mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
36 lines
509 B
Plaintext
36 lines
509 B
Plaintext
|
|
shader_type canvas_item;
|
|
|
|
uniform float pixel_size : hint_range(0.01, 1.0);
|
|
|
|
|
|
void fragment() {
|
|
vec4 color = texture(TEXTURE, UV);
|
|
|
|
float light = 0.8;
|
|
float dark = 0.4;
|
|
|
|
float val = dark;
|
|
|
|
if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {
|
|
if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {
|
|
val = dark;
|
|
}
|
|
else {
|
|
val = light;
|
|
}
|
|
}
|
|
else {
|
|
if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {
|
|
val = light;
|
|
}
|
|
else {
|
|
val = dark;
|
|
}
|
|
}
|
|
|
|
color.rgb = vec3(val, val, val);
|
|
|
|
COLOR = color;
|
|
}
|