mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-28 14:47:13 +01:00
70 lines
3.3 KiB
C++
70 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* prop_data_entity.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "prop_data_entity.h"
|
|
|
|
#include "modules/modules_enabled.gen.h"
|
|
|
|
#ifdef MODULE_PROPS_ENABLED
|
|
|
|
Ref<EntityData> PropDataEntity::get_entity_data() const {
|
|
return _entity_data;
|
|
}
|
|
void PropDataEntity::set_entity_data(const Ref<EntityData> &value) {
|
|
_entity_data = value;
|
|
}
|
|
|
|
int PropDataEntity::get_level() const {
|
|
return _level;
|
|
}
|
|
void PropDataEntity::set_level(const int value) {
|
|
_level = value;
|
|
}
|
|
|
|
PropDataEntity::PropDataEntity() {
|
|
_level = 1;
|
|
}
|
|
PropDataEntity::~PropDataEntity() {
|
|
_entity_data.unref();
|
|
}
|
|
|
|
void PropDataEntity::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_entity_data"), &PropDataEntity::get_entity_data);
|
|
ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropDataEntity::set_entity_data);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level);
|
|
ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
|
|
}
|
|
|
|
#endif
|