pandemonium_engine/main
Relintai 3331a7ae04 Ported: Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
..
tests Ported: Fix compilation of basis unit test 2023-06-11 09:46:30 +02:00
app_icon.png
input_default.cpp Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
input_default.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
main_builders.py Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
main.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
main.h Moved the error macros. 2022-08-17 15:14:19 +02:00
performance.cpp Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
performance.h Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
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