mirror of
https://github.com/Relintai/pandemonium_engine.git
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49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#ifndef DATABASE_MANAGER_H
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#define DATABASE_MANAGER_H
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/containers/vector.h"
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#include "core/object/object.h"
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class Database;
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class DatabaseManager : public Object {
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GDCLASS(DatabaseManager, Object);
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public:
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//ddb = default database
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Ref<Database> get_ddb();
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void set_ddb(const Ref<Database> &db);
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void add_database(const Ref<Database> &db, bool set_as_default = true);
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void remove_database(const int index, const bool unset_if_default = true);
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Ref<Database> get_database(const int index);
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int get_database_count();
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Vector<Ref<Database>> get_databases();
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Vector<Variant> get_databases_bind();
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void initialized();
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void load();
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void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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static DatabaseManager *get_singleton();
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DatabaseManager();
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~DatabaseManager();
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protected:
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Vector<Ref<Database>> _databases;
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Ref<Database> _ddb;
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private:
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static void _bind_methods();
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static DatabaseManager *_instance;
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};
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#endif
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