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84 lines
3.4 KiB
C++
84 lines
3.4 KiB
C++
#ifndef TERRAIN_LIBRARY_SIMPLE_H
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#define TERRAIN_LIBRARY_SIMPLE_H
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/*************************************************************************/
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/* terrain_library_simple.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "terrain_library.h"
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#include "scene/resources/material/material.h"
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#include "../data/terrain_light.h"
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#include "terrain_surface_simple.h"
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class TerrainSurfaceSimple;
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class TerrainMesher;
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class TerrainLibrarySimple : public TerrainLibrary {
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GDCLASS(TerrainLibrarySimple, TerrainLibrary)
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public:
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int get_atlas_columns() const;
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void set_atlas_columns(int s);
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int get_atlas_rows() const;
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void set_atlas_rows(int s);
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Ref<TerrainSurface> terra_surface_get(const int index);
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void terra_surface_add(Ref<TerrainSurface> value);
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void terra_surface_set(const int index, Ref<TerrainSurface> value);
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void terra_surface_remove(const int index);
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int terra_surface_get_num() const;
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void terra_surfaces_clear();
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Vector<Variant> get_terra_surfaces();
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void set_terra_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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TerrainLibrarySimple();
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~TerrainLibrarySimple();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<TerrainSurfaceSimple>> _terra_surfaces;
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//atlas
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int _atlas_columns;
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int _atlas_rows;
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};
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#endif // TERRAIN_LIBRARY_H
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