pandemonium_engine/modules/terraman/library/terrain_surface_merger.cpp

103 lines
4.9 KiB
C++

/*************************************************************************/
/* terrain_surface_merger.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_surface_merger.h"
#include "terrain_library_merger.h"
Ref<AtlasTexture> TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) {
return _regions[side];
}
void TerrainSurfaceMerger::set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture) {
_regions[side] = texture;
}
Ref<Texture> TerrainSurfaceMerger::get_texture(const TerrainSurfaceSides side) {
return _textures[side];
}
void TerrainSurfaceMerger::set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture) {
_textures[side] = texture;
}
void TerrainSurfaceMerger::refresh_rects() {
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
if (!_regions[i].is_valid()) {
_rects[i] = Rect2();
continue;
}
Ref<AtlasTexture> at = _regions[i];
Ref<Texture> tex = at->get_atlas();
if (!tex.is_valid()) {
_rects[i] = Rect2();
continue;
}
Rect2 region = at->get_region();
float w = tex->get_width();
float h = tex->get_height();
Rect2 r;
r.position.x = region.position.x / w;
r.position.y = region.position.y / h;
r.size.x = region.size.x / w;
r.size.y = region.size.y / h;
_rects[i] = r;
}
}
TerrainSurfaceMerger::TerrainSurfaceMerger() {
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
_regions[i].unref();
_textures[i].unref();
}
}
TerrainSurfaceMerger::~TerrainSurfaceMerger() {
}
void TerrainSurfaceMerger::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_region", "side"), &TerrainSurfaceMerger::get_region);
ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &TerrainSurfaceMerger::set_region);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE);
ClassDB::bind_method(D_METHOD("get_texture", "side"), &TerrainSurfaceMerger::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &TerrainSurfaceMerger::set_texture);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE);
}