mirror of
https://github.com/Relintai/pandemonium_engine.git
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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef __ENET_LIST_H__
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#define __ENET_LIST_H__
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/**
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@file list.h
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@brief ENet list management
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*/
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#include <stdlib.h>
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typedef struct _ENetListNode
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{
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struct _ENetListNode * next;
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struct _ENetListNode * previous;
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} ENetListNode;
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typedef ENetListNode * ENetListIterator;
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typedef struct _ENetList
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{
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ENetListNode sentinel;
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} ENetList;
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extern void enet_list_clear (ENetList *);
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extern ENetListIterator enet_list_insert (ENetListIterator, void *);
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extern void * enet_list_remove (ENetListIterator);
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extern ENetListIterator enet_list_move (ENetListIterator, void *, void *);
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extern size_t enet_list_size (ENetList *);
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#define enet_list_begin(list) ((list) -> sentinel.next)
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#define enet_list_end(list) (& (list) -> sentinel)
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#define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list))
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#define enet_list_next(iterator) ((iterator) -> next)
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#define enet_list_previous(iterator) ((iterator) -> previous)
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#define enet_list_front(list) ((void *) (list) -> sentinel.next)
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#define enet_list_back(list) ((void *) (list) -> sentinel.previous)
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#endif /* __ENET_LIST_H__ */
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