mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
142 lines
3.4 KiB
C++
142 lines
3.4 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_canvas_layer.h"
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void PaintCanvasLayer::_init() {
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/*
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texture = ImageTexture.new()
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*/
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}
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void PaintCanvasLayer::create(Node *texture_rect_ref, int width, int height) {
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/*
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self.texture_rect_ref = texture_rect_ref
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layer_width = width
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layer_height = height
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image = Image.new()
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image.create(width, height, false, Image.FORMAT_RGBA8)
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image.fill(Color.transparent)
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update_texture()
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*/
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}
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void PaintCanvasLayer::resize(int width, int height) {
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/*
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var pixel_colors = []
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var prev_width = layer_width
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var prev_height = layer_height
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image.lock()
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for y in range(prev_height):
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for x in range(prev_width):
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pixel_colors.append(image.get_pixel(x, y))
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image.unlock()
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layer_width = width
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layer_height = height
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image.create(width, height, false, Image.FORMAT_RGBA8)
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image.lock()
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for x in range(prev_width):
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for y in range(prev_height):
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if x >= width or y >= height:
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continue
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image.set_pixel(x, y, pixel_colors[GEUtils.to_1D(x, y, prev_width)])
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image.unlock()
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update_texture()
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*/
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}
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void PaintCanvasLayer::set_pixel(int x, int y, Color color) {
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/*
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image.lock()
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image.set_pixel(x, y, color)
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image.unlock()
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*/
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}
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Color PaintCanvasLayer::get_pixel(int x, int y) {
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/*
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if x < 0 or y < 0 or x >= image.get_width() or y >= image.get_height():
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return null
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image.lock()
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var pixel = image.get_pixel(x, y)
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image.unlock()
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return pixel
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*/
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}
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void PaintCanvasLayer::clear() {
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/*
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image.fill(Color.transparent)
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update_texture()
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*/
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}
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void PaintCanvasLayer::update_texture() {
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/*
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texture.create_from_image(image, 0)
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texture_rect_ref.texture = texture
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texture_rect_ref.margin_right = 0
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texture_rect_ref.margin_bottom = 0
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*/
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}
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void PaintCanvasLayer::set_visible(bool vis) {
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/*
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visible = vis
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texture_rect_ref.visible = visible
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*/
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}
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void PaintCanvasLayer::toggle_lock() {
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/*
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locked = not locked
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*/
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}
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void PaintCanvasLayer::toggle_alpha_locked() {
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/*
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alpha_locked = not alpha_locked
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*/
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}
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PaintCanvasLayer::PaintCanvasLayer() {
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/*
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var name
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var layer_width
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var layer_height
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var visible = true setget set_visible
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var locked = false
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var alpha_locked = false
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var texture: ImageTexture
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var image: Image
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var texture_rect_ref
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*/
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}
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PaintCanvasLayer::~PaintCanvasLayer() {
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}
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void PaintCanvasLayer::_bind_methods() {
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}
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