pandemonium_engine/scene
Hugo Locurcio f7585bea99 Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-07-27 15:08:06 +02:00
..
2d
3d
animation
audio
debugger Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
gui
main
resources
property_utils.cpp
property_utils.h
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub