pandemonium_engine/modules/network_synchronizer/godot_backward_utility_cpp.h

14 lines
272 B
C++

#pragma once
/// Used to compile against Godot 3.x
/**
@author AndreaCatania
*/
#include "core/config/engine.h"
#include "scene/main/viewport.h"
#define FLOAT REAL
#define STRING_NAME STRING
#define Callable(a, b) a, b
#define ObjectID CompatObjectID
#define SNAME(a) a