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GLOBAL_GET is an expensive operation which should not be used each frame / tick. This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed. Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com> |
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shaders | ||
rasterizer_canvas_base_gles3.cpp | ||
rasterizer_canvas_base_gles3.h | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
rasterizer_storage_gles3.cpp | ||
rasterizer_storage_gles3.h | ||
SCsub | ||
shader_cache_gles3.cpp | ||
shader_cache_gles3.h | ||
shader_compiler_gles3.cpp | ||
shader_compiler_gles3.h | ||
shader_gles3.cpp | ||
shader_gles3.h |