pandemonium_engine/modules/steering_ai/gsai_steering_agent.h

91 lines
3.6 KiB
C++

#ifndef GSAI_STEERING_AGENT_H
#define GSAI_STEERING_AGENT_H
/*************************************************************************/
/* gsai_steering_agent.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/int_types.h"
#include "core/math/vector3.h"
#include "core/object/reference.h"
#include "gsai_agent_location.h"
class GSAISteeringAgent : public GSAIAgentLocation {
GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
public:
float get_zero_linear_speed_threshold() const;
void set_zero_linear_speed_threshold(const float val);
float get_linear_speed_max() const;
void set_linear_speed_max(const float val);
float get_linear_acceleration_max() const;
void set_linear_acceleration_max(const float val);
float get_angular_speed_max() const;
void set_angular_speed_max(const float val);
float get_angular_acceleration_max() const;
void set_angular_acceleration_max(const float val);
Vector3 get_linear_velocity();
void set_linear_velocity(const Vector3 &val);
float get_angular_velocity() const;
void set_angular_velocity(const float val);
float get_bounding_radius() const;
void set_bounding_radius(const float val);
bool get_is_tagged() const;
void set_is_tagged(const bool val);
GSAISteeringAgent();
~GSAISteeringAgent();
protected:
static void _bind_methods();
float zero_linear_speed_threshold;
float linear_speed_max;
float linear_acceleration_max;
float angular_speed_max;
float angular_acceleration_max;
Vector3 linear_velocity;
float angular_velocity;
float bounding_radius;
bool is_tagged;
};
#endif