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86 lines
3.9 KiB
C++
86 lines
3.9 KiB
C++
#ifndef INPUT_NETWORK_ENCODER_H
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#define INPUT_NETWORK_ENCODER_H
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/*************************************************************************/
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/* input_network_encoder.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/local_vector.h"
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#include "core/object/resource.h"
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#include "core/variant/variant.h"
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#include "data_buffer.h"
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struct NetworkedInputInfo {
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StringName name;
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Variant default_value;
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uint32_t index;
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DataBuffer::DataType data_type;
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DataBuffer::CompressionLevel compression_level;
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real_t comparison_floating_point_precision;
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};
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class InputNetworkEncoder : public Resource {
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GDCLASS(InputNetworkEncoder, Resource)
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public:
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constexpr static uint32_t INDEX_NONE = UINT32_MAX;
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private:
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LocalVector<NetworkedInputInfo> input_info;
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protected:
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static void _bind_methods();
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public:
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uint32_t register_input(
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const StringName &p_name,
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const Variant &p_default_value,
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DataBuffer::DataType p_type,
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DataBuffer::CompressionLevel p_compression_level,
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real_t p_comparison_floating_point_precision = CMP_EPSILON);
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uint32_t find_input_id(const StringName &p_name) const;
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const LocalVector<NetworkedInputInfo> &get_input_info() const;
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void encode(const LocalVector<Variant> &p_inputs, DataBuffer &r_buffer) const;
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void decode(DataBuffer &p_buffer, LocalVector<Variant> &r_inputs) const;
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void reset_inputs_to_defaults(LocalVector<Variant> &r_inputs) const;
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bool are_different(DataBuffer &p_buffer_A, DataBuffer &p_buffer_B) const;
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uint32_t count_size(DataBuffer &p_buffer) const;
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void script_encode(const Array &p_inputs, Object *r_buffer) const;
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Array script_decode(Object *p_buffer) const;
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Array script_get_defaults() const;
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bool script_are_different(Object *p_buffer_A, Object *p_buffer_B) const;
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uint32_t script_count_size(Object *p_buffer) const;
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};
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#endif
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