pandemonium_engine/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
Relintai 8cbb1bb879 Started porting pull request from godot 4: Rework NavigationMeshGenerator
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00

139 lines
6.7 KiB
C++

/**************************************************************************/
/* navigation_mesh_source_geometry_data_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/mesh.h"
void NavigationMeshSourceGeometryData2D::clear() {
traversable_outlines.clear();
obstruction_outlines.clear();
}
void NavigationMeshSourceGeometryData2D::_set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines) {
traversable_outlines = p_traversable_outlines;
}
void NavigationMeshSourceGeometryData2D::_set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines) {
obstruction_outlines = p_obstruction_outlines;
}
void NavigationMeshSourceGeometryData2D::_add_traversable_outline(const Vector<Vector2> &p_shape_outline) {
if (p_shape_outline.size() > 1) {
traversable_outlines.push_back(p_shape_outline);
}
}
void NavigationMeshSourceGeometryData2D::_add_obstruction_outline(const Vector<Vector2> &p_shape_outline) {
if (p_shape_outline.size() > 1) {
obstruction_outlines.push_back(p_shape_outline);
}
}
void NavigationMeshSourceGeometryData2D::set_traversable_outlines(const Array &p_traversable_outlines) {
traversable_outlines.resize(p_traversable_outlines.size());
for (int i = 0; i < p_traversable_outlines.size(); i++) {
traversable_outlines.write[i] = p_traversable_outlines[i];
}
}
Array NavigationMeshSourceGeometryData2D::get_traversable_outlines() const {
Array array_traversable_outlines;
array_traversable_outlines.resize(traversable_outlines.size());
for (int i = 0; i < array_traversable_outlines.size(); i++) {
array_traversable_outlines[i] = traversable_outlines[i];
}
return array_traversable_outlines;
}
void NavigationMeshSourceGeometryData2D::set_obstruction_outlines(const Array &p_obstruction_outlines) {
obstruction_outlines.resize(p_obstruction_outlines.size());
for (int i = 0; i < p_obstruction_outlines.size(); i++) {
obstruction_outlines.write[i] = p_obstruction_outlines[i];
}
}
Array NavigationMeshSourceGeometryData2D::get_obstruction_outlines() const {
Array array_obstruction_outlines;
array_obstruction_outlines.resize(obstruction_outlines.size());
for (int i = 0; i < array_obstruction_outlines.size(); i++) {
array_obstruction_outlines[i] = obstruction_outlines[i];
}
return array_obstruction_outlines;
}
void NavigationMeshSourceGeometryData2D::add_traversable_outline(const PoolVector2Array &p_shape_outline) {
if (p_shape_outline.size() > 1) {
Vector<Vector2> traversable_outline;
traversable_outline.resize(p_shape_outline.size());
for (int i = 0; i < p_shape_outline.size(); i++) {
traversable_outline.write[i] = p_shape_outline[i];
}
traversable_outlines.push_back(traversable_outline);
}
}
void NavigationMeshSourceGeometryData2D::add_obstruction_outline(const PoolVector2Array &p_shape_outline) {
if (p_shape_outline.size() > 1) {
Vector<Vector2> obstruction_outline;
obstruction_outline.resize(p_shape_outline.size());
for (int i = 0; i < p_shape_outline.size(); i++) {
obstruction_outline.write[i] = p_shape_outline[i];
}
obstruction_outlines.push_back(obstruction_outline);
}
}
void NavigationMeshSourceGeometryData2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData2D::clear);
ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData2D::has_data);
ClassDB::bind_method(D_METHOD("set_traversable_outlines", "traversable_outlines"), &NavigationMeshSourceGeometryData2D::set_traversable_outlines);
ClassDB::bind_method(D_METHOD("get_traversable_outlines"), &NavigationMeshSourceGeometryData2D::get_traversable_outlines);
ClassDB::bind_method(D_METHOD("set_obstruction_outlines", "obstruction_outlines"), &NavigationMeshSourceGeometryData2D::set_obstruction_outlines);
ClassDB::bind_method(D_METHOD("get_obstruction_outlines"), &NavigationMeshSourceGeometryData2D::get_obstruction_outlines);
ClassDB::bind_method(D_METHOD("add_traversable_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_traversable_outline);
ClassDB::bind_method(D_METHOD("add_obstruction_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_obstruction_outline);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "traversable_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_traversable_outlines", "get_traversable_outlines");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "obstruction_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_obstruction_outlines", "get_obstruction_outlines");
}
NavigationMeshSourceGeometryData2D::NavigationMeshSourceGeometryData2D() {
}
NavigationMeshSourceGeometryData2D::~NavigationMeshSourceGeometryData2D() {
clear();
}