mirror of
https://github.com/Relintai/pandemonium_engine.git
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165 lines
6.0 KiB
C++
165 lines
6.0 KiB
C++
#ifndef WEB_NODE_H
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#define WEB_NODE_H
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/*************************************************************************/
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/* web_node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "../../modules_enabled.gen.h"
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#include "core/containers/hash_map.h"
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#include "core/object/reference.h"
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#include "core/os/rw_lock.h"
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#include "core/variant/variant.h"
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#include "scene/main/node.h"
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class WebServerRequest;
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class WebServer;
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class WebPermission;
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#ifdef MODULE_DATABASE_ENABLED
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class Database;
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class TableBuilder;
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class QueryBuilder;
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class DatabaseConnection;
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#endif
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//note add an alternative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
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//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
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class WebNode : public Node {
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GDCLASS(WebNode, Node);
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public:
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enum {
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NOTIFICATION_WEB_NODE_WRITE_LOCKED = 2100,
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};
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String get_uri_segment();
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void set_uri_segment(const String &val);
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String get_full_uri(const bool slash_at_the_end = true);
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String get_full_uri_parent(const bool slash_at_the_end = true);
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Ref<WebPermission> get_web_permission();
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void set_web_permission(const Ref<WebPermission> &wp);
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bool get_routing_enabled();
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void set_routing_enabled(const bool value);
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#ifdef MODULE_DATABASE_ENABLED
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String get_database_table_name();
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void set_database_table_name(const String &val);
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Ref<Database> get_database();
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void set_database(const Ref<Database> &db);
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Ref<DatabaseConnection> get_database_connection();
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Ref<TableBuilder> get_table_builder();
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Ref<QueryBuilder> get_query_builder();
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bool get_migrations_enabled();
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void set_migrations_enabled(const bool p_enabled);
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#endif
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void handle_request_main(Ref<WebServerRequest> request);
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virtual void _handle_request_main(Ref<WebServerRequest> request);
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void handle_request(Ref<WebServerRequest> request);
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virtual void _handle_request(Ref<WebServerRequest> request);
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void handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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virtual void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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void render_index(Ref<WebServerRequest> request);
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void render_preview(Ref<WebServerRequest> request);
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void render_menu(Ref<WebServerRequest> request);
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void render_main_menu(Ref<WebServerRequest> request);
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virtual void _render_index(Ref<WebServerRequest> request);
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virtual void _render_preview(Ref<WebServerRequest> request);
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virtual void _render_menu(Ref<WebServerRequest> request);
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virtual void _render_main_menu(Ref<WebServerRequest> request);
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void create_table();
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void drop_table();
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void update_table(const int p_current_table_version);
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void create_default_entries(const int p_seed);
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virtual void _create_table();
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virtual void _drop_table();
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virtual void _update_table(const int p_current_table_version);
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virtual void _create_default_entries(const int p_seed);
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void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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bool try_route_request_to_children(Ref<WebServerRequest> request);
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WebNode *get_request_handler_child(Ref<WebServerRequest> request);
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void build_handler_map();
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void clear_handlers();
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void request_write_lock();
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WebServer *get_server();
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WebNode *get_web_root();
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WebNode *get_parent_webnode();
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void add_child_notify(Node *p_child);
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void remove_child_notify(Node *p_child);
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WebNode();
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~WebNode();
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protected:
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void _notification(const int what);
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static void _bind_methods();
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String _uri_segment;
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#ifdef MODULE_DATABASE_ENABLED
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String _database_table_name;
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Ref<Database> _database;
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int _migrations_enabled;
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#endif
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bool _routing_enabled;
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WebNode *_index_node;
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HashMap<String, WebNode *> _node_route_map;
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RWLock _handler_map_lock;
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Ref<WebPermission> _web_permission;
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bool _write_lock_requested;
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RWLock _rw_lock;
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};
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#endif
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