mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 20:57:18 +01:00
311 lines
7.3 KiB
C++
311 lines
7.3 KiB
C++
#include "tiled_wall_2d.h"
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "core/image.h"
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
#include "../../texture_packer/texture_resource/packer_image_resource.h"
|
|
#endif
|
|
|
|
#include "../material_cache/prop_2d_material_cache.h"
|
|
#include "../prop_2d_mesher.h"
|
|
#include "../singleton/prop_2d_cache.h"
|
|
|
|
#include "core/core_string_names.h"
|
|
#include "tiled_wall_2d_data.h"
|
|
|
|
#include "../lights/prop_2d_light.h"
|
|
#include "core/math/geometry.h"
|
|
|
|
int TiledWall2D::get_width() const {
|
|
return _width;
|
|
}
|
|
void TiledWall2D::set_width(const int value) {
|
|
_width = value;
|
|
|
|
clear_mesh();
|
|
generate_mesh();
|
|
}
|
|
|
|
int TiledWall2D::get_heigth() const {
|
|
return _height;
|
|
}
|
|
void TiledWall2D::set_heigth(const int value) {
|
|
_height = value;
|
|
|
|
clear_mesh();
|
|
generate_mesh();
|
|
}
|
|
|
|
Transform2D TiledWall2D::get_mesh_transform() const {
|
|
return _mesh_transform;
|
|
}
|
|
void TiledWall2D::set_mesh_transform(const Transform2D &value) {
|
|
_mesh_transform = value;
|
|
|
|
clear_mesh();
|
|
generate_mesh();
|
|
}
|
|
|
|
Ref<TiledWall2DData> TiledWall2D::get_data() {
|
|
return _data;
|
|
}
|
|
void TiledWall2D::set_data(const Ref<TiledWall2DData> &data) {
|
|
if (_data.is_valid()) {
|
|
_data->disconnect(CoreStringNames::get_singleton()->changed, this, "refresh");
|
|
}
|
|
|
|
_data = data;
|
|
|
|
if (_data.is_valid()) {
|
|
_data->connect(CoreStringNames::get_singleton()->changed, this, "refresh");
|
|
}
|
|
|
|
call_deferred("refresh");
|
|
}
|
|
|
|
Rect2 TiledWall2D::get_rect() const {
|
|
return _rect;
|
|
}
|
|
|
|
PoolVector<Face3> TiledWall2D::get_faces(uint32_t p_usage_flags) const {
|
|
PoolVector<Face3> faces;
|
|
|
|
if (_mesh_array.size() != Mesh::ARRAY_MAX) {
|
|
return faces;
|
|
}
|
|
|
|
PoolVector<Vector3> vertices = _mesh_array[Mesh::ARRAY_VERTEX];
|
|
PoolVector<int> indices = _mesh_array[Mesh::ARRAY_INDEX];
|
|
|
|
int ts = indices.size() / 3;
|
|
faces.resize(ts);
|
|
|
|
PoolVector<Face3>::Write w = faces.write();
|
|
PoolVector<Vector3>::Read rv = vertices.read();
|
|
PoolVector<int>::Read ri = indices.read();
|
|
|
|
for (int i = 0; i < ts; i++) {
|
|
int im3 = (i * 3);
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
w[i].vertex[j] = rv[indices[im3 + j]];
|
|
}
|
|
}
|
|
|
|
w.release();
|
|
|
|
return faces;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
bool TiledWall2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
|
if (_editor_selection_points.size() == 0) {
|
|
return false;
|
|
}
|
|
|
|
return Geometry::is_point_in_polygon(p_point, _editor_selection_points);
|
|
}
|
|
|
|
bool TiledWall2D::_edit_use_rect() const {
|
|
return true;
|
|
}
|
|
|
|
Rect2 TiledWall2D::_edit_get_rect() const {
|
|
return get_rect();
|
|
}
|
|
|
|
#endif
|
|
|
|
void TiledWall2D::refresh() {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
clear_mesh();
|
|
|
|
if (!_data.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (_mesh_rid == RID()) {
|
|
_mesh_rid = VisualServer::get_singleton()->mesh_create();
|
|
}
|
|
|
|
Ref<Prop2DMaterialCache> old_cache;
|
|
|
|
old_cache = _cache;
|
|
|
|
_cache = Prop2DCache::get_singleton()->tiled_wall_material_cache_get(_data);
|
|
|
|
if (old_cache.is_valid() && old_cache != _cache) {
|
|
Prop2DCache::get_singleton()->tiled_wall_material_cache_unref(old_cache);
|
|
}
|
|
|
|
if (!_cache->get_initialized()) {
|
|
_cache->mutex_lock();
|
|
|
|
//An anouther thread could have initialized it before wo got the mutex!
|
|
if (!_cache->get_initialized()) {
|
|
//can only be called from the main thread!
|
|
_cache->initial_setup_default();
|
|
|
|
_data->setup_cache(_cache);
|
|
|
|
_cache->refresh_rects();
|
|
}
|
|
|
|
_cache->mutex_unlock();
|
|
}
|
|
|
|
Ref<Material> mat = _cache->material_get();
|
|
if (mat != get_material()) {
|
|
set_material(mat);
|
|
}
|
|
|
|
Ref<Texture> tex = _cache->texture_get_merged();
|
|
|
|
if (tex.is_valid()) {
|
|
_texture_rid = tex->get_rid();
|
|
} else {
|
|
_texture_rid = RID();
|
|
}
|
|
|
|
generate_mesh();
|
|
}
|
|
|
|
void TiledWall2D::generate_mesh() {
|
|
if (!_data.is_valid()) {
|
|
update();
|
|
return;
|
|
}
|
|
|
|
if (!_cache.is_valid()) {
|
|
update();
|
|
return;
|
|
}
|
|
|
|
_mesher->add_tiled_wall_simple(_width, _height, _mesh_transform, _data, _cache);
|
|
_mesher->bake_colors();
|
|
|
|
_rect = _mesher->calculate_rect();
|
|
|
|
_mesh_array = _mesher->build_mesh();
|
|
|
|
if (_mesh_array.size() != Mesh::ARRAY_MAX) {
|
|
update();
|
|
return;
|
|
}
|
|
|
|
PoolVector<Vector2> vertices = _mesh_array[Mesh::ARRAY_VERTEX];
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Vector<Vector2> editor_point_vertices;
|
|
editor_point_vertices.resize(vertices.size());
|
|
|
|
for (int i = 0; i < vertices.size(); ++i) {
|
|
editor_point_vertices.set(i, vertices[i]);
|
|
}
|
|
|
|
_editor_selection_points = Geometry::convex_hull_2d(editor_point_vertices);
|
|
#endif
|
|
|
|
if (vertices.size() == 0) {
|
|
update();
|
|
return;
|
|
}
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface_from_arrays(_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, _mesh_array);
|
|
|
|
_aabb.size = Vector3(_width, _height, 0);
|
|
|
|
update();
|
|
}
|
|
|
|
void TiledWall2D::clear_mesh() {
|
|
_mesher->reset();
|
|
_aabb = AABB();
|
|
_mesh_array.clear();
|
|
|
|
if (_mesh_rid != RID()) {
|
|
if (VS::get_singleton()->mesh_get_surface_count(_mesh_rid) > 0)
|
|
VS::get_singleton()->mesh_remove_surface(_mesh_rid, 0);
|
|
}
|
|
}
|
|
|
|
void TiledWall2D::free_mesh() {
|
|
if (_mesh_rid != RID()) {
|
|
VS::get_singleton()->free(_mesh_rid);
|
|
_mesh_rid = RID();
|
|
}
|
|
}
|
|
|
|
void TiledWall2D::draw() {
|
|
if (_mesh_rid == RID()) {
|
|
return;
|
|
}
|
|
|
|
VisualServer::get_singleton()->canvas_item_add_mesh(get_canvas_item(), _mesh_rid, get_transform(), Color(1, 1, 1, 1), _texture_rid, RID());
|
|
}
|
|
|
|
TiledWall2D::TiledWall2D() {
|
|
_width = 1;
|
|
_height = 1;
|
|
|
|
_mesher.instance();
|
|
//_mesher->set_build_flags(Prop2DMesher::BUILD_FLAG_USE_LIGHTING | Prop2DMesher::BUILD_FLAG_USE_AO | Prop2DMesher::BUILD_FLAG_USE_RAO | Prop2DMesher::BUILD_FLAG_BAKE_LIGHTS);
|
|
}
|
|
TiledWall2D::~TiledWall2D() {
|
|
_data.unref();
|
|
_cache.unref();
|
|
_mesher.unref();
|
|
|
|
free_mesh();
|
|
}
|
|
|
|
void TiledWall2D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
refresh();
|
|
break;
|
|
}
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
break;
|
|
}
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
break;
|
|
}
|
|
case NOTIFICATION_DRAW: {
|
|
draw();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TiledWall2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_width"), &TiledWall2D::get_width);
|
|
ClassDB::bind_method(D_METHOD("set_width", "value"), &TiledWall2D::set_width);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_heigth"), &TiledWall2D::get_heigth);
|
|
ClassDB::bind_method(D_METHOD("set_heigth", "value"), &TiledWall2D::set_heigth);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "heigth"), "set_heigth", "get_heigth");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_data"), &TiledWall2D::get_data);
|
|
ClassDB::bind_method(D_METHOD("set_data", "value"), &TiledWall2D::set_data);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "TiledWall2DData"), "set_data", "get_data");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh_transform"), &TiledWall2D::get_mesh_transform);
|
|
ClassDB::bind_method(D_METHOD("set_mesh_transform", "value"), &TiledWall2D::set_mesh_transform);
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform"), "set_mesh_transform", "get_mesh_transform");
|
|
|
|
//ADD_GROUP("Collision", "collision_");
|
|
//ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
//ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
|
|
ClassDB::bind_method(D_METHOD("refresh"), &TiledWall2D::refresh);
|
|
ClassDB::bind_method(D_METHOD("generate_mesh"), &TiledWall2D::generate_mesh);
|
|
ClassDB::bind_method(D_METHOD("clear_mesh"), &TiledWall2D::clear_mesh);
|
|
ClassDB::bind_method(D_METHOD("free_mesh"), &TiledWall2D::free_mesh);
|
|
}
|