRIORITY_MAX
};
Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
bool is_active() const;
bool is_alive() const;
Variant wait_to_finish();
_Thread();
~_Thread();
};
VARIANT_ENUM_CAST(_Thread::Priority);
class _ClassDB : public Object {
GDCLASS(_ClassDB, Object);
protected:
static void _bind_methods();
public:
PoolStringArray get_class_list() const;
PoolStringArray get_inheriters_from_class(const StringName &p_class) const;
StringName get_parent_class(const StringName &p_class) const;
bool class_exists(const StringName &p_class) const;
bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
bool can_instance(const StringName &p_class) const;
Variant instance(const StringName &p_class) const;
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PoolStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
PoolStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
bool is_class_enabled(StringName p_class) const;
_ClassDB();
~_ClassDB();
};
class _Engine : public Object {
GDCLASS(_Engine, Object);
protected:
static void _bind_methods();
static _Engine *singleton;
public:
static _Engine *get_singleton() { return singleton; }
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
void set_physics_jitter_fix(float p_threshold);
float get_physics_jitter_fix() const;
float get_physics_interpolation_fraction() const;
void set_target_fps(int p_fps);
int get_target_fps() const;
float get_frames_per_second() const;
uint64_t get_physics_frames() const;
uint64_t get_idle_frames() const;
int get_frames_drawn();
void set_time_scale(float p_scale);
float get_time_scale();
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
Dictionary get_author_info() const;
Array get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
bool is_in_physics_frame() const;
bool has_singleton(const String &p_name) const;
Object *get_singleton_object(const String &p_name) const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
void add_global(const String &p_name, const Variant &p_global);
Variant get_global(const String &p_name);
void remove_global(const String &p_name);
bool has_global(const String &p_name);
Dictionary get_globals();
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
_Engine();
};
class _JSON;
class JSONParseResult : public Reference {
GDCLASS(JSONParseResult, Reference);
friend class _JSON;
Error error;
String error_string;
int error_line;
Variant result;
protected:
static void _bind_methods();
public:
void set_error(Error p_error);
Error get_error() const;
void set_error_string(const String &p_error_string);
String get_error_string() const;
void set_error_line(int p_error_line);
int get_error_line() const;
void set_result(const Variant &p_result);
Variant get_result() const;
JSONParseResult() :
error_line(-1) {}
};
class _JSON : public Object {
GDCLASS(_JSON, Object);
protected:
static void _bind_methods();
static _JSON *singleton;
public:
static _JSON *get_singleton() { return singleton; }
String print(const Variant &p_value, const String &p_indent = "", bool p_sort_keys = false);
Ref<JSONParseResult> parse(const String &p_json);
_JSON();
};
#endif // CORE_BIND_H