mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
490 lines
15 KiB
C++
490 lines
15 KiB
C++
/*************************************************************************/
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/* terrain_library_merger.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "terrain_library_merger.h"
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#include "scene/resources/material/shader_material.h"
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#include "scene/resources/material/spatial_material.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_PROPS_ENABLED
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#include "../../props/props/prop_data.h"
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#include "../../props/props/prop_data_prop.h"
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
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#endif
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#endif
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#include "../defines.h"
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int TerrainLibraryMerger::get_texture_flags() const {
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return _packer->get_texture_flags();
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}
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void TerrainLibraryMerger::set_texture_flags(const int flags) {
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_packer->set_texture_flags(flags);
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_prop_packer->set_texture_flags(flags);
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}
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int TerrainLibraryMerger::get_max_atlas_size() const {
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return _packer->get_max_atlas_size();
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}
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void TerrainLibraryMerger::set_max_atlas_size(const int size) {
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_packer->set_max_atlas_size(size);
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_prop_packer->set_max_atlas_size(size);
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}
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bool TerrainLibraryMerger::get_keep_original_atlases() const {
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return _packer->get_keep_original_atlases();
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}
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void TerrainLibraryMerger::set_keep_original_atlases(const bool value) {
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_packer->set_keep_original_atlases(value);
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_prop_packer->set_keep_original_atlases(value);
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}
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Color TerrainLibraryMerger::get_background_color() const {
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return _packer->get_background_color();
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}
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void TerrainLibraryMerger::set_background_color(const Color &color) {
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_packer->set_background_color(color);
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_prop_packer->set_background_color(color);
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}
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int TerrainLibraryMerger::get_margin() const {
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return _packer->get_margin();
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}
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void TerrainLibraryMerger::set_margin(const int margin) {
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_packer->set_margin(margin);
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_prop_packer->set_margin(margin);
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}
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//Surfaces
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Ref<TerrainSurface> TerrainLibraryMerger::terra_surface_get(const int index) {
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ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerrainSurface>(NULL));
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return _terra_surfaces[index];
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}
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void TerrainLibraryMerger::terra_surface_add(Ref<TerrainSurface> value) {
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ERR_FAIL_COND(!value.is_valid());
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value->set_library(Ref<TerrainLibraryMerger>(this));
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value->set_id(_terra_surfaces.size());
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_terra_surfaces.push_back(value);
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}
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void TerrainLibraryMerger::terra_surface_set(const int index, Ref<TerrainSurface> value) {
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ERR_FAIL_COND(index < 0);
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if (_terra_surfaces.size() < index) {
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_terra_surfaces.resize(index + 1);
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}
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if (_terra_surfaces[index].is_valid()) {
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_terra_surfaces.get(index)->set_library(Ref<TerrainLibraryMerger>(NULL));
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}
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if (value.is_valid()) {
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value->set_library(Ref<TerrainLibraryMerger>(this));
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_terra_surfaces.set(index, value);
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}
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}
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void TerrainLibraryMerger::terra_surface_remove(const int index) {
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_terra_surfaces.remove(index);
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}
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int TerrainLibraryMerger::terra_surface_get_num() const {
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return _terra_surfaces.size();
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}
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void TerrainLibraryMerger::terra_surfaces_clear() {
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_packer->clear();
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for (int i = 0; i < _terra_surfaces.size(); i++) {
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Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
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if (surface.is_valid()) {
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surface->set_library(NULL);
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}
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}
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_terra_surfaces.clear();
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}
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Vector<Variant> TerrainLibraryMerger::get_terra_surfaces() {
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VARIANT_ARRAY_GET(_terra_surfaces);
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}
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void TerrainLibraryMerger::set_terra_surfaces(const Vector<Variant> &surfaces) {
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_terra_surfaces.clear();
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for (int i = 0; i < surfaces.size(); i++) {
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Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(surfaces[i]);
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if (surface.is_valid()) {
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surface->set_library(Ref<TerrainLibraryMerger>(this));
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}
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_terra_surfaces.push_back(surface);
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}
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}
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#ifdef MODULE_PROPS_ENABLED
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Ref<PropData> TerrainLibraryMerger::get_prop(const int index) {
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ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
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return _props[index];
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}
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void TerrainLibraryMerger::add_prop(Ref<PropData> value) {
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_props.push_back(value);
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}
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bool TerrainLibraryMerger::has_prop(const Ref<PropData> &value) const {
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return _props.find(value) != -1;
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}
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void TerrainLibraryMerger::set_prop(const int index, const Ref<PropData> &value) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.write[index] = value;
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}
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void TerrainLibraryMerger::remove_prop(const int index) {
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ERR_FAIL_INDEX(index, _props.size());
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_props.remove(index);
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}
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int TerrainLibraryMerger::get_num_props() const {
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return _props.size();
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}
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void TerrainLibraryMerger::clear_props() {
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_props.clear();
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}
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Vector<Variant> TerrainLibraryMerger::get_props() {
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VARIANT_ARRAY_GET(_props);
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}
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void TerrainLibraryMerger::set_props(const Vector<Variant> &props) {
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VARIANT_ARRAY_SET(props, _props, PropData);
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}
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Rect2 TerrainLibraryMerger::get_prop_uv_rect(const Ref<Texture> &texture) {
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if (!texture.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Ref<AtlasTexture> at = _prop_packer->get_texture(texture);
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if (!at.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Rect2 region = at->get_region();
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Ref<Texture> tex = at->get_atlas();
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if (!tex.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Ref<Image> image = tex->get_data();
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if (!image.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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float w = tex->get_width();
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float h = tex->get_height();
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region.position = Size2(region.position.x / w, region.position.y / h);
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region.size = Size2(region.size.x / w, region.size.y / h);
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return region;
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}
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Ref<TexturePacker> TerrainLibraryMerger::get_prop_packer() {
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return _prop_packer;
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}
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#endif
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void TerrainLibraryMerger::refresh_rects() {
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bool texture_added = false;
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for (int i = 0; i < _terra_surfaces.size(); i++) {
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Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(_terra_surfaces[i]);
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if (surface.is_valid()) {
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for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) {
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Ref<Texture> tex = surface->get_texture(static_cast<TerrainSurface::TerrainSurfaceSides>(j));
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if (!tex.is_valid())
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continue;
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if (!_packer->contains_texture(tex)) {
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texture_added = true;
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surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->add_texture(tex));
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} else {
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surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->get_texture(tex));
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}
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}
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}
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}
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if (texture_added) {
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_packer->merge();
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ERR_FAIL_COND(_packer->get_texture_count() == 0);
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Ref<Texture> tex = _packer->get_generated_texture(0);
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setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex);
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setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
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}
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#ifdef MODULE_PROPS_ENABLED
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//todo add this back
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//texture_added = false;
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for (int i = 0; i < _props.size(); i++) {
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Ref<PropData> prop = _props.get(i);
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if (prop.is_valid()) {
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if (process_prop_textures(prop))
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texture_added = true;
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}
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}
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//if (texture_added) {
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if (_prop_packer->get_texture_count() > 0) {
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_prop_packer->merge();
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//ERR_FAIL_COND(_prop_packer->get_texture_count() == 0);
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Ref<Texture> tex = _prop_packer->get_generated_texture(0);
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setup_material_albedo(MATERIAL_INDEX_PROP, tex);
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}
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#endif
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for (int i = 0; i < _terra_surfaces.size(); i++) {
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Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
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if (surface.is_valid()) {
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surface->refresh_rects();
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}
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}
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set_initialized(true);
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}
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void TerrainLibraryMerger::_setup_material_albedo(const int material_index, const Ref<Texture> &texture) {
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Ref<SpatialMaterial> mat;
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int count = 0;
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switch (material_index) {
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case MATERIAL_INDEX_TERRAIN:
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count = material_get_num();
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break;
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case MATERIAL_INDEX_LIQUID:
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count = liquid_material_get_num();
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break;
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case MATERIAL_INDEX_PROP:
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count = prop_material_get_num();
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break;
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}
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for (int i = 0; i < count; ++i) {
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switch (material_index) {
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case MATERIAL_INDEX_TERRAIN:
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mat = material_get(i);
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break;
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case MATERIAL_INDEX_LIQUID:
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mat = liquid_material_get(i);
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break;
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case MATERIAL_INDEX_PROP:
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mat = prop_material_get(i);
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break;
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}
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Ref<SpatialMaterial> spmat;
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switch (material_index) {
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case MATERIAL_INDEX_TERRAIN:
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spmat = material_get(i);
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break;
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case MATERIAL_INDEX_LIQUID:
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spmat = liquid_material_get(i);
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break;
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case MATERIAL_INDEX_PROP:
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spmat = prop_material_get(i);
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break;
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}
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if (spmat.is_valid()) {
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spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
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return;
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}
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Ref<ShaderMaterial> shmat;
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switch (material_index) {
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case MATERIAL_INDEX_TERRAIN:
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shmat = material_get(i);
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break;
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case MATERIAL_INDEX_LIQUID:
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shmat = liquid_material_get(i);
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break;
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case MATERIAL_INDEX_PROP:
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shmat = prop_material_get(i);
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break;
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}
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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}
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}
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}
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TerrainLibraryMerger::TerrainLibraryMerger() {
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_packer.instance();
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_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
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_packer->set_max_atlas_size(1024);
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_packer->set_keep_original_atlases(false);
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_packer->set_margin(0);
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_prop_packer.instance();
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_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
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_prop_packer->set_max_atlas_size(1024);
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_prop_packer->set_keep_original_atlases(false);
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_prop_packer->set_margin(0);
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}
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TerrainLibraryMerger::~TerrainLibraryMerger() {
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for (int i = 0; i < _terra_surfaces.size(); ++i) {
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Ref<TerrainSurface> surface = _terra_surfaces[i];
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if (surface.is_valid()) {
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surface->set_library(Ref<TerrainLibraryMerger>());
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}
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}
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_terra_surfaces.clear();
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_packer->clear();
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_packer.unref();
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_prop_packer->clear();
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_prop_packer.unref();
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}
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#ifdef MODULE_PROPS_ENABLED
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bool TerrainLibraryMerger::process_prop_textures(Ref<PropData> prop) {
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if (!prop.is_valid()) {
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return false;
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}
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bool texture_added = false;
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
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Ref<PropDataMeshData> pdm = prop->get_prop(i);
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if (pdm.is_valid()) {
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Ref<Texture> tex = pdm->get_texture();
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if (!tex.is_valid())
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continue;
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if (!_prop_packer->contains_texture(tex)) {
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_prop_packer->add_texture(tex);
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texture_added = true;
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}
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}
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#endif
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Ref<PropDataProp> pdp = prop->get_prop(i);
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if (pdp.is_valid()) {
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if (process_prop_textures(pdp))
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texture_added = true;
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}
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}
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return texture_added;
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}
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#endif
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void TerrainLibraryMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainLibraryMerger::get_texture_flags);
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ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainLibraryMerger::set_texture_flags);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
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ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainLibraryMerger::get_max_atlas_size);
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ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainLibraryMerger::set_max_atlas_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
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ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainLibraryMerger::get_keep_original_atlases);
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ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainLibraryMerger::set_keep_original_atlases);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
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ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainLibraryMerger::get_background_color);
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ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainLibraryMerger::set_background_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
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ClassDB::bind_method(D_METHOD("get_margin"), &TerrainLibraryMerger::get_margin);
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ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainLibraryMerger::set_margin);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
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ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibraryMerger::get_terra_surfaces);
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ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibraryMerger::set_terra_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:TerrainSurfaceMerger", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces");
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#ifdef MODULE_PROPS_ENABLED
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ClassDB::bind_method(D_METHOD("get_props"), &TerrainLibraryMerger::get_props);
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ClassDB::bind_method(D_METHOD("set_props"), &TerrainLibraryMerger::set_props);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/20:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
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ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &TerrainLibraryMerger::get_prop_uv_rect);
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ClassDB::bind_method(D_METHOD("get_prop_packer"), &TerrainLibraryMerger::get_prop_packer);
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#endif
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ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &TerrainLibraryMerger::_setup_material_albedo);
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}
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