pandemonium_engine/modules/props/props/prop_data_prop.cpp

216 lines
7.3 KiB
C++

/*************************************************************************/
/* prop_data_prop.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_data_prop.h"
#include "../prop_instance.h"
#include "../prop_instance_merger.h"
#include "prop_data.h"
#include "scene/resources/material/material.h"
#include "modules/modules_enabled.gen.h"
Ref<PropData> PropDataProp::get_prop() const {
return _prop;
}
void PropDataProp::set_prop(const Ref<PropData> value) {
_prop = value;
}
//Materials
Ref<Material> PropDataProp::material_get(const int index) {
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
return _materials[index];
}
void PropDataProp::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
int PropDataProp::material_get_num() const {
return _materials.size();
}
void PropDataProp::materials_clear() {
_materials.clear();
}
Vector<Variant> PropDataProp::materials_get() {
Vector<Variant> r;
for (int i = 0; i < _materials.size(); i++) {
r.push_back(_materials[i].get_ref_ptr());
}
return r;
}
void PropDataProp::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
}
bool PropDataProp::get_is_merger() {
return _is_merger;
}
void PropDataProp::set_is_merger(bool value) {
_is_merger = value;
}
bool PropDataProp::get_snap_to_mesh() {
return _snap_to_mesh;
}
void PropDataProp::set_snap_to_mesh(bool value) {
_snap_to_mesh = value;
}
Vector3 PropDataProp::get_snap_axis() {
return _snap_axis;
}
void PropDataProp::set_snap_axis(Vector3 value) {
_snap_axis = value;
}
#ifdef MODULE_TEXTURE_PACKER_ENABLED
void PropDataProp::_add_textures_into(Ref<TexturePacker> texture_packer) {
if (get_prop().is_valid()) {
get_prop()->add_textures_into(texture_packer);
}
}
#endif
bool PropDataProp::_processor_handles(Node *node) {
PropInstance *i = Object::cast_to<PropInstance>(node);
return i;
}
void PropDataProp::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
PropInstance *i = Object::cast_to<PropInstance>(node);
if (i) {
Ref<PropDataProp> l;
l.instance();
l->set_prop(i->get_prop_data());
l->set_transform(transform * i->get_transform());
PropInstanceMerger *im = Object::cast_to<PropInstanceMerger>(node);
if (im) {
l->materials_set(im->materials_get());
l->set_is_merger(true);
} else {
Ref<Material> mat = i->get_material();
if (mat.is_valid()) {
l->material_add(mat);
}
}
prop_data->add_prop(l);
return;
}
}
Node *PropDataProp::_processor_get_node_for(const Transform &transform) {
if (_is_merger) {
PropInstanceMerger *i = memnew(PropInstanceMerger);
i->set_prop_data(get_prop());
i->set_transform(get_transform());
i->materials_set(materials_get());
return i;
} else {
PropInstance *i = memnew(PropInstance);
i->set_prop_data(get_prop());
i->set_transform(get_transform());
if (_materials.size() > 0) {
i->set_material(_materials[0]);
}
return i;
}
}
PropDataProp::PropDataProp() {
_is_merger = false;
_snap_to_mesh = false;
_snap_axis = Vector3(0, 1, 0);
}
PropDataProp::~PropDataProp() {
if (_prop.is_valid())
_prop.unref();
}
void PropDataProp::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prop"), &PropDataProp::get_prop);
ClassDB::bind_method(D_METHOD("set_prop", "value"), &PropDataProp::set_prop);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop", "get_prop");
///Materials
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropDataProp::material_get);
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropDataProp::material_add);
ClassDB::bind_method(D_METHOD("material_get_num"), &PropDataProp::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &PropDataProp::materials_clear);
ClassDB::bind_method(D_METHOD("materials_get"), &PropDataProp::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &PropDataProp::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
ClassDB::bind_method(D_METHOD("get_is_merger"), &PropDataProp::get_is_merger);
ClassDB::bind_method(D_METHOD("set_is_merger", "value"), &PropDataProp::set_is_merger);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_merger"), "set_is_merger", "get_is_merger");
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropDataProp::get_snap_to_mesh);
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropDataProp::set_snap_to_mesh);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropDataProp::get_snap_axis);
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropDataProp::set_snap_axis);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
#ifdef MODULE_TEXTURE_PACKER_ENABLED
ClassDB::bind_method(D_METHOD("_add_textures_into", "texture_packer"), &PropDataProp::_add_textures_into);
#endif
}