mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
68 lines
3.1 KiB
C++
68 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* vector3i.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "vector3i.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
void Vector3i::set_axis(const int p_axis, const int32_t p_value) {
|
|
ERR_FAIL_INDEX(p_axis, 3);
|
|
coord[p_axis] = p_value;
|
|
}
|
|
|
|
int32_t Vector3i::get_axis(const int p_axis) const {
|
|
ERR_FAIL_INDEX_V(p_axis, 3, 0);
|
|
return operator[](p_axis);
|
|
}
|
|
|
|
Vector3i::Axis Vector3i::min_axis() const {
|
|
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
|
|
}
|
|
|
|
Vector3i::Axis Vector3i::max_axis() const {
|
|
return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
|
|
}
|
|
|
|
Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
|
|
return Vector3i(
|
|
CLAMP(x, p_min.x, p_max.x),
|
|
CLAMP(y, p_min.y, p_max.y),
|
|
CLAMP(z, p_min.z, p_max.z));
|
|
}
|
|
|
|
Vector3i::operator String() const {
|
|
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
|
|
}
|
|
|
|
Vector3i::operator Vector3() const {
|
|
return Vector3(x, y, z);
|
|
}
|