pandemonium_engine/modules/paint/nodes/paint_node.cpp

328 lines
9.2 KiB
C++

#include "paint_node.h"
#include "../paint_utilities.h"
#include "paint_project.h"
Vector2i PaintNode::get_size() {
return _size;
}
void PaintNode::set_size(const Vector2i &size) {
if (size == _size) {
return;
}
_size = size;
emit_signal("size_changed");
_propagate_notification_resized();
update();
}
bool PaintNode::get_draw_outline() {
return _draw_outline;
}
void PaintNode::set_draw_outline(const bool val) {
_draw_outline = val;
update();
}
Ref<Image> PaintNode::render_image() {
_propagate_notification_project_pre_render();
Ref<Image> img = call("_render_image");
_propagate_notification_project_post_render();
return img;
}
Ref<Image> PaintNode::_render_image() {
Ref<Image> image;
image.instance();
Vector2i size = get_size();
if (size.x <= 0 || size.y <= 0) {
return image;
}
image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
for (int i = 0; i < get_child_count(); ++i) {
PaintNode *pn = Object::cast_to<PaintNode>(get_child(i));
if (pn && pn->is_visible()) {
//dont apply own transform
render_evaluate_paint_node(pn, Transform2D(), image);
}
}
render_paint_node(this, Transform2D(), image);
return image;
}
Ref<Image> PaintNode::get_rendered_image() {
return call("_get_rendered_image");
}
Ref<Image> PaintNode::_get_rendered_image() {
return Ref<Image>();
}
bool PaintNode::render_should_evaluate_children() {
return call("_render_should_evaluate_children");
}
bool PaintNode::_render_should_evaluate_children() {
return true;
}
void PaintNode::render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!image.is_valid());
Transform2D currtf = transform * node->get_transform();
if (node->render_should_evaluate_children()) {
for (int i = 0; i < node->get_child_count(); ++i) {
PaintNode *pn = Object::cast_to<PaintNode>(node->get_child(i));
if (pn && pn->is_visible()) {
render_evaluate_paint_node(pn, currtf, image);
}
}
}
render_paint_node(node, currtf, image);
}
void PaintNode::render_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!image.is_valid());
Ref<Image> save_image = node->get_rendered_image();
if (!save_image.is_valid() || save_image->empty()) {
return;
}
Vector2i save_image_size = save_image->get_size();
Vector2i image_size = image->get_size();
save_image->lock();
image->lock();
//should return early eventually via a simple overlap check here
for (int x = 0; x < save_image_size.x; ++x) {
for (int y = 0; y < save_image_size.y; ++y) {
Vector2i npos = transform.xform(Vector2(x, y));
if (npos.x < 0 || npos.y < 0 || npos.x >= image_size.x || npos.y >= image_size.y) {
continue;
}
Color sic = save_image->get_pixel(x, y);
Color oic = image->get_pixel(npos.x, npos.y);
image->set_pixel(npos.x, npos.y, oic.blend(sic));
}
}
image->unlock();
save_image->unlock();
}
PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
return PaintUtilities::get_pixels_in_line(from, to);
}
int PaintNode::util_to_1d_v(const Vector2i &p, int w) {
return PaintUtilities::to_1D_v(p, w);
}
int PaintNode::util_to_1d(int x, int y, int w) {
return PaintUtilities::to_1D(x, y, w);
}
Vector2i PaintNode::util_to_2d(int idx, int w) {
return PaintUtilities::to_2D(idx, w);
}
Color PaintNode::util_color_from_array(const PoolRealArray &color_array) {
return PaintUtilities::color_from_array(color_array);
}
Color PaintNode::util_random_color() {
return PaintUtilities::random_color();
}
Color PaintNode::util_random_color_alt() {
return PaintUtilities::random_color_alt();
}
bool PaintNode::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return call("_forward_canvas_gui_input", p_event);
}
bool PaintNode::_forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
PaintProject *PaintNode::get_paint_project() {
PaintNode *p = this;
while (p) {
PaintProject *pp = Object::cast_to<PaintProject>(p);
if (pp) {
return pp;
}
p = Object::cast_to<PaintNode>(p->get_parent());
}
return NULL;
}
PaintNode *PaintNode::get_parent_paint_node() {
return Object::cast_to<PaintNode>(get_parent());
}
PaintNode *PaintNode::find_parent_paint_node() {
Node *p = get_parent();
while (p) {
PaintNode *pn = Object::cast_to<PaintNode>(p);
if (pn) {
return pn;
}
p = Object::cast_to<PaintNode>(p->get_parent());
}
return NULL;
}
String PaintNode::get_configuration_warning() const {
const PaintNode *p = this;
while (p) {
const PaintProject *pp = Object::cast_to<PaintProject>(p);
if (pp) {
return "";
}
p = Object::cast_to<PaintNode>(p->get_parent());
}
return "This Node should be a child of a PaintProject!";
}
void PaintNode::_propagate_notification_resized() {
//Only send it to children
//So if they don't resize themselves, the notification stops
for (int i = 0; i < get_child_count(); ++i) {
PaintNode *pn = Object::cast_to<PaintNode>(get_child(i));
if (pn) {
pn->notification(NOTIFICATION_PARENT_PAINT_NODE_RESIZED);
}
}
}
void PaintNode::_propagate_notification_project_pre_render() {
notification(NOTIFICATION_PAINT_PROJECT_PRE_RENDER);
for (int i = 0; i < get_child_count(); ++i) {
PaintNode *pn = Object::cast_to<PaintNode>(get_child(i));
if (pn) {
pn->_propagate_notification_project_pre_render();
}
}
}
void PaintNode::_propagate_notification_project_post_render() {
notification(NOTIFICATION_PAINT_PROJECT_POST_RENDER);
for (int i = 0; i < get_child_count(); ++i) {
PaintNode *pn = Object::cast_to<PaintNode>(get_child(i));
if (pn) {
pn->_propagate_notification_project_post_render();
}
}
}
PaintNode::PaintNode() {
_draw_outline = true;
}
PaintNode::~PaintNode() {
}
void PaintNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: {
if (get_size() == Vector2i(0, 0)) {
PaintNode *pn = get_parent_paint_node();
if (pn) {
set_size(pn->get_size());
}
}
} break;
case NOTIFICATION_DRAW: {
if (_draw_outline) {
draw_line(Point2(0, 0), Point2(_size.x, 0), Color(0, 0, 0, 1));
draw_line(Point2(0, _size.y), Point2(_size.x, _size.y), Color(0, 0, 0, 1));
draw_line(Point2(0, 0), Point2(0, _size.y), Color(0, 0, 0, 1));
draw_line(Point2(_size.x, 0), Point2(_size.x, _size.y), Color(0, 0, 0, 1));
}
} break;
default:
break;
}
}
void PaintNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("size_changed"));
ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size);
ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
ClassDB::bind_method(D_METHOD("get_draw_outline"), &PaintNode::get_draw_outline);
ClassDB::bind_method(D_METHOD("set_draw_outline", "val"), &PaintNode::set_draw_outline);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_outline"), "set_draw_outline", "get_draw_outline");
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "r", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_render_image"));
ClassDB::bind_method(D_METHOD("render_image"), &PaintNode::render_image);
ClassDB::bind_method(D_METHOD("_render_image"), &PaintNode::_render_image);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "r", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_get_rendered_image"));
ClassDB::bind_method(D_METHOD("get_rendered_image"), &PaintNode::get_rendered_image);
ClassDB::bind_method(D_METHOD("_get_rendered_image"), &PaintNode::_get_rendered_image);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "r"), "_render_should_evaluate_children"));
ClassDB::bind_method(D_METHOD("render_should_evaluate_children"), &PaintNode::render_should_evaluate_children);
ClassDB::bind_method(D_METHOD("_render_should_evaluate_children"), &PaintNode::_render_should_evaluate_children);
ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line);
ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v);
ClassDB::bind_method(D_METHOD("util_to_1d", "x", "y", "w"), &PaintNode::util_to_1d);
ClassDB::bind_method(D_METHOD("util_to_2d", "idx", "w"), &PaintNode::util_to_2d);
ClassDB::bind_method(D_METHOD("util_color_from_array", "color_array"), &PaintNode::util_color_from_array);
ClassDB::bind_method(D_METHOD("util_random_color"), &PaintNode::util_random_color);
ClassDB::bind_method(D_METHOD("util_random_color_alt"), &PaintNode::util_random_color_alt);
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::bind_method(D_METHOD("forward_canvas_gui_input", "event"), &PaintNode::forward_canvas_gui_input);
ClassDB::bind_method(D_METHOD("_forward_canvas_gui_input", "event"), &PaintNode::_forward_canvas_gui_input);
ClassDB::bind_method(D_METHOD("get_paint_project"), &PaintNode::get_paint_project);
ClassDB::bind_method(D_METHOD("get_parent_paint_node"), &PaintNode::get_parent_paint_node);
ClassDB::bind_method(D_METHOD("find_parent_paint_node"), &PaintNode::find_parent_paint_node);
BIND_CONSTANT(NOTIFICATION_PARENT_PAINT_NODE_RESIZED);
BIND_CONSTANT(NOTIFICATION_PAINT_PROJECT_PRE_RENDER);
BIND_CONSTANT(NOTIFICATION_PAINT_PROJECT_POST_RENDER);
}