pandemonium_engine/modules/fbx/fbx_parser/FBXPose.cpp

106 lines
4.9 KiB
C++

/*************************************************************************/
/* FBXPose.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* */
/* The above copyright notice and this permission notice shall be */
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/*************************************************************************/
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXNoteAttribute.cpp
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
*/
#include "FBXDocument.h"
#include "FBXParser.h"
#include <iostream>
namespace FBXDocParser {
class FbxPoseNode;
// ------------------------------------------------------------------------------------------------
FbxPose::FbxPose(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name) {
const ScopePtr sc = GetRequiredScope(element);
//const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
const ElementCollection &PoseNodes = sc->GetCollection("PoseNode");
for (ElementMap::const_iterator it = PoseNodes.first; it != PoseNodes.second; ++it) {
std::string entry_name = (*it).first;
ElementPtr some_element = (*it).second;
FbxPoseNode *pose_node = new FbxPoseNode(some_element, doc, entry_name);
pose_nodes.push_back(pose_node);
}
}
// ------------------------------------------------------------------------------------------------
FbxPose::~FbxPose() {
pose_nodes.clear();
// empty
}
} // namespace FBXDocParser