mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
#ifndef SQUISH_SIMD_SSE_H
|
|
#define SQUISH_SIMD_SSE_H
|
|
/* -----------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining
|
|
a copy of this software and associated documentation files (the
|
|
"Software"), to deal in the Software without restriction, including
|
|
without limitation the rights to use, copy, modify, merge, publish,
|
|
distribute, sublicense, and/or sell copies of the Software, and to
|
|
permit persons to whom the Software is furnished to do so, subject to
|
|
the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
-------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
#include <xmmintrin.h>
|
|
#if ( SQUISH_USE_SSE > 1 )
|
|
#include <emmintrin.h>
|
|
#endif
|
|
|
|
#define SQUISH_SSE_SPLAT( a ) \
|
|
( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) )
|
|
|
|
#define SQUISH_SSE_SHUF( x, y, z, w ) \
|
|
( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) )
|
|
|
|
namespace squish {
|
|
|
|
#define VEC4_CONST( X ) Vec4( X )
|
|
|
|
class Vec4
|
|
{
|
|
public:
|
|
typedef Vec4 const& Arg;
|
|
|
|
Vec4() {}
|
|
|
|
explicit Vec4( __m128 v ) : m_v( v ) {}
|
|
|
|
Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {}
|
|
|
|
Vec4& operator=( Vec4 const& arg )
|
|
{
|
|
m_v = arg.m_v;
|
|
return *this;
|
|
}
|
|
|
|
explicit Vec4( float s ) : m_v( _mm_set1_ps( s ) ) {}
|
|
|
|
Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {}
|
|
|
|
Vec3 GetVec3() const
|
|
{
|
|
#ifdef __GNUC__
|
|
__attribute__ ((__aligned__ (16))) float c[4];
|
|
#else
|
|
__declspec(align(16)) float c[4];
|
|
#endif
|
|
_mm_store_ps( c, m_v );
|
|
return Vec3( c[0], c[1], c[2] );
|
|
}
|
|
|
|
Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); }
|
|
Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); }
|
|
Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); }
|
|
Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); }
|
|
|
|
Vec4& operator+=( Arg v )
|
|
{
|
|
m_v = _mm_add_ps( m_v, v.m_v );
|
|
return *this;
|
|
}
|
|
|
|
Vec4& operator-=( Arg v )
|
|
{
|
|
m_v = _mm_sub_ps( m_v, v.m_v );
|
|
return *this;
|
|
}
|
|
|
|
Vec4& operator*=( Arg v )
|
|
{
|
|
m_v = _mm_mul_ps( m_v, v.m_v );
|
|
return *this;
|
|
}
|
|
|
|
friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
return Vec4( _mm_add_ps( left.m_v, right.m_v ) );
|
|
}
|
|
|
|
friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
return Vec4( _mm_sub_ps( left.m_v, right.m_v ) );
|
|
}
|
|
|
|
friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
return Vec4( _mm_mul_ps( left.m_v, right.m_v ) );
|
|
}
|
|
|
|
//! Returns a*b + c
|
|
friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
|
{
|
|
return Vec4( _mm_add_ps( _mm_mul_ps( a.m_v, b.m_v ), c.m_v ) );
|
|
}
|
|
|
|
//! Returns -( a*b - c )
|
|
friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
|
{
|
|
return Vec4( _mm_sub_ps( c.m_v, _mm_mul_ps( a.m_v, b.m_v ) ) );
|
|
}
|
|
|
|
friend Vec4 Reciprocal( Vec4::Arg v )
|
|
{
|
|
// get the reciprocal estimate
|
|
__m128 estimate = _mm_rcp_ps( v.m_v );
|
|
|
|
// one round of Newton-Rhaphson refinement
|
|
__m128 diff = _mm_sub_ps( _mm_set1_ps( 1.0f ), _mm_mul_ps( estimate, v.m_v ) );
|
|
return Vec4( _mm_add_ps( _mm_mul_ps( diff, estimate ), estimate ) );
|
|
}
|
|
|
|
friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
return Vec4( _mm_min_ps( left.m_v, right.m_v ) );
|
|
}
|
|
|
|
friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
return Vec4( _mm_max_ps( left.m_v, right.m_v ) );
|
|
}
|
|
|
|
friend Vec4 Truncate( Vec4::Arg v )
|
|
{
|
|
#if ( SQUISH_USE_SSE == 1 )
|
|
// convert to ints
|
|
__m128 input = v.m_v;
|
|
__m64 lo = _mm_cvttps_pi32( input );
|
|
__m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) );
|
|
|
|
// convert to floats
|
|
__m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) );
|
|
__m128 truncated = _mm_cvtpi32_ps( part, lo );
|
|
|
|
// clear out the MMX multimedia state to allow FP calls later
|
|
_mm_empty();
|
|
return Vec4( truncated );
|
|
#else
|
|
// use SSE2 instructions
|
|
return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v.m_v ) ) );
|
|
#endif
|
|
}
|
|
|
|
friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
|
|
{
|
|
__m128 bits = _mm_cmplt_ps( left.m_v, right.m_v );
|
|
int value = _mm_movemask_ps( bits );
|
|
return value != 0;
|
|
}
|
|
|
|
private:
|
|
__m128 m_v;
|
|
};
|
|
|
|
} // namespace squish
|
|
|
|
#endif // ndef SQUISH_SIMD_SSE_H
|