mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 22:27:15 +01:00
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#ifndef MM_VORONOI_H
|
|
#define MM_VORONOI_H
|
|
|
|
#include "../mm_node.h"
|
|
#include "../mm_node_universal_property.h"
|
|
|
|
class MMVoronoi : public MMNode {
|
|
GDCLASS(MMVoronoi, MMNode);
|
|
|
|
public:
|
|
Ref<MMNodeUniversalProperty> get_out_nodes();
|
|
void set_out_nodes(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_out_borders();
|
|
void set_out_borders(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_out_random_color();
|
|
void set_out_random_color(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_out_fill();
|
|
void set_out_fill(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Vector2 get_scale();
|
|
void set_scale(const Vector2 &val);
|
|
|
|
Vector2 get_stretch();
|
|
void set_stretch(const Vector2 &val);
|
|
|
|
float get_intensity() const;
|
|
void set_intensity(const float val);
|
|
|
|
float get_randomness() const;
|
|
void set_randomness(const float val);
|
|
|
|
void _init_properties();
|
|
void _register_methods(MMGraphNode *mm_graph_node);
|
|
void _render(const Ref<MMMaterial> &material);
|
|
|
|
Color _get_value_for(const Vector2 &uv, const int pseed);
|
|
|
|
MMVoronoi();
|
|
~MMVoronoi();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<MMNodeUniversalProperty> out_nodes;
|
|
Ref<MMNodeUniversalProperty> out_borders;
|
|
Ref<MMNodeUniversalProperty> out_random_color;
|
|
Ref<MMNodeUniversalProperty> out_fill;
|
|
Vector2 scale;
|
|
Vector2 stretch;
|
|
float intensity;
|
|
float randomness;
|
|
};
|
|
|
|
#endif
|