pandemonium_engine/modules/paint/paint_canvas_layer.cpp

142 lines
3.4 KiB
C++

/*
Copyright (c) 2019 Flairieve
Copyright (c) 2020-2022 cobrapitz
Copyright (c) 2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "paint_canvas_layer.h"
void PaintCanvasLayer::_init() {
/*
texture = ImageTexture.new()
*/
}
void PaintCanvasLayer::create(Node *texture_rect_ref, int width, int height) {
/*
self.texture_rect_ref = texture_rect_ref
layer_width = width
layer_height = height
image = Image.new()
image.create(width, height, false, Image.FORMAT_RGBA8)
image.fill(Color.transparent)
update_texture()
*/
}
void PaintCanvasLayer::resize(int width, int height) {
/*
var pixel_colors = []
var prev_width = layer_width
var prev_height = layer_height
image.lock()
for y in range(prev_height):
for x in range(prev_width):
pixel_colors.append(image.get_pixel(x, y))
image.unlock()
layer_width = width
layer_height = height
image.create(width, height, false, Image.FORMAT_RGBA8)
image.lock()
for x in range(prev_width):
for y in range(prev_height):
if x >= width or y >= height:
continue
image.set_pixel(x, y, pixel_colors[GEUtils.to_1D(x, y, prev_width)])
image.unlock()
update_texture()
*/
}
void PaintCanvasLayer::set_pixel(int x, int y, Color color) {
/*
image.lock()
image.set_pixel(x, y, color)
image.unlock()
*/
}
Color PaintCanvasLayer::get_pixel(int x, int y) {
/*
if x < 0 or y < 0 or x >= image.get_width() or y >= image.get_height():
return null
image.lock()
var pixel = image.get_pixel(x, y)
image.unlock()
return pixel
*/
}
void PaintCanvasLayer::clear() {
/*
image.fill(Color.transparent)
update_texture()
*/
}
void PaintCanvasLayer::update_texture() {
/*
texture.create_from_image(image, 0)
texture_rect_ref.texture = texture
texture_rect_ref.margin_right = 0
texture_rect_ref.margin_bottom = 0
*/
}
void PaintCanvasLayer::set_visible(bool vis) {
/*
visible = vis
texture_rect_ref.visible = visible
*/
}
void PaintCanvasLayer::toggle_lock() {
/*
locked = not locked
*/
}
void PaintCanvasLayer::toggle_alpha_locked() {
/*
alpha_locked = not alpha_locked
*/
}
PaintCanvasLayer::PaintCanvasLayer() {
/*
var name
var layer_width
var layer_height
var visible = true setget set_visible
var locked = false
var alpha_locked = false
var texture: ImageTexture
var image: Image
var texture_rect_ref
*/
}
PaintCanvasLayer::~PaintCanvasLayer() {
}
void PaintCanvasLayer::_bind_methods() {
}