pandemonium_engine/core/input
Relintai a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
..
default_controller_mappings.h Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
gamecontrollerdb.txt Ported: Sync controller mappings DB with SDL2 community repo 2022-10-08 19:05:11 +02:00
input_builders.py Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
input_event.cpp Ported: Add double_tap attribute to InputEventScreenTouch 2022-11-13 01:29:17 +01:00
input_event.h Ported: Add double_tap attribute to InputEventScreenTouch 2022-11-13 01:29:17 +01:00
input_map.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
input_map.h Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
input.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
input.h Ported: Fix mouse speed not changing fast enough 2022-08-19 02:46:03 +02:00
pandemoniumcontrollerdb.txt Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
shortcut.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
shortcut.h Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00