pandemonium_engine/scene
Relintai e2fd645a42 Ported from godot4: Fix NavigationAgent position not always updating
Fixes NavigationAgent position not always updating.
- smix8
34bc410fb4
2023-09-04 17:38:32 +02:00
..
2d Ported from godot4: Fix NavigationAgent position not always updating 2023-09-04 17:38:32 +02:00
3d Ported from godot4: Fix NavigationAgent position not always updating 2023-09-04 17:38:32 +02:00
animation Make AnimationNodeBlendTree use OrderedHashMap insteads Map 2023-08-27 12:24:02 +02:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Changed 2 errors to just an if. 2023-06-15 15:42:07 +02:00
gui Fix scrolling behaviour with low page value 2023-08-30 10:48:48 +02:00
main Backported from godot4: Remove legacy navigation debug materials 2023-09-02 13:18:16 +02:00
resources Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h
scene_string_names.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_string_names.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
SCsub