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Relintai
8485b37515
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
189 lines
6.4 KiB
C++
189 lines
6.4 KiB
C++
#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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/*************************************************************************/
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/* navigation_polygon.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "scene/2d/node_2d.h"
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class NavigationMesh;
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class NavigationPolygon : public Resource {
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GDCLASS(NavigationPolygon, Resource);
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public:
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enum ParsedGeometryType {
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PARSED_GEOMETRY_MESH_INSTANCES = 0,
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PARSED_GEOMETRY_STATIC_COLLIDERS,
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PARSED_GEOMETRY_BOTH,
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PARSED_GEOMETRY_MAX
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};
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enum SourceGeometryMode {
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SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
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SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
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SOURCE_GEOMETRY_GROUPS_EXPLICIT,
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SOURCE_GEOMETRY_MAX
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};
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enum PolygonFillRule {
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POLYGON_FILLRULE_EVENODD = 0,
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POLYGON_FILLRULE_NONZERO,
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POLYGON_FILLRULE_POSITIVE,
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POLYGON_FILLRULE_NEGATIVE,
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POLYGON_FILLRULE_MAX
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};
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enum OffsettingJoinType {
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OFFSETTING_JOINTYPE_SQUARE = 0,
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OFFSETTING_JOINTYPE_ROUND,
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OFFSETTING_JOINTYPE_MITER,
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OFFSETTING_JOINTYPE_MAX
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};
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_parsed_geometry_type(ParsedGeometryType p_value);
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ParsedGeometryType get_parsed_geometry_type() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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void set_collision_mask_value(int p_layer_number, bool p_value);
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bool get_collision_mask_value(int p_layer_number) const;
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void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
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SourceGeometryMode get_source_geometry_mode() const;
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void set_source_group_name(StringName p_group_name);
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StringName get_source_group_name() const;
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void set_polygon_bake_fillrule(PolygonFillRule p_polygon_fillrule);
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PolygonFillRule get_polygon_bake_fillrule() const;
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void set_offsetting_jointype(OffsettingJoinType p_offsetting_jointype);
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OffsettingJoinType get_offsetting_jointype() const;
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void set_agent_radius(real_t p_value);
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real_t get_agent_radius() const;
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void set_cell_size(real_t p_cell_size);
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real_t get_cell_size() const;
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void set_vertices(const PoolVector<Vector2> &p_vertices);
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PoolVector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int> &p_polygon);
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Vector<int> get_polygon(int p_idx);
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int get_polygon_count() const;
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void clear_polygons();
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void clear_outlines();
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void clear_baked_outlines();
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void clear();
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void commit_changes();
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void add_outline(const PoolVector<Vector2> &p_outline);
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void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index);
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void set_outline(int p_idx, const PoolVector<Vector2> &p_outline);
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PoolVector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void make_polygons_from_outlines();
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RID get_rid() const;
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Ref<NavigationMesh> get_navigation_mesh();
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void set_polygons(const Vector<Vector<int>> &p_array);
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Vector<Vector<int>> get_polygons() const;
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void set_outlines(const Vector<PoolVector<Vector2>> &p_array);
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Vector<PoolVector<Vector2>> get_outlines() const;
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void set_baked_outlines(const Vector<PoolVector<Vector2>> &p_array);
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Vector<PoolVector<Vector2>> get_baked_outlines() const;
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void _set_polygons(const Array &p_array);
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Array _get_polygons() const;
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void _set_outlines(const Array &p_array);
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Array _get_outlines() const;
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void _set_baked_outlines(const Array &p_array);
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Array _get_baked_outlines() const;
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NavigationPolygon();
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~NavigationPolygon();
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protected:
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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private:
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RID navigation_mesh_rid;
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real_t agent_radius;
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ParsedGeometryType parsed_geometry_type;
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uint32_t collision_mask;
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SourceGeometryMode source_geometry_mode;
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StringName source_group_name;
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PolygonFillRule polygon_bake_fillrule;
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OffsettingJoinType offsetting_jointype;
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bool navigation_polygon_dirty;
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real_t cell_size;
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PoolVector<Vector2> vertices;
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Vector<Vector<int>> polygons;
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Vector<PoolVector<Vector2>> outlines;
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Vector<PoolVector<Vector2>> baked_outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty;
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Ref<NavigationMesh> navigation_mesh;
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};
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VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
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VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
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VARIANT_ENUM_CAST(NavigationPolygon::PolygonFillRule);
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VARIANT_ENUM_CAST(NavigationPolygon::OffsettingJoinType);
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#endif // NAVIGATIONPOLYGON_H
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