mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 22:27:15 +01:00
41 lines
706 B
C++
41 lines
706 B
C++
#ifndef POLYGON_BASE_H
|
|
#define POLYGON_BASE_H
|
|
|
|
#include "core/math/vector2.h"
|
|
#include "core/variant.h"
|
|
|
|
#include "../mm_node.h"
|
|
|
|
class PolygonBase : public MMNode {
|
|
GDCLASS(PolygonBase, MMNode);
|
|
|
|
public:
|
|
void clear();
|
|
|
|
void add_point(const float x, const float y, const bool closed = true);
|
|
bool remove_point(const int index);
|
|
|
|
int get_point_count();
|
|
Vector2 get_point(const int i);
|
|
|
|
void set_point(const int i, const Vector2 &v);
|
|
|
|
PoolVector2Array get_points();
|
|
void set_points(const PoolVector2Array &v);
|
|
|
|
void polygon_changed();
|
|
void _polygon_changed();
|
|
|
|
String _to_string();
|
|
|
|
PolygonBase();
|
|
~PolygonBase();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
PoolVector2Array points;
|
|
};
|
|
|
|
#endif
|