mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* node_dock.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "node_dock.h"
|
|
|
|
#include "editor_node.h"
|
|
#include "editor_scale.h"
|
|
#include "core/object/class_db.h"
|
|
#include "core/math/vector2.h"
|
|
#include "core/os/memory.h"
|
|
#include "core/string/ustring.h"
|
|
#include "editor/connections_dialog.h"
|
|
#include "editor/groups_editor.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/tool_button.h"
|
|
#include "scene/main/node.h"
|
|
|
|
void NodeDock::show_groups() {
|
|
groups_button->set_pressed(true);
|
|
connections_button->set_pressed(false);
|
|
groups->show();
|
|
connections->hide();
|
|
}
|
|
|
|
void NodeDock::show_connections() {
|
|
groups_button->set_pressed(false);
|
|
connections_button->set_pressed(true);
|
|
groups->hide();
|
|
connections->show();
|
|
}
|
|
|
|
void NodeDock::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("show_groups"), &NodeDock::show_groups);
|
|
ClassDB::bind_method(D_METHOD("show_connections"), &NodeDock::show_connections);
|
|
}
|
|
|
|
void NodeDock::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
|
|
connections_button->set_icon(get_theme_icon("Signals", "EditorIcons"));
|
|
groups_button->set_icon(get_theme_icon("Groups", "EditorIcons"));
|
|
}
|
|
}
|
|
|
|
NodeDock *NodeDock::singleton = nullptr;
|
|
|
|
void NodeDock::update_lists() {
|
|
connections->update_tree();
|
|
}
|
|
|
|
void NodeDock::set_node(Node *p_node) {
|
|
connections->set_node(p_node);
|
|
groups->set_current(p_node);
|
|
|
|
if (p_node) {
|
|
if (connections_button->is_pressed()) {
|
|
connections->show();
|
|
} else {
|
|
groups->show();
|
|
}
|
|
|
|
mode_hb->show();
|
|
select_a_node->hide();
|
|
} else {
|
|
connections->hide();
|
|
groups->hide();
|
|
mode_hb->hide();
|
|
select_a_node->show();
|
|
}
|
|
}
|
|
|
|
NodeDock::NodeDock() {
|
|
singleton = this;
|
|
|
|
set_name("Node");
|
|
mode_hb = memnew(HBoxContainer);
|
|
add_child(mode_hb);
|
|
mode_hb->hide();
|
|
|
|
connections_button = memnew(ToolButton);
|
|
connections_button->set_text(TTR("Signals"));
|
|
connections_button->set_toggle_mode(true);
|
|
connections_button->set_pressed(true);
|
|
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
connections_button->set_clip_text(true);
|
|
mode_hb->add_child(connections_button);
|
|
connections_button->connect("pressed", this, "show_connections");
|
|
|
|
groups_button = memnew(ToolButton);
|
|
groups_button->set_text(TTR("Groups"));
|
|
groups_button->set_toggle_mode(true);
|
|
groups_button->set_pressed(false);
|
|
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
groups_button->set_clip_text(true);
|
|
mode_hb->add_child(groups_button);
|
|
groups_button->connect("pressed", this, "show_groups");
|
|
|
|
connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
|
|
connections->set_undoredo(EditorNode::get_undo_redo());
|
|
add_child(connections);
|
|
connections->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
connections->hide();
|
|
|
|
groups = memnew(GroupsEditor);
|
|
groups->set_undo_redo(EditorNode::get_undo_redo());
|
|
add_child(groups);
|
|
groups->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
groups->hide();
|
|
|
|
select_a_node = memnew(Label);
|
|
select_a_node->set_text(TTR("Select a single node to edit its signals and groups."));
|
|
select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
|
|
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
select_a_node->set_valign(Label::VALIGN_CENTER);
|
|
select_a_node->set_align(Label::ALIGN_CENTER);
|
|
select_a_node->set_autowrap(true);
|
|
add_child(select_a_node);
|
|
}
|