mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 08:57:34 +01:00
124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
#ifndef SPELL_DAMAGE_INFO_H
|
|
#define SPELL_DAMAGE_INFO_H
|
|
|
|
/*************************************************************************/
|
|
/* spell_damage_info.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/object/reference.h"
|
|
|
|
#include "../spell_enums.h"
|
|
#include "scene/main/node.h"
|
|
|
|
class Entity;
|
|
class Spell;
|
|
|
|
class SpellDamageInfo : public Reference {
|
|
GDCLASS(SpellDamageInfo, Reference);
|
|
|
|
public:
|
|
enum DamageSourceType {
|
|
DAMAGE_SOURCE_UNKNOWN = 0,
|
|
DAMAGE_SOURCE_SPELL,
|
|
DAMAGE_SOURCE_AURA,
|
|
};
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
bool get_immune() const;
|
|
void set_immune(const bool value);
|
|
|
|
int damage_get() const;
|
|
void damage_set(const int value);
|
|
|
|
bool crit_get() const;
|
|
void crit_set(const bool value);
|
|
|
|
int amount_absorbed_get() const;
|
|
void amount_absorbed_set(const int value);
|
|
|
|
int damage_type_get() const;
|
|
void damage_type_set(const int value);
|
|
|
|
Entity *dealer_get();
|
|
void dealer_set(Entity *value);
|
|
void dealer_set_bind(Node *value);
|
|
|
|
Entity *receiver_get();
|
|
void receiver_set(Entity *value);
|
|
void receiver_set_bind(Node *value);
|
|
|
|
Ref<Reference> source_get();
|
|
void source_set(Ref<Reference> value);
|
|
|
|
Ref<Spell> spell_source_get();
|
|
void spell_source_set(const Ref<Spell> &value);
|
|
|
|
Ref<Spell> aura_source_get();
|
|
void aura_source_set(const Ref<Spell> &value);
|
|
|
|
int source_get_id() const;
|
|
void source_set_id(const int value);
|
|
|
|
int source_get_type() const;
|
|
void source_set_type(const int value);
|
|
|
|
void reset();
|
|
|
|
void resolve_references(Node *owner);
|
|
Dictionary to_dict();
|
|
void from_dict(const Dictionary &dict);
|
|
|
|
SpellDamageInfo();
|
|
~SpellDamageInfo();
|
|
|
|
private:
|
|
bool _immune;
|
|
int _damage;
|
|
int _original_damage;
|
|
int _amount_absorbed;
|
|
bool _crit;
|
|
int _damage_type;
|
|
|
|
int _damage_source_type;
|
|
Ref<Reference> _damage_source;
|
|
int _damage_source_id;
|
|
|
|
Entity *_dealer;
|
|
Entity *_receiver;
|
|
|
|
NodePath _dealer_path;
|
|
NodePath _receiver_path;
|
|
};
|
|
|
|
#endif
|