pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_shape_cylinder.h

54 lines
1012 B
C++

#ifndef SDF3D_SHAPE_CYLINDER_H
#define SDF3D_SHAPE_CYLINDER_H
class Sdf3dShapeCylinder : public MMNode {
GDCLASS(Sdf3dShapeCylinder, MMNode);
public:
Ref<Resource> get_output();
void set_output(const Ref<Resource> &val);
int get_axis() const;
void set_axis(const int val);
float get_length() const;
void set_length(const float val);
float get_radius() const;
void set_radius(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
int get_axis();
void set_axis(const int val);
float get_length();
void set_length(const float val);
float get_radius();
void set_radius(const float val);
Sdf3dShapeCylinder();
~Sdf3dShapeCylinder();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> output;
//export(int, "X,Y,Z")
int axis = 1;
//export(float)
float length = 0.25;
//export(float)
float radius = 0.25;
//axis
//length
//radius
};
#endif