pandemonium_engine/modules/material_maker/nodes/noise/anisotropic_noise.cpp

100 lines
3.2 KiB
C++

#include "anisotropic_noise.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMAnisotropicNoise::get_image() {
return image;
}
void MMAnisotropicNoise::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
Vector2 MMAnisotropicNoise::get_scale() {
return scale;
}
void MMAnisotropicNoise::set_scale(const Vector2 &val) {
scale = val;
set_dirty(true);
}
float MMAnisotropicNoise::get_smoothness() const {
return smoothness;
}
void MMAnisotropicNoise::set_smoothness(const float val) {
smoothness = val;
set_dirty(true);
}
float MMAnisotropicNoise::get_interpolation() const {
return interpolation;
}
void MMAnisotropicNoise::set_interpolation(const float val) {
interpolation = val;
set_dirty(true);
}
void MMAnisotropicNoise::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_output_property(image);
}
void MMAnisotropicNoise::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(image);
//, Vector2(1, 10));
mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 1);
//, Vector2(0, 1));
mm_graph_node->add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
//, Vector2(0, 1));
mm_graph_node->add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
}
Color MMAnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
float ps = 1.0 / float(pseed);
//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
return MMAlgos::anisotropicc(uv, scale, ps, smoothness, interpolation);
}
void MMAnisotropicNoise::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
}
MMAnisotropicNoise::MMAnisotropicNoise() {
scale = Vector2(4, 256);
smoothness = 1;
interpolation = 1;
}
MMAnisotropicNoise::~MMAnisotropicNoise() {
}
void MMAnisotropicNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMAnisotropicNoise::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMAnisotropicNoise::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_scale"), &MMAnisotropicNoise::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMAnisotropicNoise::set_scale);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ClassDB::bind_method(D_METHOD("get_smoothness"), &MMAnisotropicNoise::get_smoothness);
ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &MMAnisotropicNoise::set_smoothness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
ClassDB::bind_method(D_METHOD("get_interpolation"), &MMAnisotropicNoise::get_interpolation);
ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &MMAnisotropicNoise::set_interpolation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
}