mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-28 14:47:13 +01:00
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
#ifndef PROP_MESH_DATA_INSTANCE_H
|
|
#define PROP_MESH_DATA_INSTANCE_H
|
|
|
|
/*************************************************************************/
|
|
/* mesh_data_instance.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "../mesh_data_resource.h"
|
|
|
|
class PropInstance;
|
|
|
|
class MeshDataInstance : public GeometryInstance {
|
|
GDCLASS(MeshDataInstance, GeometryInstance);
|
|
|
|
public:
|
|
bool get_snap_to_mesh() const;
|
|
void set_snap_to_mesh(const bool value);
|
|
|
|
Vector3 get_snap_axis() const;
|
|
void set_snap_axis(const Vector3 &value);
|
|
|
|
Ref<MeshDataResource> get_mesh_data();
|
|
void set_mesh_data(const Ref<MeshDataResource> &mesh);
|
|
|
|
Ref<Texture> get_texture();
|
|
void set_texture(const Ref<Texture> &texture);
|
|
|
|
Ref<Material> get_material();
|
|
void set_material(const Ref<Material> &mat);
|
|
|
|
AABB get_aabb() const;
|
|
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void refresh();
|
|
void setup_material_texture();
|
|
void free_meshes();
|
|
|
|
MeshDataInstance();
|
|
~MeshDataInstance();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _dirty;
|
|
bool _snap_to_mesh;
|
|
Vector3 _snap_axis;
|
|
Ref<MeshDataResource> _mesh;
|
|
Ref<Texture> _texture;
|
|
Ref<Material> _material;
|
|
|
|
RID _mesh_rid;
|
|
};
|
|
|
|
#endif
|