mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 01:19:20 +01:00
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_editor_plugin.h"
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#include "core/config/engine.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "ui/property_inspectors/paint_color_grid.h"
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#include "nodes/paint_node.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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}
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String PaintEditorPlugin::get_name() const {
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return "PaintNodeEditor";
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}
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void PaintEditorPlugin::edit(Object *p_object) {
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_active_node = Object::cast_to<PaintNode>(p_object);
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}
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bool PaintEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("PaintNode");
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}
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void PaintEditorPlugin::edited_scene_changed() {
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}
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bool PaintEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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if (!_active_node) {
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return false;
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}
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if (!ObjectDB::instance_validate(_active_node)) {
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_active_node = NULL;
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return false;
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}
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return _active_node->forward_canvas_gui_input(p_event);
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}
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void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
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}
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void PaintEditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
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}
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PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) {
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_active_node = NULL;
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editor = p_node;
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}
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PaintEditorPlugin::~PaintEditorPlugin() {
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}
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void PaintEditorPlugin::on_node_removed(Node *node) {
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if (_active_node == node) {
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_active_node = NULL;
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}
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}
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void PaintEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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if (!get_tree()->is_connected("node_removed", this, "on_node_removed")) {
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get_tree()->connect("node_removed", this, "on_node_removed");
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}
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}
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}
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void PaintEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_node_removed", "node"), &PaintEditorPlugin::on_node_removed);
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}
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