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skeleton_modification_3d_ccdik.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_ccdik.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_fabrik.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_fabrik.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_jiggle.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_jiggle.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_lookat.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_lookat.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_stackholder.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_stackholder.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d_twoboneik.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
skeleton_modification_3d_twoboneik.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |