pandemonium_engine/editor_modules/gltf/doc_classes/GLTFCamera.xml

48 lines
2.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFCamera" inherits="Resource" version="4.2">
<brief_description>
Represents a GLTF camera.
</brief_description>
<description>
Represents a camera as defined by the base GLTF spec.
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFCamera] within a script will cause an error in an exported project.
</description>
<tutorials>
<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
</tutorials>
<methods>
<method name="to_dictionary" qualifiers="const">
<return type="Dictionary" />
<description>
Serializes this GLTFCamera instance into a [Dictionary].
</description>
</method>
<method name="to_node" qualifiers="const">
<return type="Camera" />
<description>
Converts this GLTFCamera instance into a Godot [Camera] node.
</description>
</method>
</methods>
<members>
<member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="1.309">
The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
</member>
<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera.projection] and the GLTF spec for more information.
</member>
<member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
</member>
<member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
</member>
<member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property.
</member>
</members>
<constants>
</constants>
</class>