.. |
shaders
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
rasterizer_canvas_base_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_canvas_base_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
rasterizer_canvas_gles2.cpp
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
rasterizer_canvas_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
rasterizer_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
rasterizer_scene_gles2.cpp
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
rasterizer_scene_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
rasterizer_storage_gles2.cpp
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Fix uninitialized variable warnings.
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2022-03-16 10:15:33 +01:00 |
rasterizer_storage_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
shader_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_gles2.h
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |