mirror of
https://github.com/Relintai/pandemonium_engine.git
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300 lines
7.7 KiB
C++
300 lines
7.7 KiB
C++
/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btDeformableBackwardEulerObjective.h"
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#include "btPreconditioner.h"
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#include "LinearMath/btQuickprof.h"
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btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody*>& softBodies, const TVStack& backup_v)
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: m_softBodies(softBodies), m_projection(softBodies), m_backupVelocity(backup_v), m_implicit(false)
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{
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m_massPreconditioner = new MassPreconditioner(m_softBodies);
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m_KKTPreconditioner = new KKTPreconditioner(m_softBodies, m_projection, m_lf, m_dt, m_implicit);
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m_preconditioner = m_KKTPreconditioner;
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}
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btDeformableBackwardEulerObjective::~btDeformableBackwardEulerObjective()
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{
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delete m_KKTPreconditioner;
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delete m_massPreconditioner;
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}
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void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar dt)
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{
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BT_PROFILE("reinitialize");
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if (dt > 0)
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{
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setDt(dt);
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}
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if (nodeUpdated)
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{
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updateId();
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->reinitialize(nodeUpdated);
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}
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btMatrix3x3 I;
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I.setIdentity();
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im > 0)
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psb->m_nodes[j].m_effectiveMass = I * (1.0 / psb->m_nodes[j].m_im);
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}
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}
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m_projection.reinitialize(nodeUpdated);
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// m_preconditioner->reinitialize(nodeUpdated);
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}
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void btDeformableBackwardEulerObjective::setDt(btScalar dt)
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{
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m_dt = dt;
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}
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void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
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{
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BT_PROFILE("multiply");
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// add in the mass term
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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const btSoftBody::Node& node = psb->m_nodes[j];
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b[counter] = (node.m_im == 0) ? btVector3(0, 0, 0) : x[counter] / node.m_im;
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++counter;
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}
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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// add damping matrix
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m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
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// Always integrate picking force implicitly for stability.
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if (m_implicit || m_lf[i]->getForceType() == BT_MOUSE_PICKING_FORCE)
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{
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m_lf[i]->addScaledElasticForceDifferential(-m_dt * m_dt, x, b);
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}
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}
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int offset = m_nodes.size();
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for (int i = offset; i < b.size(); ++i)
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{
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b[i].setZero();
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}
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// add in the lagrange multiplier terms
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for (int c = 0; c < m_projection.m_lagrangeMultipliers.size(); ++c)
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{
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// C^T * lambda
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const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[c];
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for (int i = 0; i < lm.m_num_nodes; ++i)
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{
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for (int j = 0; j < lm.m_num_constraints; ++j)
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{
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b[lm.m_indices[i]] += x[offset + c][j] * lm.m_weights[i] * lm.m_dirs[j];
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}
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}
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// C * x
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for (int d = 0; d < lm.m_num_constraints; ++d)
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{
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for (int i = 0; i < lm.m_num_nodes; ++i)
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{
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b[offset + c][d] += lm.m_weights[i] * x[lm.m_indices[i]].dot(lm.m_dirs[d]);
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}
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}
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}
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}
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void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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btSoftBody::Node& node = psb->m_nodes[j];
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node.m_v = m_backupVelocity[node.index] + dv[node.index];
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}
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}
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}
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void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
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{
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (!psb->isActive())
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{
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counter += psb->m_nodes.size();
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continue;
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}
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if (m_implicit)
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{
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im != 0)
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{
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psb->m_nodes[j].m_v += psb->m_nodes[j].m_effectiveMass_inv * force[counter++];
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}
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}
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}
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else
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{
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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btScalar one_over_mass = (psb->m_nodes[j].m_im == 0) ? 0 : psb->m_nodes[j].m_im;
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psb->m_nodes[j].m_v += one_over_mass * force[counter++];
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}
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}
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}
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if (setZero)
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{
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for (int i = 0; i < force.size(); ++i)
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force[i].setZero();
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}
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}
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void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack& residual)
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{
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BT_PROFILE("computeResidual");
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// add implicit force
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for (int i = 0; i < m_lf.size(); ++i)
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{
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// Always integrate picking force implicitly for stability.
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if (m_implicit || m_lf[i]->getForceType() == BT_MOUSE_PICKING_FORCE)
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{
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m_lf[i]->addScaledForces(dt, residual);
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}
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else
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{
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m_lf[i]->addScaledDampingForce(dt, residual);
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}
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}
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// m_projection.project(residual);
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}
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btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const
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{
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btScalar mag = 0;
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for (int i = 0; i < residual.size(); ++i)
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{
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mag += residual[i].length2();
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}
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return std::sqrt(mag);
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}
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btScalar btDeformableBackwardEulerObjective::totalEnergy(btScalar dt)
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{
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btScalar e = 0;
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for (int i = 0; i < m_lf.size(); ++i)
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{
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e += m_lf[i]->totalEnergy(dt);
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}
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return e;
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}
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void btDeformableBackwardEulerObjective::applyExplicitForce(TVStack& force)
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{
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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m_softBodies[i]->advanceDeformation();
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}
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if (m_implicit)
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{
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// apply forces except gravity force
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btVector3 gravity;
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for (int i = 0; i < m_lf.size(); ++i)
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{
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if (m_lf[i]->getForceType() == BT_GRAVITY_FORCE)
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{
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gravity = static_cast<btDeformableGravityForce*>(m_lf[i])->m_gravity;
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}
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else
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{
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m_lf[i]->addScaledForces(m_dt, force);
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}
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->addScaledHessian(m_dt);
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}
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (psb->isActive())
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{
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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// add gravity explicitly
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psb->m_nodes[j].m_v += m_dt * psb->m_gravityFactor * gravity;
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}
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}
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}
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}
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else
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{
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->addScaledExplicitForce(m_dt, force);
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}
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}
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// calculate inverse mass matrix for all nodes
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (psb->isActive())
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{
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im > 0)
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{
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psb->m_nodes[j].m_effectiveMass_inv = psb->m_nodes[j].m_effectiveMass.inverse();
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}
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}
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}
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}
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applyForce(force, true);
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}
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void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack& residual)
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{
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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dv[counter] = psb->m_nodes[j].m_im * residual[counter];
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++counter;
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}
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}
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}
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//set constraints as projections
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void btDeformableBackwardEulerObjective::setConstraints(const btContactSolverInfo& infoGlobal)
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{
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m_projection.setConstraints(infoGlobal);
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}
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void btDeformableBackwardEulerObjective::applyDynamicFriction(TVStack& r)
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{
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m_projection.applyDynamicFriction(r);
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}
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