pandemonium_engine/modules/entity_spell_system/database
2022-08-16 21:55:56 +02:00
..
ess_resource_db_folders.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
ess_resource_db_folders.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
ess_resource_db_map.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ess_resource_db_map.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
ess_resource_db_static.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
ess_resource_db_static.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
ess_resource_db.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ess_resource_db.h Clang format all files. 2022-03-18 19:00:13 +01:00