pandemonium_engine/core
2022-08-11 20:22:51 +02:00
..
bind File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-02 17:58:32 +02:00
crypto Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
io Fix serializing variants into binary files. 2022-08-09 15:50:30 +02:00
log Cleaned up the log macros. 2022-06-11 18:07:21 +02:00
math Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
os Added more helper methods to DirAccessRef and FileAccessRef. Also smaller cleanups. 2022-08-07 21:16:11 +02:00
array.cpp Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
array.h Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
bitfield_dynamic.cpp
bitfield_dynamic.h
char_range.inc Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
char_utils.h Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
class_db.cpp
class_db.h
color_names.inc
color.cpp Now Color::clamp() actually has an implementation. 2022-08-08 18:00:42 +02:00
color.h Added clamp() to color from Godot4. 2022-08-08 02:52:30 +02:00
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp
compressed_translation.h
core_builders.py
core_string_names.cpp
core_string_names.h
cowdata.h Remove get_data() from CowData 2022-07-25 18:49:24 +02:00
dictionary.cpp Add Dictionary.merge() 2022-07-28 14:59:15 +02:00
dictionary.h Add Dictionary.merge() 2022-07-28 14:59:15 +02:00
engine.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
engine.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
error_list.h
error_macros.cpp Errors: Fallback to fprintf if OS singleton doesn't exist 2022-07-29 16:31:28 +02:00
error_macros.h
func_ref.cpp
func_ref.h
global_constants.cpp Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
global_constants.h
hash_map.h
hash_set.h Added hash_set from godot4. 2022-08-07 21:08:37 +02:00
hashfuncs.h Uncommented hashing methods for the new types. 2022-08-07 23:31:58 +02:00
image.cpp Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image. 2022-08-08 02:39:21 +02:00
image.h Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image. 2022-08-08 02:39:21 +02:00
input_map.cpp
input_map.h
int_types.h
list.h
local_vector.h Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
make_binders.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
method_ptrcall.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
node_path.cpp
node_path.h
oa_hash_map.h Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one. 2022-07-26 15:33:36 +02:00
object_id.h
object_rc.h
object.cpp fix get_meta() with defalt value 2022-07-28 10:19:20 +02:00
object.h Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
ordered_hash_map.h
packed_data_container.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
packed_data_container.h
paged_allocator.h
pair.h Backported helper classes to pair.h from Godot4. 2022-08-08 00:05:12 +02:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
pool_vector.cpp
pool_vector.h Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
pooled_list.h
print_string.cpp
print_string.h
project_settings.cpp Ported: ProjectSettings: Ensure 'editor/' settings aren't nested 2022-07-29 10:45:12 +02:00
project_settings.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
rb_map.h Fix more includes. 2022-08-07 22:45:50 +02:00
rb_set.h Added RBMap and EBSet from godot4. 2022-08-07 21:38:22 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h Added a new templated WeakRef (WRef) class. 2022-08-04 14:31:00 +02:00
register_core_types.cpp Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek 2022-07-29 22:19:12 +02:00
register_core_types.h
resource.cpp
resource.h
rid_handle.cpp Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 2022-07-26 15:34:36 +02:00
rid_handle.h Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 2022-07-26 15:34:36 +02:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h Use the right memory ordering in SafeNumeric operations 2022-07-29 21:58:53 +02:00
script_debugger_local.cpp Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
script_debugger_local.h Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
script_language.cpp
script_language.h Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
SCsub Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
self_list.h
set.h
simple_type.h
sort_array.h
string_buffer.h
string_builder.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_builder.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_name.cpp Fix _scs_create's implementation. 2022-08-08 17:58:43 +02:00
string_name.h Removed the SNAME macro, I'll probably keep static counting support for StringNames though. 2022-08-11 20:22:51 +02:00
threaded_callable_queue.h
translation.cpp
translation.h
type_info.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
typedefs.h
ucaps.h
undo_redo.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
undo_redo.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
ustring.cpp Ported uri_encode and uri_decode to String from Godot4. 2022-08-08 01:28:25 +02:00
ustring.h Ported contains for String from Godot4. 2022-08-08 16:06:34 +02:00
variant_call.cpp Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
variant_op.cpp Fix regression with dictionaries because of the variant srtingname support. 2022-03-21 23:22:19 +01:00
variant_parser.cpp Increase line counter when parsing comments 2022-07-27 18:27:16 +02:00
variant_parser.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.h Added is_null() helper method to variant. 2022-03-22 09:38:10 +01:00
vector.h Backported the Vector function to_byte_array and slice 2022-07-26 15:05:54 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vmap.h
vset.h