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165 lines
5.5 KiB
C++
165 lines
5.5 KiB
C++
#ifndef BT_GHOST_OBJECT_H
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#define BT_GHOST_OBJECT_H
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionObject.h"
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#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
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#include "LinearMath/btAlignedAllocator.h"
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#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
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#include "btCollisionWorld.h"
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class btConvexShape;
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class btDispatcher;
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///The btGhostObject can keep track of all objects that are overlapping
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///By default, this overlap is based on the AABB
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///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
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///We plan on adding rayTest and other queries for the btGhostObject
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ATTRIBUTE_ALIGNED16(class)
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btGhostObject : public btCollisionObject
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{
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protected:
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btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
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public:
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btGhostObject();
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virtual ~btGhostObject();
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void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
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void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
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///this method is mainly for expert/internal use only.
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virtual void addOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btBroadphaseProxy* thisProxy = 0);
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///this method is mainly for expert/internal use only.
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virtual void removeOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btDispatcher * dispatcher, btBroadphaseProxy* thisProxy = 0);
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int getNumOverlappingObjects() const
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{
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return m_overlappingObjects.size();
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}
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btCollisionObject* getOverlappingObject(int index)
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{
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return m_overlappingObjects[index];
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}
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const btCollisionObject* getOverlappingObject(int index) const
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{
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return m_overlappingObjects[index];
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}
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btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
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{
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return m_overlappingObjects;
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}
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const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
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{
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return m_overlappingObjects;
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}
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//
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// internal cast
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//
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static const btGhostObject* upcast(const btCollisionObject* colObj)
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{
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if (colObj->getInternalType() == CO_GHOST_OBJECT)
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return (const btGhostObject*)colObj;
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return 0;
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}
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static btGhostObject* upcast(btCollisionObject * colObj)
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{
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if (colObj->getInternalType() == CO_GHOST_OBJECT)
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return (btGhostObject*)colObj;
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return 0;
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}
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};
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class btPairCachingGhostObject : public btGhostObject
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{
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btHashedOverlappingPairCache* m_hashPairCache;
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public:
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btPairCachingGhostObject();
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virtual ~btPairCachingGhostObject();
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///this method is mainly for expert/internal use only.
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virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy = 0);
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virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy = 0);
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btHashedOverlappingPairCache* getOverlappingPairCache()
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{
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return m_hashPairCache;
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}
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};
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///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
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class btGhostPairCallback : public btOverlappingPairCallback
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{
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public:
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btGhostPairCallback()
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{
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}
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virtual ~btGhostPairCallback()
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{
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}
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virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
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{
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btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
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btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
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btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
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btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
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if (ghost0)
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ghost0->addOverlappingObjectInternal(proxy1, proxy0);
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if (ghost1)
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ghost1->addOverlappingObjectInternal(proxy0, proxy1);
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return 0;
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}
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virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
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{
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btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
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btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
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btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
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btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
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if (ghost0)
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ghost0->removeOverlappingObjectInternal(proxy1, dispatcher, proxy0);
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if (ghost1)
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ghost1->removeOverlappingObjectInternal(proxy0, dispatcher, proxy1);
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return 0;
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}
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virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/, btDispatcher* /*dispatcher*/)
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{
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btAssert(0);
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//need to keep track of all ghost objects and call them here
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//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
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}
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};
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#endif
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