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50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
#ifndef BT_COLLISION_OBJECT_WRAPPER_H
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#define BT_COLLISION_OBJECT_WRAPPER_H
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///btCollisionObjectWrapperis an internal data structure.
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///Most users can ignore this and use btCollisionObject and btCollisionShape instead
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class btCollisionShape;
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class btCollisionObject;
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class btTransform;
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#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
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#define BT_DECLARE_STACK_ONLY_OBJECT \
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private: \
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void* operator new(size_t size); \
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void operator delete(void*);
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struct btCollisionObjectWrapper;
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struct btCollisionObjectWrapper
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{
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BT_DECLARE_STACK_ONLY_OBJECT
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private:
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btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
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btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
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public:
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const btCollisionObjectWrapper* m_parent;
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const btCollisionShape* m_shape;
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const btCollisionObject* m_collisionObject;
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const btTransform& m_worldTransform;
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const btTransform* m_preTransform;
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int m_partId;
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int m_index;
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransform(NULL), m_partId(partId), m_index(index)
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{
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}
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btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTransform& preTransform, int partId, int index)
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: m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransform(&preTransform), m_partId(partId), m_index(index)
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{
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}
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SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
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SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
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SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
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};
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#endif //BT_COLLISION_OBJECT_WRAPPER_H
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