mirror of
https://github.com/Relintai/pandemonium_engine.git
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153 lines
5.6 KiB
C++
153 lines
5.6 KiB
C++
/*************************************************************************/
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/* cpu_particles_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "cpu_particles_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "core/object/class_db.h"
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#include "core/math/vector3.h"
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#include "core/os/memory.h"
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#include "core/containers/pool_vector.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/3d/cpu_particles.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/main/node.h"
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void CPUParticlesEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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hide();
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}
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}
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void CPUParticlesEditor::_notification(int p_notification) {
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if (p_notification == NOTIFICATION_ENTER_TREE) {
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options->set_icon(options->get_popup()->get_theme_icon("CPUParticles", "EditorIcons"));
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}
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}
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void CPUParticlesEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
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emission_file_dialog->popup_centered_ratio();
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} break;
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case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
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emission_tree_dialog->popup_centered_ratio();
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} break;
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case MENU_OPTION_RESTART: {
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node->restart();
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} break;
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}
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}
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void CPUParticlesEditor::edit(CPUParticles *p_particles) {
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base_node = p_particles;
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node = p_particles;
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}
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void CPUParticlesEditor::_generate_emission_points() {
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/// hacer codigo aca
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PoolVector<Vector3> points;
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PoolVector<Vector3> normals;
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if (!_generate(points, normals)) {
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return;
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}
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if (normals.size() == 0) {
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node->set_emission_shape(CPUParticles::EMISSION_SHAPE_POINTS);
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node->set_emission_points(points);
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} else {
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node->set_emission_shape(CPUParticles::EMISSION_SHAPE_DIRECTED_POINTS);
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node->set_emission_points(points);
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node->set_emission_normals(normals);
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}
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}
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void CPUParticlesEditor::_bind_methods() {
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ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option);
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}
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CPUParticlesEditor::CPUParticlesEditor() {
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particles_editor_hb = memnew(HBoxContainer);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
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options = memnew(MenuButton);
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options->set_switch_on_hover(true);
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particles_editor_hb->add_child(options);
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particles_editor_hb->hide();
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options->set_text(TTR("CPUParticles"));
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options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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}
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void CPUParticlesEditorPlugin::edit(Object *p_object) {
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particles_editor->edit(Object::cast_to<CPUParticles>(p_object));
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}
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bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("CPUParticles");
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}
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void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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particles_editor->show();
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particles_editor->particles_editor_hb->show();
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} else {
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particles_editor->particles_editor_hb->hide();
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particles_editor->hide();
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particles_editor->edit(nullptr);
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}
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}
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CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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particles_editor = memnew(CPUParticlesEditor);
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editor->get_viewport()->add_child(particles_editor);
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particles_editor->hide();
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}
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CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
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}
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